One thing to contemplate during this time of crisis is the peculiar history of the Defenestrations of Prague. The Defenestrations of Prague were three incidents in the history of Bohemia in which people were defenestrated (thrown out of a window). Though already existing in Middle French, the word defenestrate ("out of the window") is believed to have first been used in English in reference to the episodes in Prague in 1618 when the disgruntled Protestant estates threw two royal governors out of a window of the Hradčany Castle and wrote an extensive apologia explaining their action. In the Middle Ages and early modern times, defenestration was not uncommon—the act carried elements of lynching and mob violence in the form of murder committed together.

The first governmental defenestration occurred in 1419, second in 1483 and the third in 1618, although the term "Defenestration of Prague" more commonly refers to the third. Often, however, the 1483 event is not recognized as a "significant defenestration", which leads to some ambiguity when the 1618 defenestration is referred to as the "second Prague defenestration". The first and third defenestrations helped to trigger a prolonged religious conflict inside Bohemia (the Hussite Wars, 1st defenestration) or beyond (Thirty Years' War, 3rd defenestration), while the second helped establish a religious peace in the country for 31 years (Peace of Kutná Hora, 2nd defenestration).


lyrics:
Vocal percussion on a whole 'nother level

Coming from my mind

Vocal percussion on a whole 'nother level

Coming from my mind

Ha

We're Golden Wind

Kono me amareri maroreri merare maro

Ha ha

We're Golden Wind

Kono me amareri maroreri merare maro

It's like a burning sunrise

Ahi makareru makare pun pun kete

It's like a burning sunset

Ahi makareru makare pun pun kete

It's like a burning sunrise

Ahi makareru makare pun pun kete

It's like a burning sunset

Ahi makareru makare pun pun kete

Ha

We're Golden Wind

Kono me amareri maroreri merare maro

Ha ha

We're Golden Wind

Kono me amareri maroreri merare maro

Yeah, it's like a Golden Wind

I'm dancing for your mind

I'm shaking like a

Shaking like a

Shaking like a

Shaking like a

Shaking like a burning Golden Wind

Spread wide your Golden Wind

Why don't you dance to swing

I'm swinging like a

Swinging like a

Swinging like a

Swinging like a

Swinging like a shining Golden Wind

Vocal percussion on a whole 'nother level

Coming from my mind

Vocal percussion on a whole 'nother level

Coming from my mind

It's like a burning sunrise


You like Huey Lewis and the News? Their early work was a little too new wave for my taste. But when Sports came out in '83, I think they really came into their own, commercially and artistically. The whole album has a clear, crisp sound, and a new sheen of consummate professionalism that really gives the songs a big boost. He's been compared to Elvis Costello, but I think Huey has a far more bitter, cynical sense of humor. In '87, Huey released this; Fore!, their most accomplished album. I think their undisputed masterpiece is "Hip To Be Square". A song so catchy, most people probably don't listen to the lyrics. But they should, because it's not just about the pleasures of conformity and the importance of trends. It's also a personal statement about the band itself.


We're no strangers to love

You know the rules and so do I (do I)

A full commitment's what I'm thinking of

You wouldn't get this from any other guy

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching, but you're too shy to say it (say it)

Inside, we both know what's been going on (going on)

We know the game and we're gonna play it

And if you ask me how I'm feeling

Don't tell me you're too blind to see

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching, but you're too shy to say it (to say it)

Inside, we both know what's been going on (going on)

We know the game and we're gonna play it

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Did I really get rick rolled like this??

The irony of me reading this comment because I used the song’s link to get to this video. Lmao.


A fountain pen is a writing instrument which uses a metal nib to apply a water-based ink to paper. It is distinguished from earlier dip pens by using an internal reservoir to hold ink, eliminating the need to repeatedly dip the pen in an inkwell during use. The pen draws ink from the reservoir through a feed to the nib and deposits the ink on paper via a combination of gravity and capillary action. Filling the reservoir with ink may be achieved manually, via the use of an eyedropper or syringe, or via an internal filling mechanism which creates suction (for example, through a piston mechanism) or a vacuum to transfer ink directly through the nib into the reservoir. Some pens employ removable reservoirs in the form of pre-filled ink cartridges.


The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog.


