Ironically minecraft has the most advanced and full Raytracing tech in the game industry, that also works on any gtx card. Amazing!

<b>Looks at majority of RTX lineup</b> Hmmm yes because most of these cards give 'reasonable' framerates with RTX enabled, its almost like it was a gimmick at launch!

*Looks at majority of RTX lineup* Hmmm yes because most of these cards give 'reasonable' framerates with RTX enabled, its almost like it was a gimmick at launch!

@The True Inferno ,
Wait, are you whining that there are too FEW RT cores in Turing?
You do realize that each SM has an RT core. Therefore the ability to generate rays is proportional to the number of SM's. Even if you could easily increase just the ray-tracing hardware part (which includes the Tensor cores) you'd then be allocating even more die space to a feature few games support which further increases the cost. I'm not sure you thought this through. You can't just jump to full frame, real-time ray tracing in hardware. You add SOME support which developers can utilize for shadows or other things as they see fit as an addition to the regular rasterization methods.

@MCdevilkiller Nobody here is talking trash, we’re all just here for the meme.

All people talking shit here without having a clue. Path-tracing is a more advanced rendering technique, derived from classic ray-tracing. All "ray-tracing" rendering engines used in the industry (Arnold, Octane, Cycles, etc) are actually path-tracing engines. Path-tracing is a lot more hardware intensive and a lot more realistic because it calculates the direction of the light bounces taking into account the objects' material properties. This IS path-tracing, and so it IS also ray-tracing. RTX cards performance (1080Ti vs 2080) wouldn't make much of a difference because the path tracing here is not implemented on Nvidia's Optix library, which is needed to take advantage of RT cores, it's just a pure OpenGL implementation, and even worse as Seus has said that what Optifine exposes is difficult to work with and is a limiting factor.
There are other "ray-tracing" techniques, such as ray-marching. Seus created a LPVGI shader which is voxel based and has increased performance, though the lighting resolution is smaller.
If anyone want's to try the shaders, you can go here: https://www.patreon.com/sonicether and pledge a minimum of 10$, which would give you access to all of his posts, and there you can download every experimental version.

@ETERNAL DREAMER Do you even play on Über difficulty bruh?

There is no path tracing without sonic ether himself. I will thank him more than minecraft itself. Also the creator of GLSL Shaders Mod.

@ETERNAL DREAMER and not a Corporate man to boot.

@ETERNAL DREAMER and not a Corporate man to boot.

Ray tracing has always worked on a gtx cards lol

Ray tracing has always worked on a gtx cards lol

I have an intel, I probably have no hope.

I have an intel, I probably have no hope.

ETERNAL DREAMER it’s actually path tracing. Not ray tracing

@FedoraGFX sure or you could just use vega or a 1080 to do it and when its writen well and is making good use of the HW thats available it doesnt run that bad and tensor only works because of how few bounces they use and how low the accuracy is

@DiamondGB sure for a single bounce with 8 bit accuracy its so well optimized afterall using 720p and upscaling it to 4k is jsut  as good as running 4k

@DragoFX_ rtx isn't marketing it's a physical thing you do realise, it's been used in proffesional industry cards like quadros or Tesla cards for years now

@DragoFX_ Its not that nvdia did a bad job its that developers have yet to catch up

@Flavio Penas Yes this mods works on all graphic cards

@MrKadjit it doesn't work with gpu acceleration since optifine doesn't support that.

@ETERNAL DREAMER I heard that AMD does not support DXR. Can this shaders works on AMD RX cards ?

this is a modder's version, minecraft doesn't have this by itself, it only has it with this mod. that's like saying minecraft has guns, when you just mean it has guns with mods.

Victor Isaev the only things that minecraft makes easier are geometry and textures, everything else is sampled as complex as it would in any other game. But as far as I know rasterization engines don't look back on geometry or texture complexity, so it comes only to path-tracing alone

actually its not that ironic, since the game has a pretty basic 3d structure with not much details, therefore its way easier to develop ray tracing for it, unlike for some bigger title that has way more details and objects

@ETERNAL DREAMER Can this shaders works on AMD RX cards?

This is not ray-tracing<br>This guy in the video wouldn't be even able to run Minecraft at a decent framerate with that graphics card

This is not ray-tracing
This guy in the video wouldn't be even able to run Minecraft at a decent framerate with that graphics card

@DiamondGB 'nothing 'diluted' ' looks at the abismal ammount of rtx cores they have, the ten or so AAA games that support it, hows the feature is just strapped onto dx12 (just lighting 9/10 times too) and the huge performance hit ya get. No its not diluted at all...

The original path traced quake 2 is good too.

The original path traced quake 2 is good too.

@ETERNAL DREAMER this video looks like a unreal engine 4 demo xd

@FedoraGFX yeah it's exactly this, a step for the future, the only reason to buy rtx is because it perform better than gtx for lower pricing which is why I am getting it

@DiamondGB Yeah I mean quake 2 looks amazing with RTX but its still low res textures and models. Definitely a step in the right direction

@FedoraGFX I mean there's the Quake 2 fully raytraced version accelerated via DXR. It is done today. But getting the sort of fidelity you really want out of full scene path tracing with very detailed models is going to take a while.

@DragoFX_ RTX cards can be used to run 100% raytraced games, but its not very efficient yet. We need like 3 more generations before 100% raytraced games are feasible. In the mean time, partially raytraced games can suffice.

@DragoFX_ RTX is fully legit and greatly optimizes BVH traversal. It can result in a 7-8x improvement on raytraced and pathtraced draw times. There's nothing 'diluted' about it, or other nonsense. Every video card should get raytracing hardware to accelerate RT visuals or be stuck in the past.

@ETERNAL DREAMER they cutted corners to get this to this point, it's diluted ray tracing

DragoFX_ they do exaggerate, but not that much actually.

@ETERNAL DREAMER u guys know rtx is marketing and the hardware optimization is very low

MrKadjit me too, but most importantly want to see it working in Unreal Engine 4 with RTX

Now i want to see how is the perf' with the hardware acceleration of the nvidia rtx card


you know that game you made fun of in middle school? yeah, this is him now

@Sora i think he knows, he was correcting his grammar because it gives me a stroke

@Davi Games i started feeling old when my younger friends didnt know what Gex was

I never made fun of him, been playing for almost 9 years

@M.R Penguin YT it's a joke,  you probably don't know the meme


I am convinced that ray tracing was made for Minecraft.

@Jeffrey PhotonboyI think I just worded it a bit badly, I just meant it's the main focus of the card as you said as well. I appreciate the extra information though.

@insrt ,<br>RTX isn't built solely for ray tracing as there's DLSS and other upcoming features including audio path tracing, but yes that was a main focus for the architecture. you can also do ray tracing on any CPU or GPU provided the software supports it. It's all just math. RTX cards are currently the most efficient hardware for desktop PC gaming to do ray tracing.

@insrt ,
RTX isn't built solely for ray tracing as there's DLSS and other upcoming features including audio path tracing, but yes that was a main focus for the architecture. you can also do ray tracing on any CPU or GPU provided the software supports it. It's all just math. RTX cards are currently the most efficient hardware for desktop PC gaming to do ray tracing.

@Kobeh Jerozolima who said it's not real-time? You can download the shader and test it yourself...

Anyway its clickbait cause it isnt real time ray tracing 😉

@insrt Wow, I didn't know that! Thanks for the info and link.

@RebornPhoenixVR you don't need an RTX card to have ray tracing, RTX is just built for that one purpose in mind.

@niso I think you're confused about how ray tracing works, ray tracing is bouncing individual rays of light, it can be done on pretty much any hardware. For example, here's a web demo: https://media.tojicode.com/raytrace/ [fyi raytraced lighting is still ray tracing lol]

side note: first "practical" usages of path and ray tracing in computer graphics were made when Notch was 6 years old


Now with the power of Minecraft and Ray tracing, you can turn your own computer into a personal space heater at no extra cost to you!

@Jack Morosoff His mom bought his computer.

@Jack Morosoff His mom bought his computer.

@fortniteaccount 194 Then why don't you help her out with all that money you have, seeing as you spent so much on your computer.

Crunchy_Fry how my dad and mom are divorced my mom doesn’t give me shit she didn’t get me shit for my birthday either while she’s drowning in debt!

And give it the sound of a aeroplanes engine

And give it the sound of a aeroplanes engine

How about we all settle on the fact that fortniteaccount 194 is 13, had his parents pay for his setup and knows nothing about computers.

Alexander M  500 watt card you obviously no nothing about pc’s in GENERAL! I even play rec room on the beautiful preset and my gpu is only at 55c constantly!!And to add to the fact that your wrong my psu is 550watt EVGA Gold certified and my Cpu tams more than 50 watts for a fucking fact

Long Plays lol I know this is not my main account just my side ting

What the fuck kind of argument have I created.

What the fuck kind of argument have I created.

Besides the fact that it’s a shitty 1000$ heater lmao

Besides the fact that it’s a shitty 1000$ heater lmao

Bruh just literally make your fan run at 100%.  I run most games at the highest graphics available, and my computer doesn't go over 55c

@Alexander M It's not a 500W card tho, it's like 160 under full load and conventional heaters are like 10x more power hingry.

@Dylan Harding Still mainly CPU based, Shaders & Ray Tracing, mainly when it comes to texture smoothing & stuff like that is on the GFX card, the rest is on the CPU, java has decent optimisations on cpu but could be better.

@Bingo even java is optimised enough for graphics on the gpu.

@Dylan Harding The only thing handled by the gpu there is the actual shading & ray tracing, the rest is CPU based, thats java for ya, mainly cpu based, still doesnt change the fact that every1 is being pissy about gfx cards

@Dylan Harding yeah but there are GTX Titans which aren't made for gaming, GTX cards aren't only made for gaming

@Javier Diaz simply having it on will spin cpu and case fans.

@Javier Diaz simply having it on will spin cpu and case fans.

@Bingo the graphics are handled by that gpu though, it's not <i>that</i> poorly optimised.

@Bingo the graphics are handled by that gpu though, it's not _that_ poorly optimised.

@AntTheMan the gtx series is made for gaming.

@AntTheMan the gtx series is made for gaming.

My laptop is fully metal and so if I get cold, I just fire up Minecraft or Google earth flight simulator

fortniteaccount 194 as for your your cooler that made me laugh. Maybe the reason you get 70 degrees max is because you’re playing fortnite. On a long session i struggle to break 60 degrees💁♂ just saying kid.

fortniteaccount 194 well you certainly did reply to someone that it was CPU INTENSIVE and that it could be run on shitty cpus but that’s not what you were originally debating

@fortniteaccount 194 you obviously don't know how thermo dynamics work 🤦♂

Javier Diaz or maybe because my aftermarket EVGA cooler is better than yours!

Javier Diaz I replyed to someone who said Minecraft is CPU INTENSIVE which is true but can run on shittyest of cpus

@fortniteaccount 194 why is it that big of an issue to you LOL

Bingo Minecraft can run on any shitty cpu!

Bingo Minecraft can run on any shitty cpu!

