kind: youtube#commentThread

videoId: OegmIWthnCM

kind: youtube#comment

textDisplay: F is for friends who do stuff together...

textDisplay: diomand brush In fact I was singing it for myself briefly just to make sure that I still remember it! ^^

textDisplay: U is for you and me...

textOriginal: U is for you and me...

textDisplay: N IS FOR NO SURVIVORS!

textOriginal: N IS FOR NO SURVIVORS!

textDisplay: reddevil1987100 Down here in the deep blue sea!

textDisplay: U is for you and me

textOriginal: U is for you and me


textDisplay: Wery nice! Thank you for your mood!

textOriginal: Wery nice! Thank you for your mood!


textDisplay: Love your videos they are fun to watch

textOriginal: Love your videos they are fun to watch


textDisplay: ZX: now a brand

textOriginal: ZX: now a brand


textDisplay: amazing

textOriginal: amazing


textDisplay: Really nice! Good to see you're improving! ^^


textDisplay: Tenpenny tower music at the end! :O

textOriginal: Tenpenny tower music at the end! :O

textDisplay: +MyCat IsOnFire Fallout 3 is my favorite game. :)

textDisplay: ***** Mine too! :D

textOriginal: ***** Mine too! :D


textDisplay:
Nice!! Very artistic ^^ I love experimental stuff! And if it was fun to make, it's the most important :D
That was enjoyable ^^
Constructive criticism? The masking at 0:44 leaves some white edge over some buildings. But it's a minor thing of course.
I can relate to being annoyed at trying to find the correct color keying settings to do masking by color (I use that a lot in my videos). I noticed that for some scenes, Vegas is masking better than AE (without altering the other colors in the mask you want to keep and without unwanted edges) while in some other cases, AE is better than Vegas. Wut?
So in the end I still like to work with both and... kinda come up with something ok XD lol


textDisplay: Cool

textOriginal: Cool


textDisplay: AWSM!! YOUR BEST PMV!!

textOriginal: AWSM!! YOUR BEST PMV!!


textDisplay:
so....this is what it feels like.  huh......

also, another great job.  /)


textDisplay:
kinda weird how at 1:07 some of her feet are just floating. Also at 1:37, didn't like how you could see the black at the borders, the layer should have been scaled up a bit to hide that in my opinion.
the rest looked good.

textDisplay:
The White Piano Key Productions Her gallop animation doesn't change throughout the entire loop, nor does her position. However, if you're referring to the cutoff, that's due to the alpha render scene I used, and it was simply a poorly-done mask. You'll notice, if you play it back at 0.25x speed, that her hooves don't properly align with the ground in one loop, but they do in another. It appears to be due to it being as a sort of incline when the render was originally made. The animation worked very well with the music, however, so I had to flip a coin whether or not to use it. Ultimately I decided to keep it.

The issue at 1:37 was one I accidentally overlooked. You're entirely right in your comment that it should have been scaled up. It didn't need scaled, however, as I used the Motion Tile plug-in to fix the edges. I forgot to re-enable it before the final export though, and didn't notice it again until it was published to YouTube. Sorry about that.

textDisplay: *****<br>yeah, I meant the alignment, it wasn't that noticeable, so you were right to use it.

textOriginal:
*****
yeah, I meant the alignment, it wasn't that noticeable, so you were right to use it.


textDisplay: plz make a skillet hero, not gonna die, or awake and alive mlp vid thx


textDisplay: Teach me senpai. How can I do this

textOriginal: Teach me senpai. How can I do this


textDisplay: NUM NUM NUM NUM NUM NUM NUM

textOriginal: NUM NUM NUM NUM NUM NUM NUM


textDisplay: really fun to watch as well :3 it would've been nice to have pinkie's hops synced to the beat though with time remapping, just to tie the song to the visuals better. like in the smile song pinkie stepping in time to the beat (check out this video https://www.youtube.com/watch?v=_vhGGy3i6aA)


textDisplay: 9th loke

textOriginal: 9th loke