Hey guys, did you know that in terms of human companionship, Flareon is objectively the most huggable Pokemon? While their maximum temperature is likely too much for most, they are capable of controlling it, so they can set themselves to the perfect temperature for you. Along with that, they have a lot of fluff, making them undeniably incredibly soft to touch. But that's not all, they have a very respectable special defense stat of 110, which means that they are likely very calm and resistant to emotional damage. Because of this, if you have a bad day, you can vent to it while hugging it, and it won't mind. It can make itself even more endearing with moves like Charm and Baby Doll Eyes, ensuring that you never have a prolonged bout of depression ever again.


Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time - and you have just joined their ranks.

As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry overly much about getting "fragged." The Vadrigar won't be cheated of their favorite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes..

When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena.


The AK-47, officially known as the Avtomat Kalashnikova (Russian: Автомат Калашникова, lit. 'Kalashnikov's automatic [rifle]'; also known as the Kalashnikov or just AK), is a gas-operated assault rifle that is chambered for the 7.62×39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it is the originating firearm of the Kalashnikov (or "AK") family of rifles. After more than seven decades since its creation, the AK-47 model and its variants remain the most popular and widely used rifles in the world.

The number "47" refers to the year the rifle was finished. Design work on the AK-47 began in 1945. It was presented for official military trials in 1947, and, in 1948, the fixed-stock version was introduced into active service for selected units of the Soviet Army. In early 1949, the AK was officially accepted by the Soviet Armed Forces and used by the majority of the member states of the Warsaw Pact.

The model and its variants owe their global popularity to their reliability under harsh conditions, low production cost (compared to contemporary weapons), availability in virtually every geographic region, and ease of use. The AK has been manufactured in many countries, and has seen service with armed forces as well as irregular forces and insurgencies throughout the world. As of 2004, "of the estimated 500 million firearms worldwide, approximately 100 million belong to the Kalashnikov family, three-quarters of which are AK-47s". The model is the basis for the development of many other types of individual, crew-served and specialised firearms.


Keeping old YouTube creepiness alive, respect


I once had some sweet memories

Its worth remains all the same

How can I remember those moments, sweetheart?

Tell me , tell me

If there's a man who can make anything

Give me the tools to live in the past

It's all gone down so deep, I can't see anymore

If that's not the way to go

Let me, let me

Let me carve your way

I'm a shadow always with you


"Real Emo" only consists of the dc Emotional Hardcore scene and the late 90's Screamo scene. What is known by "Midwest Emo" is nothing but Alternative Rock with questionable real emo influence. When people try to argue that bands like My Chemical Romance are not real emo, while saying that Sunny Day Real Estate is, I can't help not to cringe because they are just as fake emo as My Chemical Romance (plus the pretentiousness). Real emo sounds ENERGETIC, POWERFUL and somewhat HATEFUL. Fake emo is weak, self pity and a failed attempt to direct energy and emotion into music. Some examples of REAL EMO are Pg 99, Rites of Spring, Cap n Jazz (the only real emo band from the midwest scene) and Loma Prieta. Some examples of FAKE EMO are American Football, My Chemical Romance and Mineral EMO BELONGS TO HARDCORE NOT TO INDIE, POP PUNK, ALT ROCK OR ANY OTHER MAINSTREAM GENRE


The Serb Volunteer Guard (Serbian: Српска добровољачка гарда, СДГ / Srpska dobrovoljačka garda, SDG), also known as Arkan's Tigers or Arkan's men (Serbian: Аркановци / Arkanovci), was a Serbian volunteer paramilitary unit founded and led by Arkan that fought in Croatia (1991–93) and Bosnia (1992–95) during the Yugoslav Wars.

The Guard was created on 11 October 1990 by twenty members of the Red Star Belgrade football club Ultra group Delije Sever. The Guard was under the command of the Territorial Defense, a regular military in charge of the territories of Croatia populated predominantly by Serbs during the first half of the 1990s. Serb Volunteer Guard was organized as gang of criminals and armed by Belgrade.[3]

The Serb Volunteer Guard set up their headquarters and training camp in a former military facility in Erdut. It saw action from mid-1991 to late 1995, initially in the Vukovar region of Croatia. It was supplied and equipped from the reserves of the Serbian police force during the War in Croatia and Bosnia.


Caesar Zepelli from Jojo's Bizarre Adventures, Battle Tendency is such a complex and changing character throughout the anime. He is not the main character but rather a supporting character, helping out and sort of rooting for the main guy, Joseph Joestar. The first impression of Caesar Zepelli is shown to be classy and romantic. As the anime continues, you see how he interacts with others. Treating Lisa Lisa with the most respect and care, while treating Joseph with disrespect and disregard to whatever he says. But before his demise, you're able to see what has molded him into who he is today.