Just gonna put this out here, minecraft is mainly a CPU based game, yes it utilises both but alot of the time it runs mainly off of your CPU, yes, your pc would be still a space heater, would be the same on pretty much any game with ultrahigh settings but still, all u lot complaining about GPU's when MC is mainly ran from your CPU.

Sun: *exists*
Nuclear bombs: hello
Sun: *sips tea*
Minecraft raytracing computer: hold my beer
Sun: OH FU-

Sun: **exists**
Nuclear bombs: hello
Sun: **sips tea**
Minecraft raytracing computer: hold my beer
Sun: OH FU-

@fortniteaccount 194 <br>First of all, that was a joke. No need to get so mad about it. But you completely missed the point, I didn't say graphics cards were made for mining, that's ridiculous and chronologically impossible. I was saying cryptos were invented to turn hardware into personal space heaters :V

@fortniteaccount 194
First of all, that was a joke. No need to get so mad about it. But you completely missed the point, I didn't say graphics cards were made for mining, that's ridiculous and chronologically impossible. I was saying cryptos were invented to turn hardware into personal space heaters :V

Mitjkp then it's a 200-300 watt space heater. The point still stands. I was just going off the wattage you get when you Google "1070 wattage" :P

@Alexander M the 1070 ti will consume about 200-300wats under load lol

@Sussus amogus No. It would get hot but not overheat. If it overheated that would be a design flaw or a faulty card.

william smith he cant hear us he got airpods

william smith he cant hear us he got airpods

fortniteaccount 194 you’re mistaking heat and temperature. Even though your 1070 has good fans on it, it’s still producing 500 watts of heat when it's under full load because it's a 500 watt card. The temperature of the card doesn't get too much higher, but that's because the heat dissipates into the room. Hence all computers are space heaters that happen to do calculations

@fortniteaccount 194 Graphics cards weren't in the start made for gaming, there are cards that are made for mining. Same for gaming or what ever you do

trolololo720 Graphics cards weren’t made for miners do you have my fucking edu. Goddamn

But isn't that what cryptocurrencies were made for?

But isn't that what cryptocurrencies were made for?

@fortniteaccount 194 this is ray tracing dude, your 1070 would overheat with these graphics no joke. The mod creator says you need a 1080 or higher.

william smith not mine it really depends on the cooking used, and if it’s clean.I have a EVGA 1070ti FTW I use it for VR and it never goes above 70c on full load with a heavy OC I tried Minecraft and my fans don’t even spin with Zeus Ultra no OC, whole pc is air cooled btw

@fortniteaccount 194 no. All computers heat up when running high graphics


Raytracing on an gtx 970<br>Nvidia: wait that's illegal.

Raytracing on an gtx 970
Nvidia: wait that's illegal.

@Doufmech yes, but not with hardware acceleration, it can only use software-only solutions which are far less efficient

@The14Some1 it is dynamic, but it takes 4 frames to update

@The14Some1 it is dynamic, but it takes 4 frames to update

@Gabriel Kellar i am calling the triangle police

@Gabriel Kellar i am calling the triangle police

Actually nvidia couldn't keep it shut only for rtx's so they "share" it, but only by directX

You keep saying ps5 has it been officially announced that it will support ray tracing will the next Xbox support it to

(by "minimal effort" I meant if it doesn't take much extra effort to make RTRT in a game coded for the PS5 also support newer desktop GPU's. Poor wording.)

@Darksynth781 E ,
RTX cards have Tensor and RT cores and thus can do Ray (and Path) tracing more efficiently. All CPU's and GPU's can do ray tracing given software support as it's just MATH in the end. What matters is how efficiently you can do it.

RTX cards are NOT a gimmick. That doesn't mean they are necessarily a good value now or in the near future though but value is subjective to the user. Also, anything optimized for ray and pathtracing can also be utilized for other tasks including advanced AUDIO path finding to simulate the real world so a game engine could for example bounced a limited number of "rays"  of sound from say your feet off walls, through a window, into another room for an enemy to detect rather than the current very simple cone radiating out from a player in 2D.

Path tracing appears to be far less efficient but more realistic so in terms of just realism it is PT, RT, Rasterization in order of most to least. Since this is hardly my area of expertise here's a link:
https://www.dusterwald.com/2016/07/path-tracing-vs-ray-tracing/

Finally, RTRT (real time ray tracing) is just starting and is definitely not going away. The 2020 consoles will support RTRT which should really push adoption in the PC space through cross-platform games especially if there's minimal effort to support RTX, NAVI and other GPU's in addition to the console NAVI GPU's. It will get more efficient. More optimized. I fully expect TES6 (Skyrim successor) to utilize a combination of Photogrammetry, rasterization as per normal, and RTRT optional additions.

Minecraft style games are also less demanding to start than many games and therefore can achieve RTRT while also maintaining a high FPS and resolution at high quality settings.

For RTRT to really shine though, you need to focus on things that are hard to do with regular rasterization hacks.  Finally, RTRT is actually theoretically much easier to program for because you don't have to do pre-baking and changing lights doesn't require you to redo all that etc. That works well for a console that supports if you have the game coming out for the PC world you'll need to do all that work anyway then offer RTRT as an option. So adoption of RTRT is going to depend a lot on both resource usage of the system hardware and how much hassle it is to implement though obviously it will get much easier over time, especially as game engines like UE4 and Unity start adding in code to automate this.

@kennedy moreiras this kind of shader would burn a gtx 970

@kennedy moreiras this kind of shader would burn a gtx 970

Random Meme Encounter lmao the only gtx cards that can raytrace worth a  damn without slashing frame rates or settings is the 1080ti.

now is legal jeje but not for the 970 soooo

now is legal jeje but not for the 970 soooo

now nvidia is releasing drivers to allow pascal and turing gpus to ray trace without rt cores lol

A Brit & Whovian most cards can’t ray trace at the level of the rtx cards, you have to set the settings to medium to get playable frame rates while raytracing.  If your 1070 was out through the raytracing that rtx cards are supposed to go through it would not be playable, even a 1080ti at ultra raytracing can only pull 30-40 FPS.

@kennedy moreiras nah man you can only path trace on a map because you need the hardware support from the paper, you must be thinking about Ray marching.

@kennedy moreiras wrong. With the latest driver that just released, the Ray tracing api was just released to gtx cards. I tested BF5 with DXR on my 1070 and it worked fine at a just playable rate.

heroclix0rz I’m just talking about the Nvidia rtx ray tracing here, and cards that arnent rtx outside of the 1080ti are not worth ray tracing at all.

KajMak64Bit yeah, Nvidia releases drivers to allow all gtx cards above 1060 I think to ray trace.  Of course the only gtx card that can raytrace worth a damn is the gtx 1080 ti, while the 1060 and 1070 get solid 10 fps.

@kennedy moreiras ALL GRAPHICS CARD CAN RAY TRACE... But you will need to wait a few hours until the frame finishes rendering... RTX cards are made for Ray Tracing because they have Tensor cores it has thr hardware to boost the performance of the game... You can do Ray tracing on GTX 1060 6GB and above it was approved by nvidia so yea.. Just... ALL gpus can do ray tracing it's just not in real time... let's say there is a RTX 2080 without RT cores/Tensor cores... You would loose so much perfomance because of that.. That is why they have those cores so the fps would be higher simple xd

Oh boy. Lots of misinformation here.
1) path tracing is a form of ray tracing, specifically Monte Carlo ray tracing.
2) Having RTX cores just means you have specialized hardware for ray-triangle intersection and can therefore utilize the DXR API to trace rays.
3) cards that don't have RTX cores can still be used to do ray tracing, it'll just be a lot slower.

@kennedy moreiras i completely agree, the 970 has always worked for me very well, i was making a joke about how the 970m has slightly lower specs. Infact for vr it recommends a minimum 970, and the 970m didnt cut it (still worked XD)

Henry Nguyen oh rip, the 70 series is solid quality and even if the 900 series didn’t age as well it still performs thesame as a modern 1050ti, so not obsolete or bad by any means.

AMusic海の精神 this wouldn’t be raytracing, Minecraft doesn’t support that or at least not yet.  It is all path tracing, or at least the Nvidia standard of rtx ray tracing.

AMusic海の精神 I don’t mean that, I just mean like real time ray tracing in games like what rtx cards do is not possible for non ray tracing gpus, as in only rtx cards can ray trace real time in games, but Minecraft lacks support for any ray tracing.

Fairfox no it can’t.  That’s the whole point of rtx cards.  Gtx cards can path trace, but no raytracing on them.

@kennedy moreiras This Shader includes:
- Fully Pathtraced Global Illumination (with infinte bounces)
- Fully Raytraced reflections (+roughness) No Screenspace.
- Glass Block refractions
- Support for PBR textures

@kennedy moreiras I quote: "I think you're confused about how ray tracing works, ray tracing is bouncing individual rays of light, it can be done on pretty much any hardware. For example, here's a web demo: https://media.tojicode.com/raytrace/ [fyi raytraced lighting is still ray tracing lol]"

@kennedy moreiras the 1070 CAN do ray tracing!

@kennedy moreiras the 1070 CAN do ray tracing!

kennedy moreiras not forever. continuum is developing a new engine that is fully ray-tracing compatible

@CanadianBluePants Where you live doesn't matter. The price difference will be the same. You will be paying 20-30% more for the next tier up. Not assuming anything just stating that theres not a $1000 price gap between what Gtx cards and rtx cards can do.

@Cody Medrano AUD mate, dont assume everybody lives in the US

@Cody Medrano AUD mate, dont assume everybody lives in the US

@CanadianBluePants Where are you getting your figures from? There are no RTX Cards besides the titan that are over $1000. The Rtx 2060 is going for about $349 right now which happens to be $60 more than the 1 tier lower GTX 1660 ti and would be plenty powerful enough to run ray tracing in minecraft, if it was supported lol.

FroztByte Gamer rip, the 900 series graphics cards didn’t age well and didn’t transfer to laptops the best compared to the 1000 series.

Fairfox what do you mean, that’s what I’m saying.  rtx cards have rt cores for raytracing, which are missing on gtx cards.

Chris Moorhead yes, the 1070 cannot do raytracing.

Chris Moorhead yes, the 1070 cannot do raytracing.

@kennedy moreiras what? Nvidia GPUs just have some specific hardware to utilise ray tracing...

So I have a gtx 1070 which can’t do ray tracing then?

So I have a gtx 1070 which can’t do ray tracing then?

@Darksynth781 E RTX does ray-tracing and has a little more power and costs $1000 more than a GTX

What in the hell is the difference between a Rtx and a gtx then

What in the hell is the difference between a Rtx and a gtx then

@Nobodyy 1211 i would actually only buy it for this feature although $2000 is not worth it

@kennedy moreiras rtx cards are gimmick.

@kennedy moreiras rtx cards are gimmick.

lil_ king what do you even mean?  Lots of people seem to think that path tracing in Minecraft shaders is raytracing, I just wanted to clear up confusion.  I get the joke, it’s just that path tracing can raytracing are not the same thing because that would make rtx cards worthless.

