''hey bro what does a pc do when you hit the power button''<br>''it starts''

''hey bro what does a pc do when you hit the power button''
''it starts''

@@xfys0 i designed this rhyme to explain in due time

@@xfys0 i designed this rhyme to explain in due time

@@keeboord5949 the clock ticks life away

@@keeboord5949 the clock ticks life away

@@norisotuthegreat Its so unreal didn't look below

@@norisotuthegreat Its so unreal didn't look below

@@eshanausis7083 Watch the time go right out the window

@@eshanausis7083 Watch the time go right out the window

@@AshanSanjula trying to hold on they didnt even know

@@AshanSanjula trying to hold on they didnt even know

@@tezcanaslan2877 i wasted it all just to

@@tezcanaslan2877 i wasted it all just to

@@xfys0 I kept everything inside and even though I tried, it all fell apart

What it meant to me will eventually be a memory of a time when I tried so hard

Keep that in mind I designed this rhyme to remind myself on how I tried so hard

@MacCraker acting like I was part of your property

@MacCraker acting like I was part of your property

@@theguytheman417 Remembering all the times you fought with me

@@vanillaburger I’m surprised it got so far

@@vanillaburger I’m surprised it got so far

@@bomberfish77 Things aren't the way they were before

@@bomberfish77 Things aren't the way they were before

@@SliceJosiah You wouldn't even recognize me anymore

@@SliceJosiah You wouldn't even recognize me anymore

@@Arlo171 Not that you knew me back then

@@Arlo171 Not that you knew me back then

@@noooodles7307 But it all comes back to me

@@noooodles7307 But it all comes back to me

@@ChristmasFlavoredJukebox you kept everything inside and even though i tried

@@MaiPaiRai What it meant to me will eventually

@@MaiPaiRai What it meant to me will eventually

@@Demir4000  be a memory of a time when I tried so hard

@@Demir4000  be a memory of a time when I tried so hard

@@pqwp in the end it doesnt even matterrrrrrrr

@@pqwp in the end it doesnt even matterrrrrrrr

@@IndexError i've put my trust, in youuuu

@@IndexError i've put my trust, in youuuu

@@sargedevYT I tried so hard and got so far

@@sargedevYT I tried so hard and got so far

@@trn1446 it's doesn't even matter.

the end

@@trn1446 it's doesn't even matter.

the end

this is the most beautiful thing ive seen all week

this is the most beautiful thing ive seen all week

@GalaxyTM Idk man. The ending part was kinda confusing. That's why it took me 4 minutes to figure it out which is the next part for me to say it

youtube can be amazing sometimes, this is one of those times

@@TripleLLe yeah but still we did it we made the whole song here so congrats!

@@Endermanch bruh i was surprise you made a entire video of the comment section singing the song XD

@@tudorcozma4144 Never gonna run around and desert you

@@tudorcozma4144 Never gonna run around and desert you

Never gonna make you cry

(i love democracy)

Never gonna make you cry

(i love democracy)

@@olegmoki you’re too shy to say it (say it)

@@olegmoki you’re too shy to say it (say it)

@@Tamay. inside we both know what’s been going on

@@Tamay. inside we both know what’s been going on

@@vanillaburger We know the game and we’re gonna play it

@Iron Golem Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie
And hurt you

Ooh (Give you up)
<br>Ooh-ooh (Give you up)

@@Marchello21 Never gonna give<br> Never gonna give

@@Marchello21 Never gonna give
 Never gonna give

@@Tamay. never gonna give<br>Never gonna give

@@Tamay. never gonna give
Never gonna give

this is seriously the best comment chain of all time, gg

@@bomberfish77 didn't realize that was part of the song

@@bomberfish77 didn't realize that was part of the song

@@Verymusician193 gg, now i have the 101th comment

@@Verymusician193 gg, now i have the 101th comment

@@Mezocyclone it is woooosh bc you were saying with one thing which means it only turns on when its off which means you did not get the joke so r/woooosh

@MacCraker you couldn't have waited 3 more replies to say this

@@kramsdell_ late reply but i dont get how this is a woosh still, and even if it is i couldnt ruin this one in a lifetime chance

@@Mezocyclone you are saying it only starts if its already off

@@omaroumessaoud8268 bro your computer failed to convert binary to text 💀

We should redo it just for fun

It starts

We should redo it just for fun

It starts

I designed this rhyme to display in due time

I designed this rhyme to display in due time

Watch it count down to the end of the day

Watch it count down to the end of the day

Wasted it all just to watch it go<br>(Watch you go)

Wasted it all just to watch it go
(Watch you go)

I designed this rhyme to remind myself how I tried so hard<br>(Tried so hard)

I designed this rhyme to remind myself how I tried so hard
(Tried so hard)

Remembering all the times you fought with me

Remembering all the times you fought with me

Far all less (this parts a bit hard to hear for me)

Far all less (this parts a bit hard to hear for me)

I had to do this all by myself, well, about ⁹⁰ percent of it

@maccraker9570 you did not delete this comment

@maccraker9570 you did not delete this comment

@@Endermanch I came here bc of that vid in my recommendations lol

I’m just so surprised that everyone went with the meme and no one broke it.

@@ben12355 it's no fun when only like one person does it the whole way through

@@Disgusting12712 do you feel safe within your own home?

absolutely beautiful. truly a masterpiece.

absolutely beautiful. truly a masterpiece.

Lemme try again<br>It starts with one thing

Lemme try again
It starts with one thing

Keep that in mind I designed this rhyme to explain in due time all I know

@@Frenzy_Dracoxine U RUINED THE SECOND CHAIN ):

@@Frenzy_Dracoxine U RUINED THE SECOND CHAIN ):

@@Blaze11214 Are you guys happy now?<br>Geez

@@Blaze11214 Are you guys happy now?
Geez

As I said, this is a rare but shiney moment

As I said, this is a rare but shiney moment

@@lucas8385watch it count down to the end of the day

@@lucas8385watch it count down to the end of the day

This comment section gives me hope for the future of YouTube comment sections, may this be a shining pillar of hope in this toxic and demoralizing world 🫡

I came here to see the comment after seeing the post😂😂

I came here to see the comment after seeing the post😂😂

Most legendary comment thread in the history of YouTube.

Most legendary comment thread in the history of YouTube.

All because... One thing I don't know why
It doesn't even matter how hard you try
Keep that in mind, I designed this rhyme
To explain in due time

All I know
Time is a valuable thing
Watch it fly by as the pendulum swings
Watch it count down to the end of the day
The clock ticks life away

It's so unreal
Didn't look out below
Watch the time go right out the window
Tryin' to hold on, did-didn't even know
I wasted it all just to watch you go

I kept everything inside and even though I tried
It all fell apart
What it meant to me will eventually
Be a memory of a time when I tried so hard

I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

One thing, I don't know why
It doesn't even matter how hard you try
Keep that in mind, I designed this rhyme
To remind myself how I tried so hard

In spite of the way you were mockin' me
Acting like I was part of your property
Remembering all the times you fought with me
I'm surprised it got so far

Things aren't the way they were before
You wouldn't even recognize me anymore
Not that you knew me back then
But it all comes back to me in the end

You kept everything inside and even though I tried
It all fell apart
What it meant to me will eventually
Be a memory of a time when I tried so hard

I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

I've put my trust in you
Pushed as far as I can go
For all this
There's only one thing you should know

I've put my trust in you
Pushed as far as I can go
For all this
There's only one thing you should know

I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

Now im locked in another legendary youtube reply meme

Now im locked in another legendary youtube reply meme

when all the good people on the internet come together to make something beautiful:

i am SO MAD that i missed this legendary reply section

i am SO MAD that i missed this legendary reply section

@@loreaccurate049_alsoaono with one Thing

@@loreaccurate049_alsoaono with one Thing

@@Mezocyclone if you didnt made this reply the timeline would change

This moment is gonna be imortalized forever

This moment is gonna be imortalized forever

This is the first chain I've seen on YouTube I've seen without someone breaking it.

@@liamtgreatTryin' to hold on, they didn't even know

@@liamtgreatTryin' to hold on, they didn't even know

We should make like a never-ending comment section

We should make like a never-ending comment section

finally I made it to the end of this legendary thread... welp best 10 minutes of my life!

Absolute masterpiece of a comment section. I approve this 10 times!


Imagine a virus which it's sole purpose is to force you to watch this everytime you turn on the computer and then you can boot to your OS

Damn Windows 12 be taking anti-piracy in a whole new direction.

@@george2781 There's no need actually. Windows is basically free now.

Honestly I thought it was a vlc video rigged to start with windows like ltt did that time when he was rewiewing tiktoks

@@ZeyLogger All you get now with unactivated windows is a watermark, and by the looks of it you get a windows 11 home licence for free(at least with rufus?)

@@clubberduck and even if you want the watermark gone, you can just download a activation program or find a product key

worseone is that it removes your admins and then sets a earrape windows xp bootup sound xD

@@ZeyLogger there's absolutely no reason to activate other than the watermark and customization things.

Microsoft doesn't care if you buy Windows or not, just don't use the fruit company or the penguin and that's it. They already gain enough money from telemetry and purchase of service.