     Caesar and his family looked up to the father as the ideal man, being successful and caring for the family. Then, his father suddenly left Caesar when he was only 10 years old, and his mother died a few years ago. Growing up, Caesar hated his father for what he has done to his family. He then started to commit crimes, swearing to kill his father in a act of revenge. Caesar was so out of hand that even the Mafia feared him. At age 16 in Rome, Caesar found his father. After thinking about murdering him, he found mysterious figures stuck in stone, which were The Pillar Men. He tried to take a jewel for himself when his father suddenly leaped in front of him, sacrificing his own life. His father didn't even know he saved his own son. He then found out that his father left his family to protect them.

    On episode 11 of Battle Tendancy, he was killed in battle. Even before he died, he still showed care for others, getting the ring and using the rest of his hamon for Joseph to overcome The Pillar Men. He also died truly becoming grateful for his family and their legacy to protect others. As Caesar Zepelli dies, a song named "Il mare eterno nella mia anima" starts playing."Il matre eterno nella mia anima" shows so much about Caesar as a character. First off, this song is in Italian,, which is Cesar Zepellis origins. This song isn't loud or anything flashy, but rather peaceful and calming in a way. It reminds me of Opera. A few lines, translating to, "There is the eternal sea in my soul. With a single bolt of lightning." This shows the abilities and consciousness of Caesar Zepelli, with his Hamon and the disruption with his peace of mind, which can be the hatred he once had for his father. Another few lines say, "There is my love in your life. There is love in your day." This piece of the song shows that even though he could be stubborn and rude, he truly cares for everybody he knows. He also shows his caring during his last moments alive. He grabs the ring and uses all of his hamon not to attack, but to rather help Joseph and Lisa Lisa. Another line from this song is, "My soul will not die, it is immortal! There is no need to shed tears." I love this part the most since it shows that even though he is dead, his soul and spirit will live on forever and to not mourn his death. Caesar Zepelli was not only a good character, but also grew up and going beyond the "ideal man" he imagined as a kid. In conclusion, Caesar Zepelli was truly an amazing and outstanding character for Jojo Bizarre Adventures, and nobody could ever be like him.


The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.


I saw Flying Lotus at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.

He said, “Oh, like you’re doing now?”

I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.

The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.

When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.


Total Drama Island (sometimes shortened to TDI) is the first season of Total Drama, a Canadian animated comedy television series created by Tom McGillis and Jennifer Pertsch. The series premiered in Canada on Teletoon on July 8, 2007, and ran for 26 episodes, each 22 minutes in duration, with a special 44-minute season finale.

Total Drama Island is set in the fictional titular reality show, which follows the competition of 22 unsuspecting and unwitting teenagers at Camp Wawanakwa, the most rundown, insect-infested, disgusting island in an unspecified area in Muskoka, Ontario. The campers participate in competitions and challenges that get more insane and dangerous each week to avoid being voted off the island by their fellow campers and teammates. At the end of the series, the winning contestant will receive CAD$100,000 (US$80,119). The competition is hosted by Chris McLean, assisted by the camp's chef, Chef Hatchet, who is also Chris's best friend despite being mistreated at times. Egotistical and immoral, unless something affects him legally, Chris places the show's contestants in various life-threatening challenges.

At the beginning of the season, the campers are placed into two groups of eleven, the "Screaming Gophers" and the "Killer Bass". In each episode, the teams participate in a challenge, in which one or more campers can win invincibility for their team. The losing team is called to the campfire that night, where they vote one of their members off the island. The camper with the most votes is eliminated from the competition. At this campfire, McLean passes out marshmallows to the campers who have not been voted off, while the one who does not get a marshmallow must walk down the Dock of Shame to the Boat of Losers, which will take them away from the island and they will "never, never, never, ever, ever, ever, come back, ever" according to Chris (this was proved a lie in Episode 15, "No Pain, No Game", when he brought Eva and Izzy back into the game).