Actually this doesn't seem to look  dynamical, though. I assume all this stuff was precalculated and baked into textures. Convince me i'm wrong by walking the same scene with the light source, a torch for example.

Captain Hologram the thing about all of these fancy shaders is that it’s not true ray tracing, it’s path tracing witch might as well be the same thing but in the end Minecraft lack all support for rtx ray tracing whatsoever.


Clearly avoids going outside into dense forest cuz he knows his computer would create a second chernobyl disaster

Because they are blind and don't see that it clearly says he used a GTX 970 with an i7 4790k. Either that, or they ignore it to make stupid "jokes". 🙄

I can't blame the guy, he wants to keep he's PC.

Maybe he did, and thats how we got the black hole photo.

One that is 10 times worse. Perhaps the end of the world.


This must be that Minecraft 2 people keep joking about

chill yall... why the salt? me amd ecto were just gagin n all.

There actually is a new Minecraft coming. It has a trailer. And it's not a story mode one either

@F.M.F96 Joking about? <b>Just wait.</b>

@Omar El Ekiaby > It wasn't clear if Ray & FMF were joking or not

@F.M.F96 I think he's thinking of Hytale

nah... that was a few years ago before the ray tracing hype but i guess you can put it that way too.


Wow. This is possibly the most amazing demo I've seen so far of this mind-blowing shader.


This makes Minecraft look like a game from a Triple-A game studio.

Could you consider Microsoft a Triple-A studio?

Usually, the terms "triple-A title" usually refer to game which had a very large initial production cost. But the terms kind of get used for many things now, so its really arguable whether Minecraft is triple-A...

The Java version is considered to be an indie game, while the rest of minecraft is considered triple a

It is the most profitable game in the world, through the sale of toys, the games and others

@A Totally Legit Nigerian Prince so, AAAAAAAAA

i changed my nickname ma and it was still gay.

Yup, good graphics but ultimately unplayable. It's got Triple-A written all over it.

Minecraft is a Triple AAA game especially with how it’s owned and published by MSFT on so many platforms and the marketing it gets.

TryHard it’s still considered a indie game because when it was developed by mojang first and was a indie game it doesn’t matter if Microsoft bought it because they didn’t create it as a Triple A studio but a indie studio did

It is not a triple A game. It is based on the money and production team scale when it was being made it was a indie game later having a triple a budget.

Ever since it got bought by microsoft and geta funded millions every year im pretty sure its considered a Triple A studio now


Looks amazing! The contrast between the very simple models/textures and the raytraced graphics make for a really interesting combination. Gives me inspiration for my own projects =D


Jesus I was sure this dropped on April Fools

אורי ארי מתן


It looks like one of these Minecraft songs but you can actually play inside ot it...

Yeah, the power of raytracing...now in real time :)

No they mean the animated music videos with the nice lighting, etc.


When blocky game have better graphics than ultra realistic games..

@Jeffrey Photonboy still have better graphics or some ray tracing shits than other ultra far cry bf 5 or some sort of games that have ultra realistic graphics..

Not "better graphics" just more realistic reflections. It's a big difference. Adding path or ray-tracing to a Minecraft game doesn't make it more "realistic" than a game like Battlefield. It's apples and oranges.


Whether we're ''far enough'' for good raytracing without sacrificing performance and making games unplayable is up for discussion, but this might very well be the next <b>big</b> step in gaming graphics.

Whether we're ''far enough'' for good raytracing without sacrificing performance and making games unplayable is up for discussion, but this might very well be the next *big* step in gaming graphics.


Just imagine how immersive this could be in VR. This would be really future tech, but just imagine 144/240hz 4K* VR with this.<br>*I really should say 8K or more

Just imagine how immersive this could be in VR. This would be really future tech, but just imagine 144/240hz 4K* VR with this.
*I really should say 8K or more

Thanks for the correction(?) I added a note to my comment

VR is already more than 4K in a lot of headsets

This is talk about it on the seus dichord

OrangeC7 2 titan rtx cards and a super expensive headset later with the e4 version of the shader so its compatible with forge so You can install vive craft or other and it could hapen


Honestly, when you flashed those specs up on screen I was SHOCKED. GTX 900 series? Core i7? DDR3?? Holy crap! This looks amazing!


In VR one of the major disadvantages of Rasterized rendering (the way its usually done), if i'm not mistaken, is that the frame can only be displayed when it is finished rendering, which means it has to be dropped if it isn't delivered in time.<br>While in Ray-Tracing and other similar rendering methods there is no "finished" per se, it can be delivered when the frame is needed.

In VR one of the major disadvantages of Rasterized rendering (the way its usually done), if i'm not mistaken, is that the frame can only be displayed when it is finished rendering, which means it has to be dropped if it isn't delivered in time.
While in Ray-Tracing and other similar rendering methods there is no "finished" per se, it can be delivered when the frame is needed.


Gaming will be amazing in the future when we can all have really powerful hardware after it gets cheaper


I thought ray tracing only worked with rtx cards so this must be a damn good shader


I want Star Citizen to be completely ray traced at 8k at 240 FPS. I just need to wait 15 years 😖

@FotoschoPro ,<br>FPS is not directly proportional to the pixel count, especially going forward. Lots of things including anti-aliasing are less demanding proportionately (you wouldn't even do AA at 8K) as the resolution increases. A lot of games currently are closer to 40% the FPS at 1080p vs 4K though you'd expect 25% if it was linear and that's at the SAME exact settings using some AA but again you'd realistically increase the AA for 1080p more than 4K so 4K in that respect is about 2x more demanding not 4x.

@FotoschoPro ,
FPS is not directly proportional to the pixel count, especially going forward. Lots of things including anti-aliasing are less demanding proportionately (you wouldn't even do AA at 8K) as the resolution increases. A lot of games currently are closer to 40% the FPS at 1080p vs 4K though you'd expect 25% if it was linear and that's at the SAME exact settings using some AA but again you'd realistically increase the AA for 1080p more than 4K so 4K in that respect is about 2x more demanding not 4x.

@vlad rtx titans in sli can do 8k 60 easily at max settings

I just want Star Citizen to be completely anything.

Vlad I don't think 8k is 33 billion pixels.

@FotoschoPro Most screens will be 7680X4320 so 16 times full hd.

8192x4608 = 37748736

1920x1080 = 2073600
8k needs 18.2 times the time or calculating speed of full HD to render a single frame on the same hardware.
That means, if your hardware would get you 145 frames per second in full HD, it would only give you an average of 8 fps in 8k.
Of course the computational power needed to perform techniques like anti-aliasing is exponentially higher with that mass of data since all of it has to be recalculated, I'd guess it would be stuck at 1-3fps.
With 2 RTX 2080ti you may be able to get like 20fps + - depending on the game and if you turn off anti-aliasing.

@salm I already know that, why do you used capital letters???

@John Theux BUT KOT RAY TRACED BECAUSE STSR CITZEN DEVS HAVE NOT IMPLEMENTED IT

@Chandler JC Another thing will be 3d. With one image for each eye that will be even harder. (i hope they will start to build 3d screens again but there is also vr like the pimax 8kx with native 4k for each eye)

@John Theux oh yea im sure they will implement it, but 8k40fps with ray tracing on won't be possible for another couple years id say at least, especially star citizen.

@Chandler JC But star citizen used procedural maps that are gigantic. I really wonder how hard it is to bake the lightning for such huge maps with dynamic light. Raytracing seems to be an huge improvement.

@John Theux Depending on what you are looking at maybe however 8k40fps won't be easy

More like 3 with the progress technology makes

+Hoss Cartwright Yeah, 80fps@4k was for justice online anyway, not star citizen.

Maybe with two RTX Titans for that extra VRAM needed to play at 8k LOL

+Vlad With DLSS on you can play at 4k@80 fps so 8k@20 fps with a single 2080ti so if there is 2x scaling (which is probably not) you can hope to play at 8k@40fps with 2 cards

@John Theux huh good luck trying to render 33 billion pixels at even 5 or 10 fps<br>for comparison 1080p renders at around more than 2 million pixels

@John Theux huh good luck trying to render 33 billion pixels at even 5 or 10 fps
for comparison 1080p renders at around more than 2 million pixels

With two RTX 2080ti you can probably play at 8k@40fps


Wow all it takes is some good textures and lighting to make the game look incredible.


We have come a long way from its roots, from building random skyscrapers, to the most advance bunker, to the most advance graphical capabilities. Like Notch said,"This adventure is up to you"


I've encountered 4 bugs thus far: quick movement of look direction will sometimes cause light borders, like the brightness has been upped, reflections of lapis lazuli is green for some reason on iron and diamond blocks, artifacting with reflections on died glass can occur, reflections fail to work on submerged blocks (iron underwater, for example) but its so damn good just fix the last straggling bugs and its perfect


It's not actual raytracing (i think ist path Tracing) but it's amazing!

edit: after i read the description : This Shader includes:
 - Fully Pathtraced Global Illumination (with infinte bounces)

There is some ray-tracing in addition to path tracing according to his page  (Sonic Ether) though it's very confusing because in one part he just says path-tracing and in another part talks about ray tracing reflections. I can't see it being both so I'm going to assume it's just path tracing.

Haha yeah funny you know what you should do? Read the line under


Woooow. This is amazing, ray tracing and path tracing are the graphical future of video games!


3 months ago, this channel uploaded the first Minecraft ray tracing, and since he’s been working hard on improve it. - he did set up a patreon where currently 62 people donate money month, a total of 501$ each month. If you become a patreon supporter of this guy, he might be able to live off it to improve the game for ous all. Please go to this channel bio, and support him on patreon with donation and make this he’s full time job! Minecraft 2.0 let’s go!


Feels like a recourse pack is also being used otherwise really cool. I've got a 2070 rtx so would love to be able to play this.


Notch: makes game of pixelated blocks and subpar lighting

Shaders: adds ray tracing

Notch: god i wish there was a white ethnostate that openly accepts nazis as equals in society


The thumbnail of this looked like it was shot in real life, this looks amazing!


Could you link your custom texture pack or something very similar? I have the shader, but the pack you are using really makes it shine. Ex: reflective black marble floor and reflective gold blocks

Did anyone reply what the name of the texture pack is?


Looks nice.   Looking forward to a download when possible!


How will it be working in Nether, End and just in dark dungeons? No light source -> absolute gloom, i guess)


crazy how when you use real world lighting, anything can become hyper realistic.


Fun fact: Crytek has proven that ray tracing can be used through an AMD graphics card, making the rtx lineup useless. And since that discovery, Nvidia will be providing ray tracing to some 10 series gpus

@Haru Yanto Not optimised, but supposedly has the hardware necessary to run ray tracing

Yeah but RTX is hardware optimised for it


wow, this is fantastic! can't wait till its available for the public. I would love to try it out! :D


How cool would be if the armors had reflexive textures as well!


