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Freddy meets Sonic • The Freddy Show

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Freddy meets Sonic
Five Nights at Freddy's is a 2014 indie point-and-click survival horror video game developed by Scott Cawthon. The game centers on the fictional pizza restaurant Freddy Fazbear's Pizza, where the player must act as a night security guard, defending themself from the malfunctioning animatronic animal characters by tracking their movement through the facility using security cameras.
Five Nights at Freddy's was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service's crowdsourcing platform Greenlight, Five Nights at Freddy's was also released via Steam. Ports have been released for Android, iOS, and Windows Phones.
The game was praised by critics for being a unique take on the survival horror genre, with a particular emphasis on its simplistic design, along with how its gameplay mechanics and aesthetics contributed to an overall feeling of fear andparanoia. Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014, and the game became the subject of a number of popular "Let's Play" videos on You TUBE... The game's sequel, Five Nights at Freddy's 2, was released on November 11, 2014.
Sonic the Hedgehog (Japanese: ソニック・ザ・ヘッジホッグ Hepburn: Sonikku za Hejjihoggu?), trademarked Sonic The Hedgehog,[1] is the title character and protagonist of the Sonic the Hedgehog series released by Sega, as well as numerous spin-off comics, five animated shows, and an animated OVA.
Sonic is a blue anthropomorphic hedgehog who has the ability to run at supersonic speeds and the ability to curl into a ball, primarily to attack enemies. Throughout the course of the video games, Sonic most commonly has to race through levels, collect power up rings and surviving against a host of natural obstacles and minions to achieve his goal. While many individuals at Sega had a hand in Sonic's creation, programmer Yuji Naka and artist Naoto Ohshima are generally credited with the creation of the character.
This video is fair use under U.S. copyright law because it is noncommercial and transformative in nature, uses no more of the original than necessary, and has no negative effect on the market for the original work
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