@@ZeyLogger yep but if you want to 'legally' remove it, that's the way

@@ZeyLogger true. I guess technically they can but they don't bother

@@fireball626 bruh windows is so goofy though i did just that, used a pirate key, and now that pirated key is associated with my microsoft account. so i can go to any windows 11/10 pc, log in with MS and it’s activated

I’m getting that virus then doesn’t really sound like a virus more like a blessing

band kids aren't funny so they want computer viruses to force people to view their awful memes

Is it really a bad thing if it happened?

Is it really a bad thing if it happened?

Introducing the new bootloader: GNU It starts with!

Introducing the new bootloader: GNU It starts with!

@СвободныйЧеловек-я6я

If danooct1's viewer made malware was still a thing, someone would 100% do this. I miss that series.

you could bypass it through the bios right?

you could bypass it through the bios right?

What if it was an anti privacy Easter egg in a game and when you play the game for a certain amount of time or do a certain it played this.

now we have to do that with elevators, before the elevator can move you have to watch a video (the bullshit man's "dream")

should be played at a randomized bitrate every time just because

@@AshanSanjula no. Maybe it is free as in free of charge but it is not libre, where is the source code?

@@flintfrommother3gaming Hello Flint, hows the wife and kids?

@@flintfrommother3gaming Hello Flint, hows the wife and kids?

@@sliwka7889 I have my grub set to a fallout theme :)

@@sliwka7889 I have my grub set to a fallout theme :)

@@archusrtm6325 free and open source is two things. Yes windows is free. Not open source.

@@clubberduck you can even do it in cmd lmao

@@clubberduck you can even do it in cmd lmao

i would legit restart my pc all the time cause the song is a banger and linkin park is legit goated

and whenever you open a window it just plays "it starts"

and whenever you open a window it just plays "it starts"

id like one where it plays the song while it boots.

id like one where it plays the song while it boots.

disable access to the volume buttons and you've made it even more interesting

Aren't viruses supposed to make you're life miserable

Aren't viruses supposed to make you're life miserable

And the only way to get rid of it is opening Run then typing "it_starts_with"

I wish for one so I put it on Virtual box to troll my friends

I wish for one so I put it on Virtual box to troll my friends

theres something called the gandalf virus that locks your pc to the vid of gandalf dancing forever

I just had the best idea ever. Give me until December 31st

I just had the best idea ever. Give me until December 31st

@@george2781 ya Guys are on 12 rn? I'm still waiting to upgrade to 98

@@Chrom.nmaybe not forever, it’s probably gonna be annoying then, and also, how would you even be able to access the OS afterwards?

@@maykab I mean a viruse's purpose technically is to make your pc so bad to the point it can't even run minesweeper

I'll go back to programming just to do that.

I'll go back to programming just to do that.

Then it's potentially unwanted software (PUP) not a virus

Then it's potentially unwanted software (PUP) not a virus

force infected PC to boot into bootable "virus", once the video finishes, clear the screen and boot the host's operating system, if no operating system is found, be kind and give the user a command line with the ability to boot into anything

meh i wouldn’t really mind if i was stuck with this virus not like it  inefcts your computer

or find a wimdows computer that’s already activated (might be reused though)@@fireball626

i would love this whenever i turned my pc on. i love this song

i would love this whenever i turned my pc on. i love this song

welp, its time to learn how to make a virus/malware so i can make this

imagine it forced the audio output to the speaker too with 100% volume 💀


the fact that this isnt just some vlc hack on windows and this is actually programmed into the MBR is rather funny

This isn't just MBR, you would need a further extension into real mode.

Yeah I would put this on our computers we don't use anymore


aren't you the guy that makes Mario animations


[Chester Bennington:]
It starts with one
[Mike Shinoda:]
One thing I don’t know why
It doesn’t even matter how hard you try
Keep that in mind, I designed this rhyme
To explain in due time

[Chester Bennington:]
All I know
[Mike Shinoda:] Time is a valuable thing
Watch it fly by as the pendulum swings
Watch it count down to the end of the day
The clock ticks life away

[Chester Bennington:]
It’s so unreal
[Mike Shinoda:]
It’s so unreal, didn’t look out below
Watch the time go right out the window
Trying to hold on, but didn’t even know
I wasted it all just to watch you go

[Chester Bennington:]
Watch you go
[Mike Shinoda:]
I kept everything inside and even though I tried, it all fell apart
What it meant to me will eventually be a memory of a time when I tried so hard

[Chester Bennington:]
I tried so hard
And got so far
But in the end
It doesn’t even matter
I had to fall
To lose it all
But in the end
It doesn’t even matter

[Mike Shinoda:]
One thing, I don’t know why
It doesn’t even matter how hard you try
Keep that in mind, I designed this rhyme
To remind myself how I tried so hard

[Chester Bennington:]
I tried so hard
[Mike Shinoda:]
In spite of the way you were mocking me
Acting like I was part of your property
Remembering all the times you fought with me
I’m surprised it got so far

[Chester Bennington:]
Got so far
[Mike Shinoda:]
Things aren’t the way they were before
You wouldn’t even recognize me anymore
Not that you knew me back then
But it all comes back to me in the end

[Chester Bennington:]
In the end
[Mike Shinoda:]
You kept everything inside and even though I tried, it all fell apart
What it meant to me will eventually be a memory of a time when I tried so hard

[Chester Bennington:]
I tried so hard
And got so far
But in the end
It doesn’t even matter
I had to fall
To lose it all
But in the end
It doesn’t even matter

I’ve put my trust in you
Pushed as far as I can go
For all this
There’s only one thing you should know

I’ve put my trust in you
Pushed as far as I can go
For all this
There’s only one thing you should know

I tried so hard
And got so far
But in the end
It doesn’t even matter
I had to fall
To lose it all
But in the end
It doesn’t even matter

Bro that ain't no way <br>It was sung by Dr.kleiner and Eli

Bro that ain't no way
It was sung by Dr.kleiner and Eli

@@rgbforever4561 that's Dr. Kleiner and Dr. Vance to you!

i think you mixed up chester and mike with isaac kleiner and eli vance

🤓erm actually mike shinoda does not say "far", he says "I'm surprised it got so- Things aren't the way they were before"


I’m glad that enderman still has a great sense humour even though he still don’t play games (rarely) also 220 likes epok 🥶👌👌

@Andrew Tech&Reviews and not in his channel

He did a Twitch stream once playing Geometry Dash

he plays csgo on his second channel but it’s just clips

hey yall im joining this comment (if you don't mind)

You don't need to play games to have this such of humor I think lol

he often uploads videos on his second channel

Me when this happens when I have to attend a meeting: get Outta here


my man coded an entire os with the single purpose of rendering this video.  hat off

this is boot sector lol. and os will be easier to code. trust me

@@thevorkman_6551 can't code a video driver and audio player in the boot sector, not even in real mode, this took some serious work.

The boot sector contains necessary code to initiate a low level part of the computer. Sometimes it can run the kernel directly but I believe the MBR on Windows runs a bootloading subroutine which will find the kernel and hand execution to it.

An OS kernel can take a long time to make. I don't think this would count as a kernel but it is code that runs at the highest privilege level (under the BIOS) to show you this beautiful video.

@@thevorkman_6551 I believe this is a MBR not entire boot sector.

@@itsarsh77 those are the same thing lol

Maybe he intentionally created a malware that replaces the boot sector with this video, and then ran it. Hats off.

@@koopatroopa6882 you need more than the boot sector, this needs a custom kernel

I thought he said in the description it was a concept (idk)

It can be just Linux with Fullscreen video played on startup

@@jakubbrocki9124 then why is it pixelated

@@thevorkman_6551 no this laptop is uefi

My thoughts as an OS developer:<br>I didn't even think this was a custom OS at first but it could be (or just a Windows trick). This is some work though if it is - probably uses hard coded frames stored in sectors on the hard drive. You can use interrupts in real mode which will make it easier, but still impressive nonetheless.

My thoughts as an OS developer:
I didn't even think this was a custom OS at first but it could be (or just a Windows trick). This is some work though if it is - probably uses hard coded frames stored in sectors on the hard drive. You can use interrupts in real mode which will make it easier, but still impressive nonetheless.

@@dustytux Even on UEFI, you would see some code


I think it's a ruined boot sector but I can't deny it's super well made and funny 😂

@Akhilesh Sattanathan well if it was that, he would play a 4K 60fps video for us not this pixelated crap😂

@@gmdgamingdoost3695 probably rendering the video in VGA text mode

@Akhilesh Sattanathan you literally used lol two times<br>Also, i dont think endermanch would do that, it is possible  to do this using the boot sectors

@Akhilesh Sattanathan you literally used lol two times
Also, i dont think endermanch would do that, it is possible  to do this using the boot sectors

how could you call this masterpiece of a boot sector "ruined"

I mean, when the video actually plays, you can see that the camera is moved a bit on the exact same frame it starts playing, which makes me think all they did is just play a normal video.