Ok, so... When I first saw the thumbnail, I thought someone had put a bunch of Tripwire hook replicas on a wall in real life.
Then I realised it was in the game, and it was just a shaders mode.
Amazing.


what settings allow the metallic surfaces to be reflective? I've been messing around with this for a while and still can't get it


Ik this is experimental, but I hope there's some sort of public beta release someday, id love to play around with this

EDIT: oh through Patreon, I see now, nvm


Does it change depending on the light level and brightness setting yet?<br>also the gold blocks reflect way too much.

Does it change depending on the light level and brightness setting yet?
also the gold blocks reflect way too much.


Looks amazing, but outside of this tech demo you'd lag like hell.


when will the download come out? I look forward to playing in my realistic world with mini blocks (a furnished house)


hello, could you tell me which blocks used to have blue / white lighting?


this is like remastering the original mario so much that it looks more realistic than real life


Do you know when this will be released to the public? And whether or not we should get a more powerful RTX GPU for this?


sick!! I hope SonicEther will also make this shader for Hytale <3<3


Can you do a survival let's play with this?


My PC will never run this with my 970.
*Looks into description *

Wait!

@Nicholas Kann ptgi doesnt support amd,kkkkkkkkkkkkkkkkk

@Dylan Harding if you look back at your original correction pokemon addict was just talking about how you need a gpu to run these shaders when you generalised it to "computer" for no apparent reason. Seems like you missed the entire point he was attempting to convey

@Jack look who I was talking to, they seemed to think you do... I was correcting them...

@Dylan Harding well yeah of course you don't need one for a computer to function

@Kenopy2 you don't even need an igpu. A lot of people think you do though

UselessDood... yeah... you can run a computer just fine without a gpu

@Nicholas Kann computers don't need a gpu.

Eyy eyy Intel HD 400 with 128 mb of vram here. Can't even run vanilla java above 30 fps

Nicholas Basaraba It needs a GPU to run properly. You probably have an iGPU.

Yeah i have a gtx 970 too! Very excited for this


Ray tracing and colored light along with the stock graphics look would be best Minecraft ever


what about player reflections and shadows? was the player ignored by rays? furthermore how are shadows done due to the softness of them? (ps. not hating this is still freaking awesome, i'm just curious)


I want old games to use RTX, like Heretic, Hexen, Doom


Well this makes things alot more fun than shaded cubes


I love how these shaders look better then gta 5


Absolute wtf moment. That lightning is too realistic.

Well ray tracing just IS realistic by rule, because it really casts rays out off light sources ans/or camera and bounces them around feew times to simulate realistically how light bounces around until it falls into our eyes in real life.


it almost looks better than the quake 2 raytracing.<br>But, speaking of which, can't you ise the free voxels to create an estimate trace, then do a second trace that is more refined, making it faster and lighter?

it almost looks better than the quake 2 raytracing.
But, speaking of which, can't you ise the free voxels to create an estimate trace, then do a second trace that is more refined, making it faster and lighter?


Mom : Why you want me to buy RTX 2080ti for you?

Rich kid : show this video

Mom : Why you want me to buy RTX 2080ti for you?

Rich kid : *show this video*


Quais as configurações do Minecraft você usou? Qual Shader e textura?


Only thing left is to add Nvidia physx<br>For all them particle effects

Only thing left is to add Nvidia physx
For all them particle effects


Instantly subscribed, this is beyond science dude lol


Feel like minecraft will represent the future of gaming


java and glsl shaders are very interesting


insane! it looks like a pre rendered video


Would be cool if the iron armour also reflects


Hah, almost had me there filming real life footage and saying it's from Minecraft. Good one.


2012: game played by a lot of annoying kids <br>2019: game used for architectural designs in real time with powerful raytracing visualization

2012: game played by a lot of annoying kids
2019: game used for architectural designs in real time with powerful raytracing visualization


infinite bounces seems overdone. even professional rendering software like blender or cinema 4D limit the amount of bounces to 1024 or sometimes even lower. 64-128 bounces per ray should be more than enough for these purposes. also, wouldn't it take an infinite amount of time to render 1 pixel since a ray can keep bouncing around forever?


In the words of someone else who saw these graphics: this looks realer than real life.


<b>builds a 4x4 house with a squared off roof out of dirt</b>

*builds a 4x4 house with a squared off roof out of dirt*


I hope the environment is alive (e.g; leaves and grass swaying, birds flying at a distance, leaves falling from trees, lens flare, water waves, etc.) because it would be a a bummer for the whole thing.


I was able to get this to run on my i7 6700k, gtx 1070 with 16gb of ddr4 ram at a solid 30 fps with a render distance of 12 in a newly generated default world. I do have high level cooling but all the components are at their default clock speeds

@Lakitu64 have you checked the debug to see how much ram is used before it dumps? im curious how much ram gets filled how quickly, and what your resource usage is (like say in task manager)

I don't know my ram speed off the top of my head. I'm running off a ssd non raid. And the only java modification is allocating 8gbs of ram.

just a couple questions if you dont mind:
ram speed / timings
SSD/HDD/Hybrid (RAID/non-RAID)
ramcache?
custom java arguments (if using java edition)?
dedicated java mem allocation (and avg usage before garbage collection occures)


The single greatest technological leap in history.


You say in the description that you get 50 - 70 fps on "normal settings" but I'm getting way worse on my 1050 Ti and Core i7 6700 on what I consider optimized. What settings so you think I should change?


Is it sad I'm more excited about this for my new RTX 2060 than anything else?


You should release it even though it’s just a demo. People like to see that. I walked over to turned it on and just search the web for like 20 or 30 minutes looking for this. I stop playing game because it got old. I made it fun again by modeling but that got old to seeming as I’ve played over 500+ mods and created my own mod packs . Next video you should release the link even if it is just a demo because this sparked an interest in even me and made me actually want to play the game again


What texture pack is being used? I’m gonna support sonic ether and really love the look here.


The lava is way too shiny I think, but that is something that is probably tweakable. But the rest looks pretty nice


Currently there is refraction but not physically based.


shader mod: shaders will make your mc experience incredible                                                    RayTracing: hold my lag


Now you can challenge your GPU instead of your CPU


I admit this looks great, but honestly this would be impossible to play with comfortably.


I kinda want to play this game again now


C'mon, that was the only game my computer could run!


No one notices it’s not ray tracing... It’s path tracing and is completely different tech. Hence why it works with GTX and RTX doesn’t benefit at all with the RTX cores.


damn. i thought real-time ray tracing wasn't real.... wait doesn't the rtx 2080 have ray tracin-


For the people that are thinking
“Omg this is not real ray tracing because u would need an RTX card blabla”
Yeeaah..no.
This is Path tracing (title is wrong), which is superior to ray tracing because it is:
- faster
- more realistic (yes, really, look it up adoredTV has a great video on it)
- did i mention faster?
Which is why this is able to run on a GTX970

Pathtracing is not faster. Pathtracing is global illumination, reflection, translucency, shadows, caustics etc., while raytracing marketed nowadays takes only one of mentioned to be able to run. It's probably so fast in minecraft because it uses voxel data to store objects, low poly count, only 1-2 bounces, low res lookup, denoising. You've got no clue what path tracing is my man.


This doesn't even look like Minecraft.

I LOVE IT. 💀


what block were you using for the light sources? are those glowstone blocks?

yes glowstone, redstone and lapis blocks + lava.   But I modified the textures


The fact this runs on a GTX 970 (a card that's 2 generation behind) already makes this godlike


You don't think these people actually bothered to read the description do you? They probably didn't even watch the video; they just saw the thumbnail and jumped straight into the comments to make "jokes". 🙄

The description says that it was at 60 fps on gtx 970 while he wasnt recording

Fan? He's probably got an entire AC unit hooked up.


I’m gone for 3 years and this is what I come back to!? My poor lil pc can’t handle Minecraft anymore :( rip the old days


Looks like a very good game, but placed shadows and etc on maximum, and textures to low


Missed opportunity to make the iron armor reflective!


Come for ray trace
stay for music
The music is epic


The computer must have sounded like a jet engine


Now this is with an old pc... imagine with a full tower that is totally specked out...


This just in: this isn't actual ray-tracing. It only is a global illumination setup.


the problem with shaders in minecraft is that only the sun is doing shadow, torches or glowstone don't do that

1ups_ Now they do...but thanks to the light from ray tracing :)


Damn, this looks like it would be rendered in Unreal 4.


all RTX does is render things that you dont see to improve "reflections and effects"for better immersion. Minecraft doesnt really have to hefty of reflections to begin with


He has pretty weak specs so I wonder how well this runs with a fancier 2080

I remember when my ol' 970 was one of the best around. I think I need an upgrade after almost 5 years


I was like "oh shit, this man's rig is gonna be fucking nuts", which quickly turned into "oh my rig is actually of higher specs, guess I'm installing mine craft" very quickly

@Choadis Maximus but this is not real ray tracing this is path Tracing a guy said this shader is taking advantage of an ancient open gl thing that amd doesn't have

@L that's interesting, as I know for certain amd cards are capable of ray tracing, have been for longer than Nvidia cards. I'll try it for myself when I have the time

@Choadis Maximus Hey dude i just watched another video about this and i read comments saying it doesn't work on AMD cards lol so your vega 64 useless for this lol


This isn't your average everyday mincraft.

This is

Advanced Mincraft

This isn't your average everyday mincraft.

This is

*Advanced Mincraft*


Looks good for beauty renders, but it'll be terrible for my framerates. I mean there's a reason why it's meant for Javascript and not for realism like unreal.


Minecraft is technically a game engine with a game that has a game engine within it.

You must added another game engine


now this is pretty. Dont know if its possible but the armor should reflect some light aswell imo


This looks a whole lot different than the Lego-like Minecraft my daughter runs on her tablet.


if you want to play this inside you should always carry a leaf blower, a fan or a blowdrier.


Notch:*create a voxel game*
Gamers:*try to make it realistic*
Notch:*pikachu surprise face*

Edit:haters gonna hate

I like how Notch is a curse word to these people. Dare say his name and they'll swarm out of the woodwork to chide you for the umpteenth time about how horrible he is.

"Pikachu surprised face" is used when an outcome is obvious to happen but yet people are still surprised or shocked by it. Please use Meme Formats™ correctly.

-Meme 👏 Correction 👏

that man is such an awful person and unfortunately a massive influence on the kids that are a fan of his game. im glad he's getting completely decoupled from his game.

@Caveman Toe Let's not forget Mr. "white history month", or perhaps Mr. "straight pride month", or Mr. "I'd rather be a facist than transgender", or how could we forget Mr. "don't punch nazis because they're not evil unlike socialists"

need i go on...

@Zikavirus imma band kid and i am not normie trash.

@McNibbler the community is divided because of microsoft's new combat system. Notch had great ideas and didnt involve his opinions in his game.

@Zikavirus following new memes will just end up dying faster. So using more memes regardless of the time it was created will have less memes being overused in a short time.

You: Sucks at spelling<br>The English language: Am I a joke to you?

You: Sucks at spelling
The English language: Am I a joke to you?