In Episode 14, the teams are disbanded, so it is every camper for themselves, after which the challenges continue; the winner of each challenge then only receives invincibility for him or herself, whereupon the rest of the campers vote one camper without invincibility off the island. This process of elimination continues until two players remain. They are then subject to a final contest. Total Drama Island is a parody of the reality show Survivor. McLean is very similar to Survivor host Jeff Probst. This is the first season in which the winner does not get to keep the money, due to it being eaten by a shark in the episode "Total Drama Drama Drama Drama Island".

Total Drama Island premiered on July 8, 2007, on the Teletoon channel. This season has 26 episodes, each 22 minutes long, and two special episodes. It was the third Cartoon Network show outside of Adult Swim and Toonami to have the U.S. rating of either "TV-PG" or "TV-PG-D", and a parental-guidance warning after every commercial break and at the beginning of the show (the first two being Sunday Pants and IGPX). Its rating in Canada was initially "G"; current broadcasts are rated "PG".

There are 22 original contestants who competed in Total Drama Island. They are Beth, Bridgette, Cody, Courtney, DJ, Duncan, Eva, Ezekiel, Geoff, Gwen, Harold, Heather, Izzy, Justin, Katie, Leshawna, Lindsay, Noah, Owen, Sadie, Trent, and Tyler. Many of the characters return in later seasons either as contestants or as guests.

For every season, the show's producers create two alternate endings for the final episode, such that the winner seen in one country's broadcasts is the runner-up in other countries (and vice versa) where the show airs. Owen is the original winner in Canada, but he is also shown as the winner in Australia, Bulgaria, Croatia, Denmark, France, Hungary, Israel, Italy, Latin America and Brazil (Cartoon Network), the Middle East, the Netherlands, New Zealand, the Philippines, Portugal, Russia, Serbia, Singapore, Spain, South Africa, Turkey, United Kingdom, and the United States.[citation needed] Gwen is the original runner-up in Canada, but she is also the winner in Finland, Japan, Latin America and Brazil (Boomerang and TBS) Norway, Poland, Romania and Sweden.

Total Drama Island was developed and produced by Fresh TV, starting in 2006, with an early name for the series being Camp TV. The season was animated at Elliott Animation and was directed by Todd Kauffman and Mark Thornton. It was primarily targeted at twelve-to-eighteen-year-olds, and the creators, Tom McGillis and Jennifer Pertsch, studied what tweens liked and disliked about reality television shows in the writing process. McGillis said that they used a "countrywide online research project" to determine this demographic's likes. Fresh TV Inc. partners McGillis, Pertsch, Elliott and Irving produced the series. The budget for the series was $8 million. It was animated in Flash, at Elliott Animation's studio in Toronto. Every cast and crew member on Total Drama Island had to sign a confidentiality agreement not to disclose who the winner was. All the characters were designed by Kauffman. Voice actors from the FreshTV series 6teen have lent their voices for Total Drama Island: Christian Potenza, who played the character Jude on 6teen, played the role of host Chris McLean. Potenza said that the best part of the job was that his character could not be voted off the show. Emilie-Claire Barlow plays a recurring role as Chrissy on 6teen and plays Courtney on Total Drama Island. Barlow stated that Courtney was her favorite character that she had ever played. Other voice actors from 6teen include Julia Chantrey as Eva; Drew Nelson (Kai) as Duncan; Megan Fahlenbock (Jen) as Gwen; Adam Reid (Wayne) as Justin; Stephanie Anne Mills (Kirsten) as Lindsay and Katie; Rachel Wilson (Melinda Wilson) as Heather; and Scott McCord (Stone) as Owen and Trent.

Carole Bonneau, the Vice President of programming of Teletoon Canada stated that Total Drama Island, along with Fresh TV's 6teen were "consistently top performers" for audiences of ages 6–11, and also helped to bring in older viewers as well. When Total Drama Island aired on the American Cartoon Network, it performed very well; The Toronto Star reported that, "in some ages groups [Total Drama Island showed] a 500 per cent ratings increase in [its] time slot." On December 11, 2008, Total Drama Island garnered 3.5 million viewers. That year, the series was the top "regularly scheduled Thursday night program at 9 p.m. on all television throughout third quarter among boys 2-11, 6-11 and 9-14," according to the Animation World Network. On Memorial Day weekend of 2009, a marathon of Total Drama Island increased viewership in age groups 2–11, 6–11, and 9–14, each by 20% or more compared to the same week in 2008. As of 2011, Total Drama Island has aired in over 188 countries.

