kind: youtube#commentThread

kind: youtube#comment

textDisplay: Amazing work! Wireless redstone is back and great use of the RNG manipulation.

authorDisplayName: Rays Works

textDisplay: Glad to see people using the trick you discovered!

authorDisplayName: sunny


textDisplay: Nice! First proper wireless redstone since 1.8! Second if you count fixed transmitter (panda's in 1.11.0)


textDisplay:
Great work you got there!
It's a shame it doesn't work in 1.13 tho
So since it is based on RNG, you can't be 100% sure it is accurate then, so false positives will occur and this might not be reliable?

authorDisplayName: CCheukKa

textDisplay: Just because it is RNG doesn't mean it is unreliable. If you activate the transmitter you are 100% guaranteed that the receiver will receive the signal. The only possible way the receiver could receive a false signal is just by chance, but in practice for this receiver you would expect that to happen once every 6.8 years, and you could just make the receiver bigger to make that even less likely. Then again, players are accidentally resetting the rng all the time so if it doesn't happen in the first week or so then on an active server it's likely never going to happen.

authorDisplayName: Earthcomputer


textDisplay: Does the world rng also decide which item is shot out of the dispenser (if there're multiple ones?) If so, you'd propably be able to reduce the number cells in the receiver quite a lot, since each one would check more bits (1 in 18(?) instead of 1 in 2)

authorDisplayName: Allaizn


textDisplay: Quick question; would RNG manipulation work on a spigot server?

authorDisplayName: JCreates

textDisplay: Earthcomputer Ok cool. Thanks for the fast reply, you and all the stuff you show in your videos are awesome :)

textDisplay: Depends on which plugins are installed, but at least if there are no plugins then yes it works. However there is a setting server owners can change which makes the tool not work, but doesn't stop rng manipulation working.


textDisplay:
Download link is broken :(

I looked around in your github but couldn't find anything.

EDIT: Nevermind, I found it! :D

authorDisplayName: MrDynamite110 (aka Tiagofer)


textDisplay: would it be possible to generate the pseudo random bits with dropers with stackable and unstackable items in it?

authorDisplayName: Wilhelm Weissnegger

textDisplay: No, unfortunately that uses a different rng.


textDisplay:
Imagine wireless redstone being a thing almost 3 years before it was actually a thing

what a hipster

authorDisplayName: Sicira


textDisplay: ofc use RNG for everything!

textOriginal: ofc use RNG for everything!


textDisplay: Also, can future videos be scripted pls? To be honest, it is a bit confusing to watch and follow :P


textDisplay: so its fixed in 1.13?

textOriginal: so its fixed in 1.13?

textDisplay: Yes

textOriginal: Yes


textDisplay: So thats the skulsensor I see

textOriginal: So thats the skulsensor I see

authorDisplayName: Graverman


textDisplay: That wire that makes me watch this video

authorDisplayName: Yis Pinto


textDisplay: Hello

textOriginal: Hello

authorDisplayName: NotAlex

textDisplay: HHello

textOriginal: HHello

textDisplay: Ello

textOriginal: Ello

authorDisplayName: Landmining


textDisplay: diffidently not a massive bridge of redstone going into the distance, coming back round to the redstone on the other side

authorDisplayName: ShadMusic


textDisplay: OP nerf dis.

textOriginal: OP nerf dis.