@i changed my nickname ma and it was still gay. because band kids spew dead and unfunny memes unironically

miku made minecraft. respect her hard work

Notch and Minecraft are now completely decoupled (and good riddence tbh)

@Umbra explain to me what a band kid is please

Notch gets no opinions about Minecraft now


Damn it means it is nice, i have the same preset only with rx 580, which has a little higher performance


I heard that this shaders is software based, not hardware.
I got this info from a news article, saying that you need at least a decent computer to actually run this,
idk if they meant at least a computer with an i9 but...
please let me know if it really is software based so that it may be possible for me to try it out on my hp pavilion.


And here I was thinking Minecraft could never become a demanding game to run....


I'm waiting for a version compatible with Minecraft on my phone... and a phone capable of running it.


WAIT WHAT.  Your not on an rtx card and this is running. That means I could run this


*Places torch*
PC:Ok thats another 3 hours to render

**Places torch**
PC:Ok thats another 3 hours to render

I have to wait 89 days to change my name


So how in Earth does a gtx 970 run  real-time ray-tracing with infinite bounces GI when 2080ti struggles with less?

How can you prove this is not in fact a baked (but perhaps ray-traced) GI and some clever screen space reflection? Nothing is moving in the scene, everything is stationary, except a slow moving reflective sword.

If you're here to prove real-time path/ray-tracing, move lights around, move geometry around, make an outdoor scene and show that you can light everything with just the light comming from the sun. Which itself might rotate around the scene to further on prove the real-timeness claimed here.


This makes me feel like playing minecraft


Does anyone know what resource pack is used in this video? Thanks!


Sad that my 2070 i5 8600k only got 55 frames but his 970 can get 70 fps


My brother says to me "If Minecraft had a sequel with more modern graphics i'd play again." To be honest he never even saw the full glory of the SEUS shaders back when we played last. Now it's come this far? You're a fool if you think Minecraft is ugly.


Ray-Tracing technology is only available for RTX Cards and certain AMD Cards. Not GTX or other AMD Cards. This is called Shaders Mod.


Eh I'll just wait 10 years or so until this becomes the norm


I’m getting a laptop with an RTX 2070 max q graphics card soon so hell yes

Wanna also have my PC with AMD Athlon II 2X 220, 2 GB of RAM and some integrated graphics card?


Can you please make a download for your map, I wanna test it


When the word "overkill" is actually underkill.


It’s actually not ray tracing. It’s something called Path Tracing. It’s very similar to ray tracing though.


My CPU: *Exists*
These shaders: I'm about to end this man's whole career.

My CPU: **Exists**
These shaders: *I'm about to end this man's whole career.*

@Nyunster Nah it makes perfect sense. The TDP is basically the threshold of the power that the CPU can handle or produce or something, and when it hits that the computer will freeze. You can just look this stuff up in five seconds, really not that hard

@Glitch The Deer I'm pretty sure you're just spouting random words you heard on a tech channel

One it's the GPU! Unless you have Integrated Graphics in your CPU, AND if you do it will cause your CPU to hit its MAX TDP and your computer will freeze

as a much more intellectual individual, i can tell you that, in fact,

 it is actually the rgb fans that do all the work.

@wombit we got us a r/woosher... truly disgusting

@wombit Now claiming it's bait, as an excuse for your mistake. Great.

@wombit who's that amazing person that likes your comments?

@wombit how's that gonna happen? The CPU has basically nothing to do with it


How did you get the reflections to look more like, visible in reflective blocks. Mine look extremely noisy

You have to change the specularity texture (blockname_s) to something really bright. For example 100% white will give 100% clear reflections. The darker the texture - the smoother it gets but Cody is still working on the denoising so it's very noisy. For now, you either use no reflections (black texture or delete the texture file)  or almost totally clear.


It’s so realistic that I became a 2d version of myself


I created a huge screenshot album from my favorite shots:    https://imgur.com/a/jZoEFfJ


This is cool and all but goddamn you'd have to build your house outta glowstone to see anything


<b>wait, are you sure this is minecraft?</b>


didnt a guy build the whole city of london into minecraft? i wonder what it would look like


At first, I thought this was an April fools joke until I saw the date...


Its gotta get updated to take advantage of the rt cores in the rtx cards will improve performance ALOT

I don't think it would affect the performance. Sonic Ether said that it doesn't uses any of the RT cores...


Does this work on any graphics card? I think my graphics card can run it but is this more about RAM?


My computer
I7 8700 water cooled
Gtx 1080ti

struggles to run ultra shaders

This’ll only kill my system, but I’m doing it anyway

My computer
I7 8700 water cooled
Gtx 1080ti

*struggles to run ultra shaders*

This’ll only kill my system, but I’m doing it anyway

running ultra shaders 2080 no problem 144 fps constantly

@Miunity HAHAHA, ya plebs playing Minecraft with ultra shaders and only getting 90 fps!! I play with EXTREME shaders and get 250 fps!!!!! rtx 2070 for the win!!!

@Fishy It does exist mate. They go from the 7100 all the way up to 7900.

@sZenji yeah on intel K is unlocked(if the mobo supports it) on AMD there all unlocked if the mobo supports it

People getting mad at someone for using water cooling on a locked CPU XD<br>Chill down everyone got their reason for what hardware they use and also maybe you guys don't know but sometime water cooling is a lot quieter than normal air cooling thanks to the bigger dissipation area ( and personally I like more the look of the radiators compared to an heatsink)

People getting mad at someone for using water cooling on a locked CPU XD
Chill down everyone got their reason for what hardware they use and also maybe you guys don't know but sometime water cooling is a lot quieter than normal air cooling thanks to the bigger dissipation area ( and personally I like more the look of the radiators compared to an heatsink)

My PC
AMD Athlon II 2X 220 with 2GB RAM
When I try to play MC on lowest rendering I have 20-25 fps

@Miunity huh thats funny, are you using the E5 shader? I think I will be doing some more testing myself now :) Ive only been using it in flat worlds so far

@Miunity In regular Minecraft worlds (Not flat or void)?

@Miunity 90 fps? Seriously? In what type of maps?

I have a rtx 2070 and I can run highest quality shaders with 100+ FPS xD

I have a 1050ti i7 and I can run ultra shaders at around 30-60 FPS, which depends on the shader pack being used

If you use Continuum then yeah it can't run at ultra+. Continuum isnt optimized for shit. Every other pack works fine on ultra for me.
(Intel i7 8700
Gtx 1080
16 gigs ram)

Hol' up! You don't have the overclockable i7 8700? (I7 8700k)

OrangeC7 minecraft dosent really run on graphics cards

I know this is a liiitttle bit satiric but I'll take the serious approach and just start by saying:

Wlat motherboard and Ram? Because they matter too :(

I know socket is LGA 1151

This is a fucking lie nice watercool on a locked cpu you should be fine running any ultra shaders I used Zeus high on my iMac with intel gpu lol now I have a 1070ti ftw

i jave i5 7500 and 1060 3gb and shaders get me 60fps

Non-k watercooled. I really hope you spelt that wrong.

NGC 6872  I would but that would require a hardline loop as I have a 1080ti mini from zotac and I don’t think the nzxt g12 would fit it and I don’t really feel like doing it since people already don’t like my decision with the 8700

Better get that card water cooled as well

@Ramue Not minecraft. Other games yes but even the guy in the video is using DDR3 ram.

My 1060 has no troubles running shaders at all. Make sure that you didn’t follow that tutorial from the verge.

You may still have the default 2gb allocated to the game. You can change that by creating and advanced editing a new profile.

You know a lot of those shaders are very RAM dependent right?<br>You can have beefy specs but if you just have 8GB of ram that will really bottleneck stuff like that.

You know a lot of those shaders are very RAM dependent right?
You can have beefy specs but if you just have 8GB of ram that will really bottleneck stuff like that.

This won't even come close to "killing your system." Look at the specs of the PC used to record this video... Sigh
Also, water cooling a locked CPU... You clearly have other, much bigger struggles...

This won't even come close to "killing your system." Look at the specs of the PC used to record this video... *Sigh*
Also, water cooling a locked CPU... You clearly have other, much bigger struggles...

The True Inferno  I built it with the intention of buying an 8700k but they were sold out at the time so I bought an 8700 and just went with it

Wow your problem is obviously that you don't have an RTX 3080ti

This runs deceptively well. I was incredibly surprised.

@Miunity 7700k and the k stands for overKlocking xD right?


Sometimes it's so realistic it confuses me o_O


Nvidia makes cards specifically for ray tracing and this is being run on a 970, lol


Until you remember Minecraft doesn't have any reflections whatsoever


Wow the creator of seus shader made a very good realistic stuff and looks more in real life


Ray Tracing in Minecraft is like putting a V8 engine on a Dacia 1300.


The part where they were running in the cave looks like a scene in a movie


Awesome ! I have the shader too. What texture pack are you using ?

@umsoea could u make a download link pls

Default Improved PBR, but I made most of them a little smoother so it doesn't distract from the lighting.


Yellow lighting in white walled rooms put me in some type of mood.


How does that run smoothley on your rig?


Console May Have Best Exclusives But Can You Do This...


now, if we could just get keralis or pastlifepro to showcase build and shader with these


Ahh.. Back in the days of 'but can ur pc run minecraft??'


i need this shader, pls add link for download, although it might be in beta


Kids : Mom, can i have RTX 2080 Ti ?
Mom : For what ?
Kids : show this videos

Kids : Mom, can i have RTX 2080 Ti ?
Mom : For what ?
Kids : *show this videos*

Other Kid: You dont need that!
Kid: Why?
Other Kid: shows GTX970
Other Kid: This thing can run that texture with no problems.

Other Kid: You dont need that!
Kid: Why?
Other Kid: *shows GTX970*
Other Kid: This thing can run that texture with no problems.

you dont need an RTX card<br>Every Pascal starting from 1060 6gb to Titan XP can use Raytracing with new Nvidia patch aswell as AMDs Vega 56 and better can use it too thanks to Crytek a month ago. probably even a bit lower like a RX580 or 590 should handle Raytracing aswell. Its still just a renderer and can be handled by shader cores - RT cores are just specifically made for that task and regular shader cores are a bit slower but then its also about the gameengine and how efficient it was coded. Minecraft on Java from Microsoft has two problems: Microsoft isnt a good game developer and java is a bad engine. CryEngine 5.5 and Crytek are a way better combo - Crysis 1 was so crazy programmed 10 years ago that it makes 100% use of even todays gaming ultramachines raw power

you dont need an RTX card
Every Pascal starting from 1060 6gb to Titan XP can use Raytracing with new Nvidia patch aswell as AMDs Vega 56 and better can use it too thanks to Crytek a month ago. probably even a bit lower like a RX580 or 590 should handle Raytracing aswell. Its still just a renderer and can be handled by shader cores - RT cores are just specifically made for that task and regular shader cores are a bit slower but then its also about the gameengine and how efficient it was coded. Minecraft on Java from Microsoft has two problems: Microsoft isnt a good game developer and java is a bad engine. CryEngine 5.5 and Crytek are a way better combo - Crysis 1 was so crazy programmed 10 years ago that it makes 100% use of even todays gaming ultramachines raw power


Pls shows us some real gameplay with this graphics, like fighting zombies, night time gameplay, nether, the ender dragon, it would so much more interesting! Thought it's already very interesting.