@@yeppiidev definitely VGA text mode, those are all text mode characters just with updating colour attributes.

hes probably just set the default device to boot from to a usb since I see he has a usb plugged in

@Akhilesh Sattanathan nope! no video player os would use text mode

@@XENON2028 yeah, if you really wanted to make an os that would just load a video file from the disk, you could use VESA graphics to do that

@@fcantil That’s the camera focusing because the screen suddenly became illuminated with colorful pixel blocks

@@gmdgamingdoost3695 Have you ever heard of something called a meme?

ruined is not the correct word, he made it perfect

It is on the laptop and not edited because I notice the shadows move

or it could be just running in native mode, as that has a text terminal


I've known this guy so long, he never fails to make good content


"In the End" is Linkin Park's highest-charting single in the US, debuting at number 78 and peaking at number two on the US Billboard Hot 100 chart in March 2002 and being kept off the top spot by "Ain't It Funny" by Jennifer Lopez and Ja Rule. It stayed on the chart a total of 38 weeks. It reached number one on the Modern Rock Tracks chart for five weeks, starting in December 2001, becoming their first hit on this chart. It has spent 44 weeks there, becoming their longest running on that chart and it also hit number three on the Mainstream Rock Tracks chart spending 40 weeks on the chart, their second longest after "One Step Closer" at 42 weeks. It also reached number one on the Pop Songs chart for five weeks also and it stayed on the chart for 27 weeks. "In the End" was the seventh best performing single on the Billboard Hot 100 during 2002, and was the second best performing rock song and alternative song of the decade on the Alternative Songs chart and the Rock Songs chart only behind Trapt's "Headstrong" and Nickelback's "How You Remind Me" respectively. As of June 2014, the single has sold 2,555,000 copies in the United States.[27]

"In the End" reached the top five on the Canadian BDS Airplay chart and remained in the top five for another month. "In the End" debuted higher on the Canadian Hot 100 than it did in the US and peaked at number one three weeks later for two weeks. It peaked higher in Canada than "Papercut".

The song was released in Australia, Europe and New Zealand on December 22, 2001. "One Step Closer", "Papercut" and "Crawling" reached the UK top 20, while "In the End" reached the top 10. "In the End" continued the trend of higher-charting singles when it debuted and peaked at number eight. It remained in the top 100 of the chart for 20 non-consecutive weeks.

"In the End" debuted at number 44 on December 2, 2001, on the ARIA Charts. It steadily rose to peak at number four on February 10, 2002. It is currently the second most successful song for the band in Australia, tied with "One Step Closer" and behind "New Divide". In the week starting July 30, 2017, the single re-entered the charts, at number 10, more than 15 years since the song last appeared in the top 50, following the death of lead singer Chester Bennington.

"In the End" reached the top 30 in Switzerland and the top 20 in the Netherlands, Ireland, Germany, Belgium and New Zealand. It is also their first single to chart in France, peaking initially at number 40 and remaining in the chart for 17 weeks. But after the suicide of Chester Bennington in July 2017, the song charted at number 23 for one week. Similarly, it also re-entered the UK chart at number 14 on week starting July 30, 2017.

The song was remixed with Izzo (H.O.V.A.) by hip hop artist Jay-Z on their collaborative extended play, Collision Course, and doesn't use the beat of either song.

A remix of "In the End", titled "Enth E ND", is included on their remix album Reanimation. The song features hip hop artists Motion Man and KutMasta Kurt. Opposed from the song being a remix, the song also differs with altered lyrics. The song was released as a promotional single with "FRGT/10".

The music video was directed by Jason Goldwatch. It starts off in black and white with someone picking up headphones, interrupted by an image – Mike Shinoda in a car, a flashing image with the letters "LP" written on it, and a TV screen. KutMasta Kurt is shown DJing, then Motion Man is seen in a car, rapping. The camera goes to Mike Shinoda and the video is now in color. The video zooms out to a small screen, then the video becomes black and white again. Mike Shinoda is seen driving a car with KurtMasta Kurt and Motion Man. The video shows the screen again and Mike is seen in color, then becomes black and white again. Mike Shinoda and Motion Man are seen bouncing their heads on screen, then seen driving again. Images flash and Motion Man is seen rapping once again. Random clips are played and Mike Shinoda is once again seen driving, holding a small wired camera.

The Memphis rap group Three Six Mafia sampled this song on their 2001 song "Smoke Dat Weed" and it is featured on Juicy J's 2002 album Chronicles of the Juice Man.

In 2017, producer Markus Schulz made a trance remix of "In the End" as a tribute to Chester Bennington after the latter's death, which he debuted at Tomorrowland.[28]

In 2018, Tommee Profitt produced a cover of "In the End" sung by Fleurie and Jung Youth. It was used in the first season's fifth episode of Legacies.[29]

Half-Life 2 is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine.

Half-Life 2 was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost US$40 million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation.

Valve announced Half-Life 2 at E3 2003, with a release date for that September. It was delayed by over a year, triggering a backlash. A year before release, an unfinished version was stolen by a hacker and leaked online, which damaged team morale and slowed development.

Half-Life 2 was released on Steam on November 16, 2004, and received universal acclaim. It won 39 Game of the Year awards and has been cited as one of the best games ever made. By 2011, it had sold 12 million copies. Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx.

Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter in which players control Gordon Freeman. It has similar mechanics to Half-Life, including health-and-weapon systems (though with less overall weapons) and periodic physics puzzles, except with the newer Source engine and improved graphics. The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.

A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps. In chapter 10 and 11 of the game, Gordon can be joined by up to four armed Resistance soldiers or medics and can send his team further from him or call them back.

Many of the game's new features utilize the source engines's detailed physics simulation. Two sections of the game involve driving vehicles. Instead of button-oriented puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight, and buoyancy. For example; In chapter three, "Route Kanal", the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall. Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways.

Part-way through the game, Gordon acquires the Gravity Gun, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or buzzsaw blade. The player can learn this through cleverly placed hints in the environment.

The game never separates the player with pre-rendered cutscenes or events; the story proceeds via exposition from other characters and in-world events, and the player can control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to or told through the environment. Even tutorials are mostly placed in the environment or in dialogue. The few pop-ups that actually appear only tell the player keybindings for actions.

Half-Life 2 takes place approximately twenty years after the incident at the Black Mesa Research Facility from the first game, in which scientists accidentally opened a portal to the hostile dimension Xen. The game begins with Gordon Freeman being awoken from stasis by the mysterious G-Man,[1] who reveals that the Black Mesa incident attracted the attention of a multidimensional empire called the Combine, which conquered Earth in seven hours. The Combine have implemented a brutal police state by biologically assimilating humans and other species. The G-Man inserts Gordon into a train arriving at City 17, the site of the Combine Citadel, where Dr. Wallace Breen, the former Black Mesa administrator who negotiated Earth's surrender governs as the Combine's puppet ruler.

After eluding the Combine forces, Gordon joins a resistance led by former Black Mesa scientist Dr. Eli Vance, which also includes Vance's daughter Alyx, former Black Mesa security guard Barney Calhoun, who works undercover as a Civil Protection officer, and another Black Mesa scientist, Dr. Isaac Kleiner. After a failed attempt to teleport to the resistance base, Black Mesa East, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system. The teleportation attempt accidentally alerts Breen and the Combine to Freeman's return, leading to them sending forces to attack him. He obtains an airboat and battles through sewers and rivers.

At Black Mesa East, Gordon is reintroduced to Eli and meets another resistance scientist, Dr. Judith Mossman. Alyx introduces Gordon to her pet robot, Dog, and gives him the gravity gun, an instrument that can manipulate large objects. When the base is attacked by Combine forces, Eli and Mossman are captured and taken to the Combine detention facility Nova Prospekt. Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, aided by its last survivor, Father Grigori. Escaping the town, Gordon discovers a resistance outpost. He uses a customized dune buggy to travel a crumbling coastal road to Nova Prospekt, fighting off alien antlions, and helping the resistance fend off Combine raids.

Gordon breaks into Nova Prospekt and reunites with Alyx. They locate Eli but discover that Mossman is a Combine informant. Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes moments after Gordon and Alyx use it to escape Nova Prospekt.

Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed. In their absence, the resistance has mobilized against the Combine. With the aid of Dog and Barney, Gordon fights his way inside the Citadel. A security system inadvertently supercharges Gordon's gravity gun, allowing him to fight his way up the Citadel.

Gordon is captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity. Breen explains his plans to further conquer humanity with the Combine, contrary to what he told Mossman.[2] Angry, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world. Breen tries to escape through a teleporter, but Gordon destroys its reactor with energy orbs launched from a gravity gun, killing Breen. Just as the reactor explodes, the G-Man reappears and freezes time. He praises Gordon's work and mentions offers for Gordon's "services", before placing him back into stasis.