Total Drama Island has received generally positive reviews. The series was nominated for a Gemini Award for "Best Animated Program or Series", shared by Tom McGillis, Jennifer Pertsch, George Elliott and Brian Irving. Common Sense Media gave the show 4 out of 5 stars, deeming it an "enjoyable, smart show" and finding that it appealed to all demographics. Matthew Price of The Oklahoman gave a mixed review of the series, stating that it "starts unbelievably slowly", but deeming that the later episodes effectively spoofed reality shows.[24] Debi Enker of The Age gave a negative review of the season's last episode, calling the art, design and writing "lamentable."

A DVD was released by Warner Home Video on August 18, 2009, in the United States. It contains all of the 27 episodes (including TDI Rundown) of season one of this series in a 4 disc set, for a total of 594 minutes long. In addition, its bonus features (entitled as X-tras) are the audition tapes of twenty two campers, played after each of their respective eliminations, as well as Izzy's second audition tape and her exclusive interview with Chris (the latter of which is shown after Eva's second elimination). In Australia, Total Drama Island is on Region 4 DVD as separate volumes. This series of discs contains the widescreen version with uncut scenes and original dialogue, as seen on Teletoon and ABC3. In reviewing the DVD for season, Matthew Price of The Oklahoman wrote that while the show started out "unbelievably slowly," the series became more interesting as campers began getting voted off. Price also praised the parody of reality shows. In another review of the DVD, Jeffrey Kauffman of DVD Talk wrote that the character development was compelling and that the parody of reality shows were very funny. Mac McEntire of DVD Verdict praised the character development as well, but noted that the show sometimes sinks to "lowbrow gross-outs". Both Kauffman and McEntire recommended the series DVD.

Total Drama Island: Totally Interactive! was an online game in Canada and the US marketed in conjunction with the television series. It was produced by Xenophile Media. By registering a free account, the player could play games using a customizable avatar to earn points for marshmallows. Marshmallows are used as money in the game so the player can buy in-game items. The player who earned the most points had their avatar make a cameo appearance in the season finale. The games were based on the challenges in the show. Total Drama Island: Totally Interactive! was nominated for an Interactive Emmy Award in 2007. However, the website is currently no longer available, as it has been replaced by Total Drama Online and by the Teletoon and Cartoon Network official sites.


Gary, now I know I was wrong

I messed up, and now you're gone

Gary, I'm sorry I neglected you

Oh, I never expected you to run away and leave me

Feeling this empty

Your meow right now would sound like music to me

Please come home, 'cause I miss you, Gary

Gary, come home

(Gary, come home)

Gary, can't you see I was blind?

I'll do anything to change your mind

More than a pet, you're my best friend

Too cool to forget

Come back 'cause we are family

And forgive me for making you wanna roam

And now my heart is beating like the saddest metronome

Somewhere I hope you're reading

My latest three-word poem

Gary, come home

Gary, come home

(Gary, come home)

Gary, come home

(Gary, come home)

Gary, come home

(Gary, come home), ah

Gary, come home

Gary, come home

Gary, won't you come home?


@MajimeCh With this newfound knowledge, I have come to the conclusion that Umbreon is indeed the most compatible Pokemon for humans in terms of male human and female pokemon breeding.

Hey, did you know that in terms of male human and female pokemon breeding, vaporeon is not the most compatible pokemon for humans? This is a common and understandable misconception, however vaporeon has its human on pokemon breedability outclassed by it's cousin evolution, umbreon.

Umbreon boasts an extremely impressive defense stat spread. With it's combination of very high HP, defense and special defense stats, it can take a great pounding and come back for more! It's ability, inner focus allows it to keep slamming attentively, without getting fatigued.

Umbreon also has access to the ability synchronise, which allows it to share it's current status with you, meaning you will receive all of the pleasure it feels combined with all the pleasure you're getting from pounding this perfect, breedable pokemon.

A great fun fact, umbreon can excrete toxins in it's sweat, which would in turn soak your member and swell it up, making it even more sizable and sensitive. This would not only enhance the experience for you, but for your umbreon as well (which with synchronise, ends up pleasing you exponentially more). It can learn payback, which doubles in power after the pokemon is hit, meaning umbreon will throw it back twice as hard as normally if you're hitting it good. Umbreon can also learn guard swap, it could give you it's insane durability, and go crazy on you all night with your now massive endurance.