Is this still the original engine? Modded obviously but is it technically still Minecraft or a copy with different engine?
What happens if you go outside?
How much FPS do you lose?

So many questions :D


My computer : i wanna be tracer

Minecraft : IM ALREADY TRACER

My computer : i wanna be tracer

Minecraft : *_IM ALREADY TRACER_*


This isn't Minecraft, this is a professional building planner software kit used by professional architects!


People: Nah minecraft doesn't have good graphics

Mojang: HOLD MY GRAPHICS CARD

People: Nah minecraft doesn't have good graphics

*Mojang: HOLD MY GRAPHICS CARD*


2080ti is a beast, just way too overpriced.

No because this is Minecraft. A game made like 12 years ago. Of course a GTX 970 can do ray tracing on it in small rooms btw he never pushed it pasted a few blocks at a time. The 2080ti was made for AAA games that came out recently

"Yes because you're too pricey for our budget."

GTX Series: Yes, brother, you were born to be the best, and yet now you have stooped so low as to be marketing for our parents.


This reminds me of Mirrors Edge, holy shit


Can you upload raw video footage to Google drive or something, I feel like I'm losing half of the awesomeness that Ray tracing provides.


My brain just popped out of my head.......


Hey,can you tell us what texture pack you are using?


i swear this looks like an entirely different game period<br>dont @ me

i swear this looks like an entirely different game period
dont @ me


I can Build my Own Mansion With This Insane GRAPHICCCC HOOYAAAAA


for my personal taste realtime raytracing takes away all the simple yet beautiful graphics minecraft magic...

@Duka Duka depends on personal taste.. for me simple blocks like minecraft do not need hyper realistic light rendering i prefer to let these kind of renders to hyper realistic models and games

@jetso2000 the simplicity has a charm but you cant say its pretty

@Duka Duka There is beauty in simplicity

Default minecraft lighting is not beautifull


When the RTX version will come out? I need to play at 8k@60fps.


Honestly, this is almost unrecognisable as MineCraft


NASA called they want their pc back

oh wait it got burnt due to minecraft


Legend says his computer is still on fire


Confirmed this runs 60fps ultra settings on an RTX 2018 with a i7 7700k

Rikko haha yea didnt mean for that, the system i tested on was not mine, and i am still not as familiar with all the rtx cards.

Nathan Harker yes for now RT cores cannot be utilized by optifine, eventually optifine is bound to add it but its a matter of time. for now, powerfull gpus can still run this, dont buy an RTX just for this thou.

Fyi this is not designed to run using the dedicated hardware so it still uses the normal compute shaders till good none the less.


"The future is here!" <b>shows square-headed character with square eyes</b>

"The future is here!" *shows square-headed character with square eyes*


I can smell my graphics card burning already

Oh wait I have a GTX 1060 so I'd probably be fine


When you explode 10 tnt and the game doesn't even lag


Only problem is the light stops at a surface here, it doesnt bounce off walls. So it doesnt light up rooms which is honestly bad because it will make everything dark, this will only be good for horror maps or smth


*watches video*
Haha not fooling me sorry
"Jan 26 2019"
WAIT WHAT

**watches video**
Haha not fooling me sorry
"Jan 26 2019"
WAIT WHAT


This is AWESOME...
SEUS stronger than RTX  ! ! !
It's actually the best/most impressive path/ray tracing implementation in game to date ! Especially when you compare it PTGI ON /OFF


As a graphics designer and engineer, this is not ray tracing. This is what's called predefined path tracing. Still very good looking


GTAV с рейтрейсингом и модом на погоды, у меня наверное инфаркт будет.


I dont need it
I dont need it
I dont need it

IIIII NEEEEEEEEDDD IIIIIIITTTTT
When will it be up for download?

If you donate on patreon to SEUS PTGI, you can get the beta.


Wait, ray-tracing in minecraft without an rtx card?


Watching this video makes my computer fans run at full speed.... is it normal?


I have pretty much the same setup just an AMD RX 480 instead of the GTX 970 but the shader always crashes for me...


Rich kid: Mom I need a 2080ti
Mom: Why?
Rich kid: Uhhhhhh...


Would look better with default textures maybe excluding glass and other sfuff


Noise, but i still like the good, old 1.7.2


Huh so this is basically virtual equivalent of "polishing a turd"


Probably the framerate drops to minus 20 and this was made on a superflat world


Me: I don’t play Minecraft because of the shitty graphics

Watches this video

Spits cereal


@umsoea what texture pack did You use, add in description plz. I got this shader the other day and have been trying out a few, like some things about yours


You all know if he went Outside His pc would melt into the floor


I'd rather have a proper LOD system and higher render distance than this

@Luuk van Oijen I did that once. In a horribly inefficient way for the CPU. Could still render a view distance of like 200-300 blocks just fine with my old potato computer. It wasn't great or efficient but it worked. Minecraft's render distance was a lot smaller in the old days not without reason...

@Zamundaaa i severly doubt it. Try rendering every block individually on the cpu, or even on the gpu, and you will quickly see that it will be waaaaay slower than minecraft ever was

@Luuk van Oijen uh yeah it's slow. Minecraft was never really optimized much for anything.<br>It took them ages to go from legacy OpenGL where they basically drew per side, and everything submitted every frame from the CPU to even have VBOs as an option. I think that option came in 1.7 or something. And even then they probably just used a VBO to store a single block side...

@Luuk van Oijen uh yeah it's slow. Minecraft was never really optimized much for anything.
It took them ages to go from legacy OpenGL where they basically drew per side, and everything submitted every frame from the CPU to even have VBOs as an option. I think that option came in 1.7 or something. And even then they probably just used a VBO to store a single block side...

@Zamundaaa i dont think they ever did. Do you know how incredibly slow that would be :O

@Luuk van Oijen so they have upgraded that to proper meshes? I didn't know that.
For a loong time they just used a draw call / those old OpenGL functions per cube side.

@Luuk van Oijen so they have upgraded that to proper meshes? I didn't know that.
For a _loong_ time they just used a draw call / those old OpenGL functions per cube side.

@Zamundaaa minecraft uses 1 draw call per chunk. It takes 3 sides of every cube that is exposed to air, then makes a mesh out of them per chunk. Everytime something in the chunk updates, the mesh gets recalculated. If the edge of a chunk gets updated, the chunk next to it will also update it's mesh

@Real Human yeah but that's just more demanding and still doesn't really allow you to look very far

I think you can bump up the rd with optifine, at least if you allocate more ram. I gave it 4gigs, and now I can run 62 chunks rd

@Zamundaaa sampling a texture is actually not all that light. It's usually one of the things you should reduce to optimize your shaders. Its not heavy to sample a texture, but its not that light

@Sonoflyn the texture stuff is already a thing in minecraft. It's called mipmapping

@Zamundaaa like I said, just use larger blocks. If you had a cube consisting of 8 blocks you could just turn it into one larger block that would have 4x less faces

@Sonoflyn but Minecraft is already like low poly * 300. I don't see how you could reduce vertex count of their models even further.

@Zamundaaa You could still at least have lower geometry detail the further you go away from something like almost every open world game has.

@Sonoflyn but you can see blocks in a distance of 500 blocks pretty well. It would definitely look weird.<br>I have to inform you that sampling a texture and using just a colour has virtually no performance difference. Especially since Minecraft isn't fragment bound but more vertex bound, so it basically doesn't matter what they so with their textures. And of course above all it's more CPU bound then anything else.

@Sonoflyn but you can see blocks in a distance of 500 blocks pretty well. It would definitely look weird.
I have to inform you that sampling a texture and using just a colour has virtually no performance difference. Especially since Minecraft isn't fragment bound but more vertex bound, so it basically doesn't matter what they so with their textures. And of course above all it's more CPU bound then anything else.

@Zamundaaa well they could have an LOD system. Get far enough away from a block and instead of rendering the whole texture it only has a single color on that face, go further away and instead of rendering each single block they get "summed up" into one larger 2x2, 3x3, 4x4, etc. block. Minecraft just renders every exposed face at full texture detail and with the exact same level of geometry detail in a 32 chunk radius of the Player. Of course that's demanding

@Sonoflyn I've written a game in the blocky style and I gotta tell you: Those 32 chunks render distance are already very optimized for.
In a render distance of 512 blocks there's literally millions of vertices just from the blocks alone. AFAIK there's no real possibility to reduce that beyond not rendering what you can't see. Doing something like a 1000 blocks render distance is really demanding of the GPU and especially of the driver. It's just too many drawcalls. Especially as, last I checked, minecraft uses a single draw call per block side. That's ridiculously many drawcalls. From 10k or so on the graphics driver slows down tremendously, eating up a lot of CPU time that in minecraft needs to be spent updating the world. And those numbers are easily reached with a render distance of 32 chunks already

@Sonoflyn I've written a game in the blocky style and I gotta tell you: Those 32 chunks render distance are already very optimized for.
In a render distance of 512 blocks there's literally millions of vertices just from the blocks alone. AFAIK there's no real possibility to reduce that beyond not rendering what you can't see. Doing something like a 1000 blocks render distance is *really* demanding of the GPU and especially of the driver. It's just too many drawcalls. Especially as, last I checked, minecraft uses a single draw call per block side. That's ridiculously many drawcalls. From 10k or so on the graphics driver slows down tremendously, eating up a lot of CPU time that in minecraft needs to be spent updating the world. And those numbers are easily reached with a render distance of 32 chunks already

@dewolen no? if it was the render distance wouldn't be only 32 chunks

LOD in minecraft? The whole game is basically the lowest you can get in the level of detail.


nosostros queremos ver afuera

El exterior, por que dudo que una persona aguante esta bajo tierra siempre que juegue

۪halfs ۰ ۪۰ ۪


minecraft: I am inevitable<br>rtx 2080: and I... am... iron man

minecraft: I am inevitable
rtx 2080: and I... am... iron man


@Frutyl Instrumentals this is neither HLSL or DXR... this is OpenGL...shaders mod doesn't just magically change the entire rendering api.

@Wdowa94 its, drx  ( DirectX ray tracing)

This is AN Hlsl shader, not Real raytracing


1960 : Im sure there would be flying cars in the future

2019 : rAY TraCinG MinEcrAft oN A 970


If you're lucky, you'll get to release this stuff on the ps5


I feel like I'm watching Jake Gyllenhaal's filming from Nightcrawler.


I'm confused. The 970 doesn't have ReayTracing.


If one day I become a millionaire, I'll hire a bunch of people to update and make compatible all mods I want and make textures and models compatible with these shaders lol


this feelings when minecraft wont run on you're pc


What resource/texture pack is this? (upvote me so we can get an answer)

@Laser411 Download PBR resource pack, for example: https://github.com/Poudingue/Vanilla-Normals-Renewed-1.12

@Haru Yanto I've got the shader but that alone doesn't have those textures unless I am doing something wrong

The shader mod is in dev, only patron supporters can get access, ask Sonic

@Laser411 Oh right you meant the actual resource pack

@Mageh-The-Foh That is not just a shader, that is a combination of their shader and a resource pack. I have their shader, while the lighting effects are phenomenal, it does not have those textures.