Development of Half-Life 2 began in June 1999, six months after the release of the original Half-Life. It was developed by a team of 82.[3] With voice actors included, this number is 100.[4][5] Valve's president, Gabe Newell, wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team."[3] Newell gave his team no deadline and a "virtually unlimited" budget, promising to fund the project himself if necessary.[3] The game was built with Valve's new in-house game engine, Source, developed simultaneously.[3]

Whereas Half-Life was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel. One concept had the player teleporting between planets, which was discarded as it would make continuity between levels difficult. At the suggestion of the Bulgarian art director Viktor Antonov, the team settled on a city in an Eastern European location. In this early concept, players would start the game by boarding the Borealis, an icebreaker bound for the city.[3] Nova Prospekt was conceived as a small rail depot built on an old prison in the wasteland and grew from a stopping-off point to the destination itself.[6][page needed]

After observing how players had connected to minor characters in Half-Life, the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of psychologist Paul Ekman, who had researched how facial muscles express emotion.[3] The writer Marc Laidlaw created family relationships between the characters, saying as it was a "basic dramatic unit everyone understands" rarely used in games.[3]

The team integrated the Havok physics engine, which simulates real-world physics,[7] to reinforce the player's sense of presence and create new gameplay.[3] To experiment, the team created a minigame, Zombie Basketball, in which players used a physics-manipulating gun to throw zombies through hoops.[3] In mid-2001, to test the engine, Valve built a street war between rioting citizens and police, featuring tanks, Molotov cocktails, hand-to-hand fighting, and looting. The designer John Guthrie described it as "an early attempt at getting something – anything – in the game that used non-player characters and physics".[3]

In late 2001, Valve began creating a showreel, hoping to demonstrate it at E3 2002.[3] For several months, Newell let the team work without his input so he could provide unbiased feedback, and focused on developing Steam, Valve's upcoming digital distribution service. The team presented the showreel to Newell, showcasing physics, environments such as the Borealis, and a dialogue-heavy scene with the scientist character Dr. Kleiner. Newell felt the showreel did not adequately show how the physics would affect gameplay and that the Kleiner scene was overlong. Reflecting on the failure, Laidlaw said: "The dramatic scenes with the characters are important, but they have to be in service of the interactivity and gameplay."[3]

In September 2002, the team completed a second showreel, featuring a buggy race along the City 17 coast, an encounter with headcrabs on a pier, an alien strider attacking the city, and a greatly shortened Kleiner sequence. In October, Newell told the team they would announce Half-Life 2 at E3 2003 and release it by the end of the year.[3] As with the original Half-Life, the team split into "cabals" working on different levels. Designers created levels using placeholder shapes and surfaces, which then were worked on by the artists.[3]

Valve announced Half-Life 2 at E3 2003, with demonstrations of the characters, animation, and physics. The reaction was positive, and the game won the E3 Game of the Show award.[8] Newell also announced a release date, September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it had become clear they would miss it. Rumors spread of a delay, but Valve made no announcement until September 23, when they released a statement targeting a "holiday" release, leading to fan backlash.[3]

Newell had been hesitant to announce a delay without a new release date. He said later: "We were paralyzed. We knew we weren't going to make the date we promised, and that was going to be a huge fiasco and really embarrassing. But we didn't have a new date to give people either."[3] The graphics card manufacturer ATI had arranged a promotional event on Alcatraz to coincide with the planned release of Half-Life 2; Newell, unable to pull out of the event, gave a prepared speech, demonstrated the Source engine, and left without addressing questions.[3]

On September 19, the Half-Life 2 source code was obtained by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. According to Gembe, he shared it with another person, who leaked the code online in early October.[9] Fans soon compiled a playable version of Half-Life 2, revealing how unfinished it was. The leaks damaged morale at Valve and slowed development.[3] In March 2004, Gembe contacted Newell and identified himself, saying he was a fan and had not acted maliciously. Newell worked with the FBI to invite Gembe to a fake job interview, planning to have him arrested in the United States; however, police arrested him in Germany.[9] In November 2006, Gembe was sentenced to three years' probation.[9]

In 2004, the development team returned after Christmas to long hours, stressful working conditions, and no guarantee that the game, which was costing $1 million a month to develop, would be finished soon. However, Newell felt that progress was speeding up, with the team producing about three hours of gameplay per month. In March, they created the first version playable from start to finish and stopped production for a week to play through the game. Major changes by this point included the cutting of the Borealis sequence, the replacement of the jet ski with a hovercraft, and the physics-manipulating gravity gun being introduced earlier in the game. Feedback was positive across the company. Newell recalled: "The fact that you could go from one end of the game to the other was a really big thing for us. Then we knew it just had to get better – but it was all there."[3] After several months of bug fixes and playtesting, Half-Life 2 was completed on October 13, 2004.[3]

Valve made a 1GB portion of Half-Life 2 available for download in an encrypted format through Steam on August 26, 2004. On the day of release, Steam customers were able to pay, unlock the files, and play the game immediately, without having to wait for the game to download.[10] In retail, distribution of the game was handled by Vivendi Universal Games through their Sierra Entertainment subsidiary.[11]

Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version ("Bronze") includes only Half-Life 2 and Counter-Strike: Source, whereas the "Silver" and "Gold" (collector's edition) versions also include Half-Life: Source (ports of the original Half-Life and Day of Defeat mod to the new engine). The collector's edition/"Gold" version additionally includes merchandise, such as a baseball cap, a strategy guide and CD containing the soundtrack used in Half-Life 2. Both the disc and Steam versions require Steam to be installed and active for play to occur.[12] The retail copies of the game came in two versions, standard and Collector's Edition. The Collector's Edition differed from the physical items in the "Gold" edition, and included a T-shirt and sample of the Prima strategy guide.[13]

A demo version with the file size of a single CD was made available in December 2004 at the web site of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains a portion of two chapters: Point Insertion and "We Don't Go To Ravenholm...". In September 2005, Electronic Arts distributed the Game of the Year edition of Half-Life 2. Compared to the original CD-release of Half-Life 2, the Game of the Year edition also includes Half-Life: Source.[14]

The soundtrack was written by Kelly Bailey. The Soundtrack of Half-Life 2, containing most of the music from Half-Life 2 and many tracks from the original Half-Life, was included with the Half-Life 2 "Gold" edition and sold separately from Valve's online store.[15] Valve released a deathmatch mode in 2004.[16]

On September 20, 2004, GameSpot reported that Sierra's parent company, Vivendi Universal Games, was in a legal battle with Valve over the distribution of Half-Life 2 to cyber cafés. At this time, cyber cafés were important for the Asian PC gaming market where PC and broadband penetration per capita were much lower (except Hong Kong, Malaysia, Singapore, South Korea, Japan and Taiwan).[17]

According to Vivendi Universal Games, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi Universal Games could distribute Half-Life 2 to cyber cafés — not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of U.S. Federal District Court in Seattle, Washington, ruled that Vivendi Universal Games and its affiliates are not authorized to distribute (directly or indirectly) Valve games through cyber cafés to end users for pay-to-play activities according to the parties' current publishing agreement. Also, Judge Zilly ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.[18]

On April 29, 2005, the two parties announced a settlement agreement. Vivendi Universal Games would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi Universal Games also was to notify distributors and cyber cafés that had been licensed by Vivendi Universal Games that only Valve had the authority to distribute cyber café licenses, and hence their licenses were revoked and switched to Valve's.[19] Valve subsequently partnered with Electronic Arts for the retail distribution of its games, including the forthcoming Xbox version of Half-Life 2.[20]

In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2.[21] On December 22, Valve released a 64-bit version of the Source engine for x86-64 processor-based systems running Windows XP Professional x64 Edition, Windows Server 2003 x64, Windows Vista x64, or Windows Server 2008 x64. This update enabled Half-Life 2 and other Source games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Newell said it was "an important step in the evolution of our game content and tools", and that the game benefited greatly from the update.[22] Some users reported major performance boosts, though technology site Techgage found stability problems and no notable frame rate improvement.[23]

In 2006, Valve partnered with Taito to release Half-Life 2: Survivor, an arcade game version for the Japanese market.[24][25] Valve rereleased Half-Life 2 as part of the 2007 compilation The Orange Box for Windows, Xbox 360 and PlayStation 3.[26] On May 26, 2010, Half-Life 2 and its two episodic sequels were released for Mac OS X.[27] In 2013, Valve ported the game to Linux,[28] and released a free update adding support for the Oculus Rift virtual reality headset.[29] An NVIDIA Shield-exclusive port for Android was released on May 12, 2014.[30] In January 2022, a new UI designed for the Steam Deck was released through an update in the beta branch.[31]

Half-Life 2 has an aggregate score of 96/100 on Metacritic. Sources such as 1UP,[34] GameSpy,[40] The Cincinnati Enquirer,[46] The New York Times,[47] and VideoGamer.com[45] gave it perfect scores, and others, such as PC Gamer,[44] IGN,[42] GamesRadar,[41] and Eurogamer,[36][37] gave near-perfect scores. It was the fifth game to receive ten out of ten from Edge.[35] Critics praised the advanced graphics and physics.[38][47] Maximum PC awarded Half-Life 2 11 on their rating scale which normally peaks at 10, calling it "the best game ever made".[43]

In the United States, Half-Life 2's PC version sold 680,000 copies and had earned $34.3 million by August 2006. It was the country's 17th best-selling PC game between January 2000 and August 2006.[48] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[49] indicating sales of at least 300,000 copies in the United Kingdom.[50] Forbes reported on February 9, 2011, that the game had sold 12 million copies worldwide.[51]

In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other media, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are impressive despite being a console game. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC.[52] GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.[39]

Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.[47]

Half-Life 2 was followed by two episodic sequels: Episode One (2006) and Episode Two (2007).[71] After canceling Episode Three and several further Half-Life projects,[72] Valve released a prequel, Half-Life: Alyx, in 2020.[73]

Half-Life 2 was followed by two episodic sequels: Episode One (2006) and Episode Two (2007).[71] After canceling Episode Three and several further Half-Life projects,[72] Valve released a prequel, Half-Life: Alyx, in 2020.[73]

Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies.

Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means.[1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place.[2][3] The individual limbs of ragdolls can also be manipulated.[4] The "tool gun" is a multi-purpose item for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls.[2]

Garry's Mod includes the functionality to modify the game by developing scripts written in the Lua programming language.[5] Notable mods (known as "addons") include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Trouble in Terrorist Town.[6] Specialised servers, known as Fretta servers, rotate between custom game modes every fifteen minutes.[7] Garry's Mod version 12 introduced the "Toybox" section, through which the player could browse and install user-created mods. This was replaced by support for the Steam Workshop in version 13.[8]

In late 2009, Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Mod game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base game.[9] The winner of this contest was Trouble in Terrorist Town (TTT), which was added to the game in July 2010, alongside another mode, Dogfight: Arcade Assault.[9][10] TTT assigns players to three groups: Traitors, Detectives, and Innocents, similar to the party game Mafia. Detectives are known to all players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents. While Traitors attempt to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors. To do the latter, Detectives are given special equipment, such as DNA scanners that can trace a dead player's killer.[6][11]

The game mode Prop Hunt was created by Andrew "AMT" Theis and popularised through Garry's Mod.[12] In Prop Hunt, the players on one team are disguised as props and set to hide on the game map while the other team seeks after them.[13] Game modes based on Prop Hunt were later included with games like Call of Duty: Modern Warfare Remastered,[14] Call of Duty: Black Ops III,[15] Fortnite Battle Royale,[16] and Genshin Impact.[17] Players recreated it in others, such as Rocket League and Fortnite Creative.[12][18]

In July 2009, four developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Tower. GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Within hours of the server's opening, the website for GMod Tower reached two million views. GMod Tower temporarily shut down between January and April 2012.[19] PixelTail Games later expanded GMod Tower into Tower Unite, a standalone game that replaced GMod Tower upon its early access release in April 2016.[19][20]

Garry's Mod has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences, which is based on a fan fiction set in the Half-Life universe, penned in 2008 by a user named Squirrelking.[21][22] YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work's typographical errors and awkward grammar.[21]

Garry's Mod has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences, which is based on a fan fiction set in the Half-Life universe, penned in 2008 by a user named Squirrelking.[21][22] YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work's typographical errors and awkward grammar.[21]

In June 2022, the author of the popular Garry's Mod addons "Glue Library", "View Extension", "Action Extension", and "Ambient Occlusion" altered their work to display shock images such as g*<b>**</b> and play loud sounds. The addons' new source files contained curses directed at Newman, Valve co-founder Gabe Newell, and Steam moderators. According to PC Gamer, the files appeared to indicate the changes were a "deliberate prank" and not due to the addons being compromised. Another user changed their "Trollface Playermodel" addons to present the user with a different set of explicit images and slurs loudly played back in the voice of the cartoon character SpongeBob SquarePants.[23][24]

In June 2022, the author of the popular Garry's Mod addons "Glue Library", "View Extension", "Action Extension", and "Ambient Occlusion" altered their work to display shock images such as g***** and play loud sounds. The addons' new source files contained curses directed at Newman, Valve co-founder Gabe Newell, and Steam moderators. According to PC Gamer, the files appeared to indicate the changes were a "deliberate prank" and not due to the addons being compromised. Another user changed their "Trollface Playermodel" addons to present the user with a different set of explicit images and slurs loudly played back in the voice of the cartoon character SpongeBob SquarePants.[23][24]

Garry's Mod was created by the video game programmer Garry Newman. He started developing games under the studio name Facepunch Studios after dropping out of college, at the time out of his parents' house.[9] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was later fired when he launched his own dating website.[9][25] While developing his first game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2.[9][26] Newman soon found more enjoyment in developing Garry's Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry's Mod.[9] He stated that, at the time, his skills in computer programming were not advanced enough to create a full Source-based game and he resorted to the mod format.[27] The first iteration of the mod, version 1, was released on 24 December 2004.[5][28] Initial feedback was polarised, with some players criticising the mod for its similarity to an existing mod, JBMod. However, the increasing positive reception led Newman to continue development.[9] Newman did not recognise that the game was gaining in popularity until he set up an online forum for it.[27] Through 2004 and 2005, Newman released several updated versions of Garry's Mod, adding new features and culminating in version 9.0.4 on 27 November 2005.[5][29] Newman's one-man operation grew to a team of multiple people for a remake of the mod as a standalone game.[9]

Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected.[9] Valve and Facepunch later struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a price of US$10, while the two companies would equally split profits.[30] The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game.[30][31] The standalone game was released on 29 November 2006.[32][33] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry's Mod" name, which Newman later cited as a mistake, stating that he should have called it "Sandbox" instead.[34] Because Garry's Mod still required a separate Source-based game to function properly, a bundle including Garry's Mod and Valve's Counter-Strike: Source was released alongside.[32] A port of the Windows version for Mac OS X was released on 23 September 2010.[35][36] Support for Kinect, a full-body motion tracking peripheral, was added to the Windows version in December 2012.[37][38] When Garry's Mod was moved over to Valve's SteamPipe content delivery system, completed on 5 June 2013, an experimental Linux client was also introduced.[39][40]

GameSpy named Garry's Mod the "PC Mod of the Year" in 2005.[41] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007.[42] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game",[43] while PCGamesN included it in its 2019 list of the "best sandbox games on PC".[1]

GameSpy named Garry's Mod the "PC Mod of the Year" in 2005.[41] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007.[42] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game",[43] while PCGamesN included it in its 2019 list of the "best sandbox games on PC".[1]

In its first day, Garry's Mod sold 5,729 copies, rising to 312,541 by early December 2008.[44][45] Further sales milestones were reached with 770,628 copies sold by late October 2010,[46] 1 million by July 2011,[47] 1.4 million by March 2012,[48] 3.5 million by July 2013,[49] 6 million by September 2014,[50][51] and 10 million by January 2016.[52][53] By December 2019, Newman estimated that the game sold about 1.5 million copies annually, and stated that it had achieved over 15 million sales in total.[21] Garry's Mod reached over 20 million sales by September 2021.[54]

Sales of the game made for revenues of $3 million by December 2008,[55] $22 million by March 2013,[56][57] and $30 million by February 2014.[58] By December 2020, the game had grossed US$119,836,074 with 18,671,533 copies sold.[59] As of October 2010, Garry's Mod was regularly among the then most-played games on Steam.[27] The game's success allowed Facepunch to grow further, eventually branching out into other games, such as Rust.[60]

Newman stated in September 2015 that a sequel to Garry's Mod was in early development, with Newman looking to include virtual reality content and choose a name other than "Garry's Mod 2".[61] He later announced Sandbox (stylized as S&box), a sandbox game using Unreal Engine 4, in September 2017 as a potential spiritual successor to Garry's Mod.[62] By December 2019, development on the game had been paused.[21] Newman resumed development in March 2020 and later moved it to the Source 2 engine.[63][64]

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The engine was succeeded by Source 2.

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The engine was succeeded by Source 2.

Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2".[1] Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community:[2]

When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both /$Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.

Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects[3] and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video for video playback.[4]

Source was created to evolve incrementally with new technology, as opposed to the backward compatibility-breaking "version jumps" of its competitors. Different systems within Source are represented by separate modules which can be updated independently. With Steam, Valve can distribute these updates automatically among its many users. In practice, however, there have been occasional breaks in this chain of compatibility. The release of Half-Life 2: Episode One and The Orange Box both introduced new versions of the engine that could not be used to run older games or mods without the developers performing upgrades to code and, in some cases, content.[5] Both cases required markedly less work to update its version than competing engines.

The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten.[6] The former, along with developer commentary tracks, were showcased in Half-Life 2: Lost Coast. Episode One introduced Phong shading and other smaller features. Image-based rendering technology had been in development for Half-Life 2,[7] but was cut from the engine before its release. It was mentioned again by Gabe Newell in 2006 as a piece of technology he would like to add to Source to implement support for much larger scenes that are impossible with strictly polygonal objects.[8]

The Source 2007 branch represented a full upgrade of the Source engine for the release of The Orange Box. An artist-driven, threaded particle system replaced previously hard-coded effects for all of the games within.[citation needed] An in-process tools framework was created to support it, which also supported the initial builds of Source Filmmaker. In addition, the facial animation system was made hardware-accelerated on modern video cards for "feature film and broadcast television" quality.[9] The release of The Orange Box on multiple platforms allowed for a large code refactoring, which let the Source engine take advantage of multiple CPU cores.[10] However, support on the PC was experimental and unstable[11] until the release of Left 4 Dead.[12] Multiprocessor support was later backported to Team Fortress 2 and Day of Defeat: Source.[13] Valve created the Xbox 360 release of The Orange Box in-house, and support for the console is fully integrated into the main engine codeline. It includes asset converters, cross-platform play and Xbox Live integration.[14] Program code can be ported from PC to Xbox 360 simply by recompiling it.[15] The PlayStation 3 release was outsourced to Electronic Arts, and was plagued with issues throughout the process. Gabe Newell cited these issues when criticizing the console during the release of The Orange Box.[16]