Read the description maybe? sonic ether's unbelievable shaders


I'd like to know the list of resources you used.


Why does it take so much to make Minecraft more beautiful


Before: Texture packs at 100mb<br>Now: Texture packs with ray tracing compatible at 500mb

Before: Texture packs at 100mb
Now: Texture packs with ray tracing compatible at 500mb

That's done with shaders, not texture packs


What is the biggest challenge to creating a shader for bedrock edition of Minecraft?


Right I'm buying an Nvidea card rn. This is my childhood reborn.


Playing Minecraft on a frickin nuclear power plant


Actual plot twist (not joking):

This was just a decent shaders pack, because thats what it looks like and he isn't even using a card that supports ray tracing+minevraft has no ray tracing

*Actual plot twist (not joking):*

This was just a decent shaders pack, because thats what it looks like and he isn't even using a card that supports ray tracing+minevraft has no ray tracing

1. It's path tracing, not ray tracing<br>2. Optifine is not even able to utilize the RT Cores in RTX cards

1. It's path tracing, not ray tracing
2. Optifine is not even able to utilize the RT Cores in RTX cards


When u thought normal shaders were good...


Me back in when I was ten in 2010 in minecraft alpha:Woah a hole new dimension I wonder what theyl add next! The community in 2019:raytracing im 19 and my  mind is still blown ive played this game for almost 9 years I thought Id seen it all...


@Jakub Stekla Sadly i heard it doesn't work on AMD Cards

@ETERNAL DREAMER Can this shaders works on AMD RX cards?


WAIT A GTX 970 WITH RAY TRACING???? WHAT IS THIS MADNESS


Ok but how does ray tracing work on a gtx 970 with no rt cores?


I'm pretty sure it's using path-tracing and not ray tracing but it's the same type of lighting


It doesn't work on AMD cards as AMD doesn't properly support a feature that is central for raytracing in Minecraft. That feature is only necessary due to the decade old version of OpenGL the game is using, though, so if the game was using a more modern version of OpenGL, it could absolutely run on AMD cards.

I tried It with an RX580: crashes the game. But I don't know... AMD messed up the drivers, and i can't get the shaders to look properly, most of them have garbage graphics on screen, the only one that It's "perfect" is Chocapic. It looks bad on an RX460, too.

@EddieConfetti E1 "works", E2 doesnt work, e3-e5 Java error


The music for this video reminds me of Return of the Obra Dinn for some reason. Does anyone know the song?


the first time I saw this I thought this was real life Minecraft


Still waiting for minesweeper with raytracing


This makes minecraft look much better than it has any right to look, very cool.


@umseoa how hard would it be to fix the issue with rays not passing through transparent parts of textures? I think you haven't implemented that yet from what I see but I could be wrong.


This is what we need<br> but we don't deserve

This is what we need
 but we don't deserve


Looks like baked lightmap and light probes. Actual Ray Tracing means dynamic shadows and dynamic reflections. I didn't see any of that.


The only disturbing thing is the lava, I've seen shaders that handle the lava lighting wayy better than this, otherwise top notch graphics!

@DragoFX_  Thanks a lot! I'll think about changing this. :)

@umsoea well I am no professional but I think a little bit of texture would be good but it's only personal preference and I think a lot of people is satisfied with this!

Hey :)

Could you explain what in particular is weird with the lava?

The texture or the acutual light that is illuminating other things?
I made the texture completely smooth so the light sources don't distract from the shadows etc.


Lol you really loaded up the descriptions with buzzwords to game the algorithm.  I can't be mad.  This is pretty cool, after all.


I wanna go to 2b2t spawn with that shader pack


My computer caught on fire by just playing this video


where can i get this texturepack? anyone know the name?


I cant help it i am watching every ray tracing minecraft video its look way to beautiful


Esto no es Mimecraft 1 ni el 2, ES LA MINECRAFT 2000 :v


The video compression isn't doing ray-tracing any favors, I'll turn on the hands video processing for my phone and see if that does anything other than increase the red levels.

The video upscaler probably won't do anything, the only thing it could do is it might change how the video is decoded, and it might smooth some lines but I don't know how that would affect Ray tracing


There is no way that was a 970 graphics card..


how this more like real life than real life does


This isn’t ray tracing without an rtx card. Just path tracing or whatever the gtx cards have. Still looks amazing

Seems like you dont know ray tracing exists for years and runs on pretty much any cpu and gpu. Pathtracing is an more advanced version of raytracing.


Are we saying that the meme « parents gets a rtx 2080ti for their child to play minecraft » is dead now?


when will real time reflection be a thing i mean this is great path tracing  is great but i fill real time reflection would make a difference

Nvidia rtx card has that feature

Shadow Ray tracing and reflection tracing + etc

Just wait for nvidia new driver,they will give free reflection tracing but a discount version,not as good as rtx card has.

The only reason why nvdia do this is because cryengine shows a demo with ray tracing (reflection only) with a vega 56.well,they know they cannot sell their bullshit much longer so to makes nvidia looks good they give ray tracing to all pascal card.while they already rake as much money they can with the rtx scheme.

Imo,ray Tracing really shows its beauty on old games.new games has too much detail and barely take advantage of this technology.

Hoping to see more old school games with ray Tracing


Y'all don't know that sethbling already made it??


Can your pc run Minecraft just became a real benchmark!


this isn't the minecraft we wanted, but the minecraft we need


Shouldn't the iron armor be shiny like the sword<br>And reflect everything around it

Shouldn't the iron armor be shiny like the sword
And reflect everything around it

That's up to how he set the values of the materials.


Super Duper Graphics : Am i a joke to you?


is there a big difference playing with an old card or a card capable of ray tracing?

@umsoea any idea if it will work on a 1060 6gb?

No, as far as I know this shader might even run better on non-rtx cards. It doesn't use any of the nvidia raytracing stuff.


What the...!

Raytracing on Minecraft!?

Amazing......


My 1080ti is sweating rn from just imagening me playing this


Gtx 970/ gtx 1050 ti/ rx 570
Wow this is amazing, looks fine bro, work hard in this minecraft (i dont know what it is)
Hahaha see you later my friend


*_You mean to tell me that you can get this to work with held items as well?_*


Minecraft but with Battlefield 5 Graphics...


this is the sexiest thing i've ever seen with my own two eyes


Sonic Ether does the best on this Shader🤗


Can't wait to throw up trying this in vr. Lol, I'll be fine, I have 2+ years of vr experience, I am immune to motion sickness and vr sickness


Афегено!! Сматрица!

Афегено!! Сматрица!


it is easy to say it isn't on a GTX 970 because I used to have one and even with Minecraft on normal settings nothing open in the background it lagged really badly then I got a GTX 1060 and it does 10x better than it so that means I can get around 400 FPS on a RTX 2080TI founders edition plus the raytracing only works on RTX cards because of the hardware in it

2 things:
1: minecraft (java edition at least) is heavily CPU bound. as well as heavily reliant on arguments (such as garbage collection, editing this can give you/take away a decent chunk of preformance). Iv had ranges of 25 fps - 150fps just by changing arguments and tweaking settings.
2:this is path tracing, which is very similar to ray tracing. This technique produces similar GI and real time dynamic lighting and shadows to ray tracing and is a bit more effecient and can run (as in be actually playable) on non-rtx cards. also Raytracing can run on any card, its just RTX has extra dedicated silicon to assist. Doing raytrace rendering say in maya or 3dsmax can show you a similar effect to running RT on a non-rtx card. i used to use raytracing rendering plugins all the way back to gtx 590's


Haters say Minecraft has bad graphic. After many years.... Look at it now, the lighting and textures looks very realistic!

Yeah thanks to the mods. Not the games studio work.


Yeah! And you can use this pack yourself right now! Only if you pay (insert amount here) a month to use it and it most likely won't come out of development for a public release anytime soon!


If this was my pc it will turn hot oven in no time


My graphics card has overheated just by playing this video lol


Diamond armor+ray tracing+ shiny day on desert


Lol since they wont give us the super duper graphics pack someone made something to please us


God damn doesn’t mobs spawn like crazy in there?


If it works on a 970 it’ll prob work on a 1060 heck yes

it "works" but the perf might vary wildly yet it runs fairly well, im using a full reflective and shiny texture pack to force massive amouts of reflections and well with 32 chunks render it gives me 30-40 fps, with a superflat world (but full reflective surface) so actually terrible case scenario, with a normal texture pack and a normal world with bumped UP shader settings and a 128x pack i average at 60-70 fps with a 1080 so, yea ur 1060 might not do 32 chunks but...


This looks like it was made in unreal engine.


This will save minecraft from extinction


So basically

Ray tracing was made for Minecraft


Popular On YouTube • Philippine Deaf Community Vlog


Pretty sure your pc melts infront of your eyes the moment you step outside.


Ray Tracing with a GTX970?  I'm confused

Ray Tracing with a GTX970?  I'm confused


4x way RTX TITAN ultra-low setting 24 fps, noice.


Genderfield 5? No. Tomb rider? Nah. Metro exodus? Nope<br>Quake 2? Yea! Minecraft? FUCK YEA

Genderfield 5? No. Tomb rider? Nah. Metro exodus? Nope
Quake 2? Yea! Minecraft? FUCK YEA


But is it really still minecraft at this point?


My god it doesn't look like Minecraft anymore is like a fan made game :0


Does somebody know if this shader would work on my setup? AMD Ryzen 5 2600, RTX 2070, 16GB DDR4 Ram

Link is at top. I went to it and there is an installation guide link. However, I can't find a download link though way down the page I clicked on what looked like one and it took me to a Patreon sign-up which requires at least $1USD per month.<br>It will not utilize the RT and Tensor cores of your RTX card but it will work on your NVidia card. Apparently it's pretty buggy though. Latest version is SEUS PTGI v6.

Link is at top. I went to it and there is an installation guide link. However, I can't find a download link though way down the page I clicked on what looked like one and it took me to a Patreon sign-up which requires at least $1USD per month.
It will not utilize the RT and Tensor cores of your RTX card but it will work on your NVidia card. Apparently it's pretty buggy though. Latest version is SEUS PTGI v6.


I feel like this is what Minecraft museums would look like irl.


The music that matches this vid is<br>Mutation/living mice (minecraft theme)

The music that matches this vid is
Mutation/living mice (minecraft theme)


How do you have RayTracing on a card that cant support it, like AT ALL?


I really wish there was a download for this


Yet mojang is feeding us some shit about super duper graphics engine not working


whats the shadermod called and the texture pack? They arent noted in the descr


Mom: Why do you need an Nvidia 1080 T?<br>Rich kid:

Mom: Why do you need an Nvidia 1080 T?
Rich kid:


100% natural surrounding and colors. You had one job, but failed miserably.