The Left 4 Dead branch is an overhaul of many aspects of the Source engine through the development of the Left 4 Dead series. Multiprocessor support was further expanded, allowing for features like split screen multiplayer, additional post-processing effects, event scripting with Squirrel, and the highly-dynamic AI Director. The menu interface was re-implemented with a new layout designed to be more console-oriented. This branch later fueled the releases of Alien Swarm and Portal 2, the former released with source code outlining many of the changes made since the branch began. Portal 2, in addition, served as the result of Valve taking the problem of porting to PlayStation 3 in-house, and in combination with Steamworks integration creating what they called "the best console version of the game".[17]

In April 2010, Valve released all of their major Source games on OS X, coinciding with the release of the Steam client on the same platform. Valve announced that all their future games would be released simultaneously for Windows and Mac.[18][19] The first of Valve's games to support Linux was Team Fortress 2, the port released in October 2012 along with the closed beta of the Linux version of Steam. Both the OS X and Linux ports of the engine take advantage of OpenGL and are powered by Simple DirectMedia Layer.[20] During the process of porting, Valve rearranged most of the games released up to The Orange Box into separate, but parallel "singleplayer" and "multiplayer" branches. The game code to these branches was made public to mod developers in 2013, and they serve as the current stable release of Source designated for mods. Support for Valve's internal Steam Pipe distribution system as well as the Oculus Rift are included.[21] In May 2014, Nvidia released ports of Portal and Half-Life 2 to their Tegra 4-based Android handheld game console Nvidia Shield.[22]

Source SDK is the software development kit for the Source engine, and contains many of the tools used by Valve to develop assets for their games. It comes with several command-line programs designed for special functions within the asset pipeline, as well as a few GUI-based programs designed for handling more complex functions. Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build. After Team Fortress 2 became free-to-play, Source SDK was effectively made open to all Steam users. When some Source games were updated to Source 2013, the older Source SDKs were phased out. The three applications mentioned below are now included in the install of each game.[citation needed]

There are three applications packaged in the Source SDK: Hammer Editor, Model Viewer, and Face Poser. The Model Viewer is a program that allows users to view models and can be used for a variety of different purposes, including development. Developers may use the program to view models and their corresponding animations, attachment points, bones, and so on. Face Poser is the tool used to access facial animations and choreography systems. This tool allows one to edit facial expressions, gestures and movements for characters, lip sync speech, and sequence expressions and other acting cues and preview what the scene will look like in the game engine.[23]

The Hammer Editor, the engine's official level editor, uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes; each face can be assigned a texture which also defines the properties of the surface such as the sounds used for footsteps.[24] Faces can also be converted into a displacement allowing for more natural shapes such as hills to be created.

Scenery objects or complex geometry can be imported as separate 3D models from the game directory. These models can also be used as physics objects or interactive props. The editor also features an in-depth logic I/O system that can be used to create complex interactive elements. Signals to trigger different responses or change the state of an entity can be sent between entities such as buttons, NPCs, intangible trigger brushes, and map props.

The Source Dedicated Server (SRCDS) is a standalone launcher for the Source engine that runs multiplayer game sessions without requiring a client. It can be launched through Windows or Linux and can allow for custom levels and assets. Most third-party servers additionally run Metamod:Source and SourceMod, which together provide a framework on top of SRCDS for custom modification of gameplay on existing titles.[25][26]

The Source Filmmaker (SFM) is a video capture and editing application that works from within the Source engine.[27] Developed by Valve, the tool was originally used to create movies for Day of Defeat: Source and Team Fortress 2. It was also used to create some trailers for Source Engine games. The software was released to the public in 2012.

The Source Filmmaker (SFM) is a video capture and editing application that works from within the Source engine.[27] Developed by Valve, the tool was originally used to create movies for Day of Defeat: Source and Team Fortress 2. It was also used to create some trailers for Source Engine games. The software was released to the public in 2012.

In June 2016, Valve released the Destinations Workshop Tools, a set of free virtual reality (VR) creation tools running using the Source 2 SDK.[28]

In June 2016, Valve released the Destinations Workshop Tools, a set of free virtual reality (VR) creation tools running using the Source 2 SDK.[28]

In June 2005, Valve opened the Valve Developer Community (VDC) wiki. VDC replaced Valve's static Source SDK documentation with a full MediaWiki-powered community site.[29]

In June 2005, Valve opened the Valve Developer Community (VDC) wiki. VDC replaced Valve's static Source SDK documentation with a full MediaWiki-powered community site.[29]

Valve staff have occasionally produced professional and/or academic papers for various events and publications, including SIGGRAPH, Game Developer Magazine and Game Developers Conference, explaining various aspects of Source engine's development.[30]

Valve staff have occasionally produced professional and/or academic papers for various events and publications, including SIGGRAPH, Game Developer Magazine and Game Developers Conference, explaining various aspects of Source engine's development.[30]

man just copied & pasted shit from the wiki

man just copied & pasted shit from the wiki

you know, there's that one thing,
i don't know why.
why would you post the entire hl2 wikipedia page.

you know, there's that one thing,
i don't know why.
why would you post the entire hl2 wikipedia page.

@@gray0air this takes half life to the extreme

@@gray0air this takes half life to the extreme

i love the shameless wikipedia [1] marks.

i love the shameless wikipedia [1] marks.

@@gray0air fastest comment reply i ever got🔥

@@gray0air fastest comment reply i ever got🔥

Despite not being directly related to Half-Life 2 or the Source Engine, Linkin Park's "In The End" has become a popular choice for players and modders in Garry's Mod due to its powerful and emotive lyrics and melody. Its inclusion in the game adds an extra layer of depth and immersion, and helps to create a unique and memorable gaming experience.

One notable example of "In The End" being used in a Half-Life 2 context is in the music video "In The Virtual End" by Ray Koefoed. This fan-made video, which was released in 2006, features footage from Half-Life 2 set to the tune of "In The End." The video, which has since become a cult classic among Half-Life 2 fans, uses the song to add an extra layer of emotion and drama to the game's action-packed gameplay. The video was created as a submission to a contest that was a tribute to Eli's death in Half-Life 2: Episode 2, and was uploaded to YouTube in November 1st, 2009. However, the video did not win the contest due to the use of a copyrighted song.

Despite not winning the contest, "In The Virtual End" has remained a popular choice among Half-Life 2 fans and has helped to further cement "In The End" as a fan-favorite in the Half-Life 2 community. The video's use of "In The End" serves as a testament to the song's ability to add emotion and drama to the gameplay experience, and its enduring popularity in the Half-Life 2 community is a testament to the song's enduring appeal and relevance. In recent years, the video has also gained a new level of popularity as a meme within the Half-Life community and has been widely shared on social media sites such as Reddit and Discord. In particular, the video has become oversaturated in the r/OkayBuddyHalfLife subreddit on Reddit and has been used in a variety of different contexts and situations as a way to add humor and levity to discussions and conversations.

In addition to its universality and versatility, "In The End" has also gained popularity in Garry's Mod due to its iconic status within the music industry. The song, which was released in 2000, has become one of Linkin Park's most well-known and beloved tracks, and has been played at concerts and festivals all over the world. Its enduring popularity and cultural significance make it a natural choice for players looking to add a touch of nostalgia and familiarity to their gameplay experience. The song's iconic status has also contributed to its widespread use in other media, including movies, television shows, and commercials.

"In The Virtual End" is a Machinima music video that recreates the music video for "In the End" by Linkin Park with Half-Life characters Eli Vance and Dr. Kleiner. In May 2022, the video achieved virality as an Anime Memes Replaced With X meme format in the /r/OKbuddyHalfLife subreddit, later achieving mainstream popularity and being used as bait-and-switch media.

"In The Virtual End" is a Machinima music video that recreates the music video for "In the End" by Linkin Park with Half-Life characters Eli Vance and Dr. Kleiner. In May 2022, the video achieved virality as an Anime Memes Replaced With X meme format in the /r/OKbuddyHalfLife subreddit, later achieving mainstream popularity and being used as bait-and-switch media.

On November 1st, 2009, YouTuber[1] Ray Koefoed uploaded "In The Virtual End," an animated remake of the music video for "In the End" by Linkin Park featuring Half-Life characters. The video featured the character Eli Vance as vocalist Mike Shinoda and the character Dr. Kleiner as vocalist Chester Bennington and was created with Garry's Mod and SDK Face Poser. The video accumulated over 100,000 views as of August 2021 and over 870,000 views as of early August 2022 (following its meme popularity).

After March and April 2022, the Anime Memes Replaced with Breaking Bad meme format gained virality in the subreddit /r/okbuddychicanery. On May 11th, 2022, Redditor[2][3] mikegent01 posted two Anime Memes Replaced memes in the /r/OKbuddyHalfLife subreddit, replacing punchlines in two anime memes with the "In The Virtual End" (second post shown below). The posts gained over 600 upvotes and 1,000 upvotes, respectively, in three months.

In the following weeks, the video was used in more Anime Memes Replaced memes in the subreddit. For example, on May 12th, 2022, Redditor[4] Black-dragon4129 posted a Couple Texting in Bed meme that gained over 1,400 upvotes in three months (shown below). On May 14th, Redditor[5] GoldKghtRT posted a Kid Named X meme that received over 1,100 upvotes in the same period.

In the following weeks, the video was used in more Anime Memes Replaced memes in the subreddit. For example, on May 12th, 2022, Redditor[4] Black-dragon4129 posted a Couple Texting in Bed meme that gained over 1,400 upvotes in three months (shown below). On May 14th, Redditor[5] GoldKghtRT posted a Kid Named X meme that received over 1,100 upvotes in the same period.