My pc is pretty good, i need to try this out, java or bedrock??


Disliked because that's too real for my liking

(kidding it looks awesome)


Can i run this with gtx 1050ti and i5 8600k at the lowest settings?


How the hell are you getting more performance than me I have an rtx 2070


My computer: (-90 fps)<br>Me: I have no idea why that's happening

My computer: (-90 fps)
Me: I have no idea why that's happening


Wait - Ray tracing on a 970?

I might be retarded but don't you  N E E D  Rt cores on your GPU to take advantage of RTX? Or are RT cores just dedicated cores for ray-tracing vs using regular cores?


Woooooah this look like a total different game


RTX for battlefield V?  NAH<br>RTX for minecraft?  OhHHh yeEAHHh

RTX for battlefield V?  NAH
RTX for minecraft?  OhHHh yeEAHHh


<b>Your GPU has exceeded temperatures of 8125°C</b>

*Your GPU has exceeded temperatures of 8125°C*


"Minecraft has terrible graphics"<br>I'll put your far cry to shame boi.

"Minecraft has terrible graphics"
I'll put your far cry to shame boi.


Ho-lee shit... I would never stop playing Minecraft if it looked like this


Im confused this is Ray Tracing but you are running this on a 970?


Какие минамальные требованя по компу должны быть чтобы это заработало?

Данил Рогожников


What mc is this. Is new bedrock version or is is java one?  Just wondering. :)


It's funny how whenever people want to show off some technological advancement in video game graphics, they use minecraft. Like when Microsoft was trying to show off 4k in the xbox one x, they used fcking minecraft.

It's funny how whenever people want to show off some technological advancement in video game graphics, they use *minecraft.* Like when Microsoft was trying to show off 4k in the xbox one x, *they used fcking minecraft.*


Mom: Why do you need a 2080Ti?<br>Rich kid:

Mom: Why do you need a 2080Ti?
Rich kid:


forget super duper pack, this is super duper pack


So how does a GTX970 with NO raytracing technology run shaders with ray tracing?

Ray tracing can be done without RTX, plus NVIDIA is going to do a patch this month for the GTX 1060 6gb and up to enable RTX with lower quality.


Also, its not ray tracing, its path tracing, but both are a little similar so ye.


My PC just lagged while watching this video.


infinite bouncses? right, in realtime rendering thats impossible


Okay, now dare to show us the same with a torch in your hands :)


if you have a gtx 970 then you definitely do not have ray tracing because only the 2080TI has ray tracing so either you are using a NASA computer or their is something even more interesting going on here lol


Please release download! I dont play minecraft but if u do i will come back for the old days


Can we see this with the pure bd craft textures. Not allot of people use the basic textures.


Any clue what music he’s using in this video?


Is it on 1.7.10? xD please, that would be epic


The gold blocks are literally just tinfoil


What I want is your resource pack! Please?


OH GOD MY EYES ITS TOO REALISTIC IT BURNS


Downloads mod:
ten seconds later
Computer:*explodes*

Downloads mod:
*ten seconds later*
Computer:*explodes*


i wish you linked the things and let us download it


I looked and went "My GTX 1050 will die, thinking he used a Nivida Tesla V100 GPU at 20,000 USD <b>looks in discripson</b> WHAT THE HOLY... A 970!! (I have msi laptop with i5)

I looked and went "My GTX 1050 will die, thinking he used a Nivida Tesla V100 GPU at 20,000 USD *looks in discripson* WHAT THE HOLY... A 970!! (I have msi laptop with i5)


And just think Hytale will have the same thing


This isnt even real realtime raytracing..


Ya boy really likes his<br> t r i p w i r e   h o o k s

Ya boy really likes his
 t r i p w i r e   h o o k s


please make download soon. This will make Minecraft a great game again.


lol, dont you need an rtx series gpu for the ray tracing?


I get 29 fps on extreme shaders on a 1060 3gb, why?


What are you shader settings and optifine?

Pretty much all maxed out. Responsiveness is set to 0.


Guys we all know that Minecraft is 100 times better that any other game out there when you place mode textures and a certain shader on it


Ray tracing with a gtx series card?

HMM

Ray tracing with a gtx series card?

*HMM*


This video title should be: How to blow your computer without explosives and in a style


How are normies going to be able to do this lol


wait since when could gtx cards Ray trace. And how do you do it?


Isn’t ray tracing only on the 20xx lineup?


Ray-tracing  => GTX970, wait what? Not RTX?


So basicly if i run this on my pc i guess ill go to Alaska and make a full fucking global worming XD


Hmmm interesting vid, what mod or texture pack is this? Nvm read description and wait you have a 970 running this? Shooooot drop this now I want to see how far I can push my 1060, woooo time to burn my house down lol.


Wait.. Ray tracing on a GTX? That's illegal.

Ray tracing has always been thing before RTX cards, don't need one to run Ray tracing


ok
but why
its legit a game about blocks


i didnt think this was minecraft at first


i here trying to play with at least 40fps in my core2duo with onboard graphics card


This isn't the real ray-tracing in minecraft, because he actually don't use an rtx graphics card lol


Same pc specs lol, but mine 970 is overclocked AF with bios mod


Te saltaste un diamante en el minuto 3:00


How did you upload this after your house burned down?!


This has literally nothing to do with Raytracing.


Can you uplode your custom resourcepack please?


Temperature before the video: 25°C<br>Temperature after the video: 5436534782564328056°C

Temperature before the video: 25°C
Temperature after the video: 5436534782564328056°C


Why do i want you to go outside so badly?


When the raytracing apear:
Kiddos: MONEY NEEDED
Breaking News: parents loses money up to %100


raytracing is  the most complex thing in graphics how the fk did they make it in Minecraft

@Allyjhan Tallin no denying that, but this actually is a step forward. Not only a way to make games look and feel better without massive power requirements, and as a way to innovate the tech. I mean the fact they got shades to work in a Java game alone is crazy. I can't wait to start a forge in my pc case using this!

more likely this is path tracing, which is close enough visually that most situations it can pass off as it. PT doesnt care about poly count like RT does, just how many lights and dynamic effects are happening at once.


Early footage of Minecraft 2 found from Area 51


Can u put it in mcpe addons app I wanna try to download this shaders in ios


Hey so I'm trying to get this to work on my RX 580, but it crashes every damn time. Help?

@FlamingArsenal How come it works on the 1050Ti when the Nvidia drivers say 1060 and up?

KyleTheScientist lmao the Rx series doesn’t support real time ray tracing infact no AMD card does only Nivida as of now


Minecraft in the future. Would def play.


did you borrow nasa or elon musk supercomputer to run this?

Mr X2 can run on a mid tear system as You saw it, ex gtx 1060 or 970


Can u please response, is this complete with all ur realistic texture? And how can u run something like this


Is 1050 good for this I have i7  and 16gb ddr4


People keep thinking this is RayTracing but it's just GI


the fuck i thought you need rtx cards for ray tracing


Strange dream...

feel strange/satisfying also sees around Minecraft fancy graphic

Strange dream...

*feel strange/satisfying also sees around Minecraft fancy graphic*


My computer is lagging from just watching the video...


2:27 reminds me of ps3 minecraft cd cover


Is this RTX compatible? I have an rtx card


lol you have the exact same PC setup as me :D


> Old PC
> intel i7
> 16GB RAM

yeah, old

> Old PC
> intel i7
> 16GB RAM

yeah, _old_


I'm not sure if this is minecraft anymore.


Is it me or its another light except sun that makes shadows?


Wow SEUS really been at work since I last played Minecraft


7 yr old with a rich mom: mom can i have 10k$?
mom: for what? another slow car?
7 yr old: yeeesss....


This reminds me of those minecraft music videos


it's actually Path Tracing and not Ray Tracing. do your research, it's very similar though.

Well, more people are searching for raytracing :)


@Haru Yanto I know but the RTX's were meant for Ray-tracing. <i>kinda the joke</i>

@Haru Yanto I know but the RTX's were meant for Ray-tracing. _kinda the joke_

Ray tracing has always been a thing before RTX cards


I own a Strix RTX 2060, 32GB 3200MHz Ram, & a Ryzen 7 2700x

How do i do this? xD


Ill stick with 120 fps, no shaders thank you.

You're welcome, I'll just stick with 60fps with shades and texture packs mods, since I don't need high FPS for a single player game


you know i wish it was a joke but i want an RTX card for fucking <b>minecraft</b>

you know i wish it was a joke but i want an RTX card for fucking *minecraft*


Goku Godly Zotac 2060. I wasn’t gonna get one but there was a deal for it where I could get Battlefield V, and I’ve been wanting that game

Do you have 2060 or 2080?<br>I have RTX 2080 EVGA Ultra XC 3 slots

Do you have 2060 or 2080?
I have RTX 2080 EVGA Ultra XC 3 slots


A GTX 970 doesn’t have the ray-tracing feature.

this is path tracing, which is very similar to ray tracing. This technique produces similar GI and real time dynamic lighting and shadows to ray tracing and is a bit more effecient and can run (as in be actually playable) on non-rtx cards. also Raytracing can run on any card, its just RTX has extra dedicated silicon to assist. Doing raytrace rendering say in maya or 3dsmax can show you a similar effect to running RT on a non-rtx card.


Wow, this doesn't even look like Minecraft


oh shit minecraft is a thing I forgot...


Рейтрейсинг на 970 , держи в курсе

Рейтрейсинг на 970 , держи в курсе


What are you running on, a NASA super computer?


David Palomino he is not using any texture pack


FUCK I NEED THIS OMGD KDKSNSKSN OMG DUDE


Kid: «Mom, i want a GTX 2080 Ti!»
Mom: «Why do you need that?»
Kid: «To play Minecraft!»

Kid: _«Mom, i want a GTX 2080 Ti!»_
Mom: _«Why do you need that?»_
Kid: _«To play Minecraft!»_

Azarilh ye but when he dont not record he get 50-70fps read description

Azarilh wel he not use a ryx he use a gtx 970 for this video


Freind runs fortnite at epic settings:

Me: bet it can’t run Minecraft though


Why does this shader looks better on this video? Of course my computer runs it at like 15 fps, but for some reason this video looks better...


Who said you cant have ray tracing without a GTX 20 series

@just a bbygal RTX kinda was but they did make a proprietary chip on the cards meant for rendering the popular ray tracing method and it is more efficient

People who don't understand that RTX is a marketing ploy just like PhysX was. You don't need neither of those for raytracing or physics in games.


Actually its not ray tracing...
Its only a texture pack.
Ray tracing is a little bit more complicated.

Whats about path ray ray pAtH RaY TrAcIng?

NO CONTENT FOUND Nope, it’s the opposite, it’s using path tracing which is more complicated than ray tracing


Jokes on you my laptop can't even run minecraft


@just a bbygal was expecting ray-tracing with the rtx-2080ti

And what do you propose it is? Screen space reflections?<br>:)

And what do you propose it is? Screen space reflections?
:)


Like how the iron armor wasn’t reflective liek the iron sword


infinite beauty... but it's really hard to see now.