In late May 2022, the format achieved major popularity in the subreddit, with meta jokes appearing and users link commenting the lyrics of the song under posts (example posts shown below).[6][7] On May 22nd, Redditor[8] ncm_dmn_ch posted an "In The Virtual End" meme to /r/half-life, where it gained over 1,200 upvotes in roughly three months, becoming the first such meme to be posted out of the original subreddit. On May 23rd, Redditor[9] Black-dragon3129 created a petition to set a still image of Dr. Kleiner from the video as /r/OKbuddyHalfLife's subreddit logo, with the post gaining over 2,000 upvotes in three months.

On May 28th, Gamebanana[10] user DoDodatn submitted a mod that replaces the credits music in Half-Life 2 with "In the End."

In late May 2022, the format saw further spread within the Half-Life fandom as it gained popularity in the Half-Life Mesaposting Facebook[17][18] group.

Starting in early July 2022, the format started gaining virality outside of /r/OKbuddyHalfLife and Half-Life Mesaposting with Anime Memes Replaced and bait-and-switch memes. For example, on July 1st, 2022, YouTube[11] user Engineer in Home Depot posted a bait-and-switch that gained over 17,900 views in one month (shown below, left). On July 25th, YouTube[12] user SkipFighter posted a demonstration video replacing Eli Vance and Dr. Kleiner's dialogue with the song, with the video garnering over 380,000 views in two weeks (shown below, right).

On July 19th, Tenor[13] user Scalfiire uploaded a collection of 38 GIF captions pairing clips from the video with the song's lyrics.

In late July 2022, the format achieved popularity on TikTok

On July 19th, Tenor[13] user Scalfiire uploaded a collection of 38 GIF captions pairing clips from the video with the song's lyrics.

In late July 2022, the format achieved popularity on TikTok

"In The Virtual End" is a music video created by Ray Koefoed as a tribute to the character Eli Vance from the popular video game Half-Life 2. The video was created using the game modification tool Garry's Mod and SDK Face Poser and features the song "In The End" by Linkin Park as the soundtrack. The video is not a parody, but rather a faithful adaptation of the original song set within the Half-Life 2 universe.

The video features shots of the iconic City 17, shown in a state of destruction, as well as a shot of the character Dr. Kleiner in the Citadel at the beginning of the video. The video quickly became a popular meme on various social media platforms such as Reddit, YouTube, and Instagram. The meme became known as "In The Virtual End status", with people showing the start of an interesting video or image and then cutting it off at the best part to the music video, with Eli talking, similar to the original In The End music video.

The popularity of the video led to the creation of various remixes and mashups, such as the "In The California End" mashup featuring the song "California Girls" by Katy Perry. The meme exploded in various Half-Life and meme-related subreddits such as r/OkBuddyHalfLife, r/HalfLife, and r/HalfLifeMemes. The meme reached its peak in around December 2021 or 2022, but it is uncertain.

The popularity of the video led to the creation of various remixes and mashups, such as the "In The California End" mashup featuring the song "California Girls" by Katy Perry. The meme exploded in various Half-Life and meme-related subreddits such as r/OkBuddyHalfLife, r/HalfLife, and r/HalfLifeMemes. The meme reached its peak in around December 2021 or 2022, but it is uncertain.

Fans of the video also recreated the video in different games, such as the Half-Life 1 engine and Source Filmmaker, or even using other characters such as characters from Team Fortress 2 and other video games. The creator of the video, Ray Koefoed, does not have rights to use the song "In The End" in videos, therefore the video cannot be monetized. Despite this, Ray Koefoed is still famous for his other works such as "Taste The Cake" (Portal music video) and others. The video has become a cult classic among fans of the Half-Life series and the video game community in general.

Damn are you some kind of a brand new portable wiki or something? that is actually quite impressive jokes aside

Damn are you some kind of a brand new portable wiki or something? that is actually quite impressive jokes aside

bro didn't eben hide that he was copypasting

bro didn't eben hide that he was copypasting


This is a masterpiece ! The man done an entire MBR sector to do this! Let's just applause for him! You are a pro! Keep going!

yeah pretty good resolution
l
l
l
l
llllllllll
  l       ll
 l        ll
lllllllllll

@@michaelmjdfan5547 why did you write
He
He
He
He

He will
He will


Now I want it to BSOD and go... 'Memories Broken, the truth goes unspoken, I have even forgotten my name....'

I DON'T KNOW THE REASON OR WHAT IS THE SEASON, I'M STANDING HERE HOLDING MY BLAAAAAADE

A DESOLATE PLACE WITHOUT ANY TRACE ITS ONLY THE COLD WIND I FEE-E-E-EL


@@gort7779
One thing I don't know why

It doesn't even matter how hard you try

Keep that in mind, I designed this rhyme

To explain in due time

All I know

Time is a valuable thing

Watch it fly by as the pendulum swings

Watch it count down to the end of the day

The clock ticks life away

It's so unreal

Didn't look out below

Watch the time go right out the window

Tryin' to hold on, did-didn't even know

I wasted it all just to watch you go

I kept everything inside and even though I tried

It all fell apart

What it meant to me will eventually

Be a memory of a time when I tried so hard

I tried so hard and got so far

But in the end it doesn't even matter

I had to fall to lose it all

But in the end it doesn't even matter

One thing, I don't know why

It doesn't even matter how hard you try

Keep that in mind, I designed this rhyme

To remind myself how I tried so hard

In spite of the way you were mockin' me

Acting like I was part of your property

Remembering all the times you fought with me

I'm surprised it got so far

Things aren't the way they were before

You wouldn't even recognize me anymore

Not that you knew me back then

But it all comes back to me in the end

You kept everything inside and even though I tried

It all fell apart

What it meant to me will eventually

Be a memory of a time when I tried so hard

I tried so hard and got so far

But in the end it doesn't even matter

I had to fall to lose it all

But in the end it doesn't even matter

I've put my trust in you

Pushed as far as I can go

For all this

There's only one thing you should know

I've put my trust in you

Pushed as far as I can go

For all this

There's only one thing you should know

I tried so hard and got so far

But in the end it doesn't even matter

I had to fall to lose it all

But in the end it doesn't even matter


[Verse 1: Mike Shinoda & Chester Bennington]
(It starts with one) One thing, I don't know why
It doesn't even matter how hard you try
Keep that in mind, I designed this rhyme
To explain in due time all I know
Time is a valuable thing
Watch it fly by as the pendulum swings
Watch it count down to the end of the day
The clock ticks life away, it's so unreal (It's so unreal)
Didn't look out below
Watch the time go right out the window
Tryin' to hold on, didn't even know
I wasted it all just to watch you go
[Pre-Chorus: Mike Shinoda]
I kept everything inside
And even though I tried, it all fell apart
What it meant to me will eventually be
A memory of a time when I tried so hard

[Chorus: Chester Bennington]
I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

[Verse 2: Mike Shinoda & Chester Bennington]
One thing, I don't know why
It doesn't even matter how hard you try
Keep that in mind, I designed this rhyme
To remind myself how I tried so hard
In spite of the way you were mockin' me
Actin' like I was part of your property
Rememberin' all the times you fought with me
I'm surprised it got so far
Things aren't the way they were before
You wouldn't even recognize me anymore
Not that you knew me back then
But it all comes back to me in the end
You might also like
Crawling
Linkin Park
Unholy
Sam Smith & Kim Petras
Numb
Linkin Park
[Pre-Chorus: Mike Shinoda]
You kept everything inside
And even though I tried, it all fell apart
What it meant to me will eventually be
A memory of a time when I tried so hard

[Chorus: Chester Bennington]
I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

[Bridge: Chester Bennington]
I've put my trust in you
Pushed as far as I can go
For all this
There's only one thing you should know
I've put my trust in you
Pushed as far as I can go
For all this
There's only one thing you should know

[Chorus: Chester Bennington]
I tried so hard and got so far
But in the end it doesn't even matter
I had to fall to lose it all
But in the end it doesn't even matter

ah yes i love the part where they sing "You might also like
Crawling
Linkin Park
Unholy
Sam Smith & Kim Petras
Numb
Linkin Park"

Hey, I think you might like: Unholy by Sam Smith & Kim Petras, Crawling by Linkin Park, or Numb by Linkin Park


The plot twist at the end though ( I cried)


The HDD light makes me think its playing raw uncompressed data, definitely more than a boot sector overwritten, or the machine was loading the video and then hibernated and is using Intel Optane or Rapid Start (is gonna be the first one but y'know, let's entertain the possibility)

You could encode frames on raw sectors, without the need for a filesystem. Probably not boot sector but maybe real mode.


Enderman, I have watched you for years. when i was a little kid and this is the best video you made by far, I am also so incredibly happy you grew


This is perfect for a virus loadout (First run the virus then the computer shuts down and finally booting it back up gets you this.)


no way, I stumbled across this clip completely by accident today, and now I can see how it was written to the MBR lol


This really does go through my head waiting for an old laptop to boot windows xp.

(Time is a valuable thing. Watch it fly by as the pendulum swings. Watch it count down to the end of the day, The clock ticks life away. It's so unreal Didn't look out below. Watch the time go right out the window...)


i'm pretty impressed if he wrote this but more with handling streaming out audio that's stable and without noticeable crackles or anything like that.  The video side of it being what looks like the text mode and not needing much throughput and can be pretty far out of sync compared to audio and not produce noticeable problems.  Keeping it in sync with the audio would be the toughest part.


just imagine this when someone turns that laptop on in 50 years, they will be so confused


Imagine if the os actually started with this clip but shorter, this would be really cool

@@BauliusTorvoltos  holy crap, Gaben this guy is genius, hire him, hes goanna make you even more money


i just imagine a malware that,when the pc is broken,this video plays


imagine asking your friend if you can use his laptop for a second and when you try to turn it on its just this


I love this. Don't know how you managed to do this, but it's funny as hell. I really love the graphics as well


Song: In the end <br>Artist: Linkin Park


it is a masterpiece.<br>Actually i want a virus that will replace boot sector with that (Like memz did with nyan cat)

it is a masterpiece.
Actually i want a virus that will replace boot sector with that (Like memz did with nyan cat)


I’ve been watching since 20k and I never thought you would grow this big! Congratulations man!


This Lenovo G570 has now a unique MBR with Linkin Park included

thanks, i was hoping to find the model of the laptop


it starrs with you pushing the power button


For the people who don't know...<br>Valve actually made a contract with linkin park to use this music in CS 1.7L...

For the people who don't know...
Valve actually made a contract with linkin park to use this music in CS 1.7L...


That video and audio quality bring the 2010's memories back


it starts with
one thing
i dont know why
it doesnt even matter how hard you try
keep that in mind
i designed this rhyme to explain in due time
all i know
time is a valuable thing
watch it fly by
as the pendulum swings
watch it count down to the end of the day
the clock ticks life away
its so unreal
didnt look below
watch the time go by right out the window
trying to hold on they didnt even know
i wasted it all just to
watch you go
i kept everything inside even though i tried it all fell apart
what it meant to me will eventually be a memory of the time when i tried so hard
and got so far
but in the end it doesnt even matter
i had to fall to lose it all but in the end it doesnt even matter
one thing
i dont know why
it doesnt even matter how hard you try
keep that in mind i designed this rhyme to remind myself on how i tried so hard
in spite of way you were mocking me
acting like i was part of your property
remembering all the times you fought with me
im surprised it got so far
things werent the way they were before
you wouldnt even recognize me anymore
not that you knew me back then
but it all comes back to me
in the end
you kept everything inside even though i tried
it all fell apart
what it meant to me eventually
be a memory of a time i tried so hard
and got so far
but in the end
it doesnt even matter
i had to fail to lose it all
in the end it doesnt even matterrrrrrr
ive put my trust in youuuu
pushed as far as i can go
for all this theres one thing
you should know
i tried so hard and got so far
but in the end it doesnt even matter
i had to fall to lose it all
but in the end
it doesnt even matter...


it starts with one thing i dont why it doesnt even matter how hard you try keep that in mind that i design this rhyme to explain a few times all i know time is a valuable thing watch you fly by is the pendulum swings, watch you count down till the end of the day that clock takes might away is so unreal didnt look out below watch the time go right out the window trying to hold on it didnt even know what wasted it all just watch you go i kept everything inside and even know i tried it all fell apart what it meant to be when you mention to leave me the memory (sorry for wrong lyrics btw) of the time when i tried so hard and got so far but in the end it doesnt even matter i had to fall to lose it all but in the end it doesnt even matter one thing i dont know why it doesnt even matter how hard you try keep that in mind that i design this rhyme to remind myself how i tried so hard in spite the way you were mockin' me, acting like i was part of your property remembering all the times you've fought with me im surprised they got so far things arent the way they were before you wouldn't even recognize me anymore, not that you knew me back then but it all comes back to me in the end i kept everything insisde and didnt know i tried it all fell apart what it meant to be when you mention me the memory of the time (another sorry i just dont know the lyrics well so you might just dislike this comment yeah and enderman probably wont heart my comment because of the wrong lyrics) i tried so hard and got so far but in the end it doesnt even matter i had to fall to lose it all but in the end it doesnt even matter. i put my trust, in you pushed us far as i can go far all this theres only one thing you should know i put my trust in you pushed us far as i can go for all this theres only one thing you should know i tried so hard and got so far but in the end it doesnt even matter i had to fall to lose it all but in the end it doesnt even matter (NAILED IT! well most of it- yeah.. ill give it a 35/100 please rate the lyrics from 1 to 100 i knnow you are gonna rate it below 50 because of the bad lyrics)


Anti-Virus Application: There is a virus in your pc!<br>The Virus: It starts whit one

Anti-Virus Application: There is a virus in your pc!
The Virus: It starts whit one


"In the End" is a song by Linkin Park. It is the eighth track from their debut album Hybrid Theory (2000).

It was released as a single in 2001. It was originally written as a poem by the lead vocalist, Chester Bennington, with Christian Petersen, and was later established as a sufficient song for the album. The original demo version of this song was labeled "Untitled" (which may or may not have been an actual title) and contained various different rap verses by Shinoda.

"In the End" is their highest charting single in most countries. It is widely regarded as their most famous song and the one which best describes their musical style (a melodic interplay between Chester Bennington's singing and Mike Shinoda's rapping).

This song is mainly based on one person's failure. It is considered symbolic of an ending relationship. Reanimation (2002) features a hip hop-style remix of this song, titled "Enth E Nd".
Advertisement
Music video

The music video takes place in a fantasy setting and uses massive CGI animation. The band performs atop a giant statue, which has a 'winged soldier' on top of it, which is similar looking to the 'winged soldier' on the cover artwork of Linkin Park's Hybrid Theory album. The tower itself is in the shape of a woman and appears to be the left-out portion of the cover of Hybrid Theory EP.

The portions where Mike Shinoda raps first take place in a wasteland with thorny vines sprouting out of the ground, surrounding him and shattering into dust (first verse) and then grass and plants sprouting up around him (second verse). During the time Mike raps his verses, Chester stands atop a platform with gargoyles on the edges. This platform is in front of a door in the shape of a trapezium. Near the end of the video, the skies turn dark and it begins to rain, and the band performs in the downpour until the end of the song, where the rain stops and the camera pans away from the tower, showing the wasteland where Shinoda had rapped in is now a lush Greenland. During the rain, the statues on the tower begin to move.

The rest of the band (Delson, Farrell, Hahn & Bourdon) appear only during Chester's chorus and during the outro when the camera focus is near to the tower.

Some fansites of Linkin Park have claimed that Dave Farrell injured his foot during the making of the video when he jumped off one of the platforms, but still continued filming until the end. This fact has never been officially confirmed by the band or their record label.

A strange-looking whale can be seen flying around the large statue during most of the video, specifically at the end of the video. The whale in the video was Joe Hahn's idea. He has been quoted as saying "It's not like I pulled it out of my ass; it made sense to me." about it. The reasoning behind its inclusion is still unknown. Many fans of the Legend of Zelda video games have noted similarities between the whale in the video and the 'Wind Fish' character from The Legend of Zelda: Link's Awakening. However, there is no evidence to support the design of Linkin Park's whale was a tribute to the game, and appears to be coincidental.

Although there is a keyboard loop in this song, the video does not show Mike, who is a pianist in the group, or anyone else playing a keyboard in any scene of the video. However, Joe Hahn is shown using a MIDI pad to emulate the piano loop at the end.


this video is really weird in my headphones because it doesnt sound like the normal song or an average video, it sounds like its playing in my room through speakers and the sound is just going straight through my headphones. like, i see people trying to made fully 3D audio and this just works.
like, really? you could say they had said " even though i tried, it all fell apart. what it all meant to me, well eventually will be a memory of a time i tried so hard"

its a refrence to the lyrics in this timestamp right here ----------> 1:37


the fact it looks like my old laptop makes me feel like this would've happened to my laptop at one point due to the amount of viruses it had


fun fact i see enderman's face from lenovo laptop in the start


Imagine if just to turn on a PC, you had to listen to this song.


“hey endermam what happens when you click the power button”<br>enderman:

“hey endermam what happens when you click the power button”
enderman:


A video on 144p is cleaner than the one displayed on the monitor for some reason lol


GOOD VIDEO!!! keep that quality i respect MAD RESPECT 😤 😤 😤 😤 😤 😤 😤 😤 😤 😤 😤


POV you accidentally turned on your laptop midnight


OMG Linkin Park my beloved <3 In The End is my favourite music. Enderman thank you for showing me this. Now i'm crying and i'm happy


I want to install this as a separate boot entry on my pc


WHAT THE HELL THE AD I GOT FOR THIS VIDEO STARTED WITH THE WORD ONE IM DYING


"Bro i am booting up my pc gimme 3 mins"
"Wait why 3 minutes"
In the virtual end plays through mic

"Bro i am booting up my pc gimme 3 mins"
"Wait why 3 minutes"
*In the virtual end plays through mic*


This is the best meme ever, for me its because it combines my favourite game and my favourite song


Its 3 am everyone else is asleep and at first I thought this shit was loudly playing on my laptop speakers, thanks for scaring the fuck out of me lol


LEDs under touchpad likes a equalizer :D


Rip computer he got infected by it starts with one