Speaking of endurance, umbreon also has access to endure, making it practically immune to fatigue, it will always have energy left over. Charm is also within umbreon's movepool, letting it be extremely seductive towards you, easily getting you in the mood. Umbreon can also use taunt, in turn making you only able to do attacking moves such as slam, pound, etc;

It's access to the abilities inner focus and synchronise allow it to unwaveringly throw it back and add all of it's pleasure onto yours, effectively making it twice as amazing as any other pokemon, or even four times, factoring in the doubled power of payback of course. All of this information in combination with it's extremely useful movepool in the world of intercourse makes umbreon the most qualified to breed with humans; able to take d**k of any shape, any size, in any position easily for extensive periods of time, while having the ability to return for even more mere seconds later.

Flareon is just as able to get any partner feeling aroused. while it’s stamina and HP stats are lower than most others, flareon ha s a way to make up for it. Like vaporeons water absorb, flareon has flame absorb, meaning that it could essentially recover from its partners natural heat. As long as you’re aroused, flareon will keep going. A key part in a good sexual experience is the motion in the ocean. With its high attack, stats each thrust would feel perfect, considering that the power of physical moves is determined by attack stats. One thing that many people overlook is the after-sex part. With its soft, warm fluff and ideal size and weight, flareon makes the perfect post intercourse cuddles. Also being able to be taught the moves rest, flareon can be fully recovered if you’re up for some morning fun time.<br>While Flareons are submissive and breedable, if needed flareon can be rough and dominant. Flareons can reach an inner body tempature of 1,650 degrees Fahrenheit, using its internal flames sac. Combine that with its powerful thrusts and you’ll be in for a steamy good time.

Flareon is just as able to get any partner feeling aroused. while it’s stamina and HP stats are lower than most others, flareon ha s a way to make up for it. Like vaporeons water absorb, flareon has flame absorb, meaning that it could essentially recover from its partners natural heat. As long as you’re aroused, flareon will keep going. A key part in a good sexual experience is the motion in the ocean. With its high attack, stats each thrust would feel perfect, considering that the power of physical moves is determined by attack stats. One thing that many people overlook is the after-sex part. With its soft, warm fluff and ideal size and weight, flareon makes the perfect post intercourse cuddles. Also being able to be taught the moves rest, flareon can be fully recovered if you’re up for some morning fun time.
While Flareons are submissive and breedable, if needed flareon can be rough and dominant. Flareons can reach an inner body tempature of 1,650 degrees Fahrenheit, using its internal flames sac. Combine that with its powerful thrusts and you’ll be in for a steamy good time.

Hey guys, did you know that in terms of water based Pokemon...

Vaporeon is pretty cool.
:)


The Prefatory Action would [...] be a stage work of immense proportion and conception. Bells suspended from the clouds in the sky would summon the spectators from all over the world. The performance was to take place in a half-temple to be built in India. A reflecting pool of water would complete the divinity of the half-circle stage. Spectators would sit in tiers across the water. Those in the balconies would be the least spiritually advanced. The seating was strictly graded, ranking radially from the center of the stage, where Scriabin would sit at the piano, surrounded by hosts of instruments, singers, dancers. The entire group was to be permeated continually with movement, and costumed speakers reciting the text in processions and parades would form parts of the action. The choreography would include glances, looks, eye motions, touches of the hands, odors of both pleasant perfumes and acrid smokes, frankincense and myrrh. Pillars of incense would form part of the scenery. Lights, fires, and constantly changing lighting effects would pervade the cast and audience, each to number in the thousands. This prefaces the final Mysterium and prepares people for their ultimate dissolution in ecstasy.


Standing here, I realize you were
Just like me trying to make history.
But who's to judge the right from wrong.
When our guard is down I think we'll both agree.
That violence breeds violence.
But in the end it has to be this way.

I've curved my own path, you've followed your wrath;
But maybe we're both the same.
The world has turned, and so many have burned.
But nobody is to blame.
It's tearing across this barren wasted land.
I feel new life could be born beneath
The blood stained sand


I just came here to see if this bug or whatever was real, and I'm having a stroke reading this comments section. Thanks for leading me here, Markiplier.


[Verse 1: Tom DeLonge]
All the small things
True care, truth brings
I'll take one lift
Your ride, best trip
Always, I know
You'll be at my show
Watching, waiting
Commiserating

[Pre-Chorus: Tom DeLonge]
Say it ain't so, I will not go
Turn the lights off, carry me home
[Chorus: Tom DeLonge & Mark Hoppus]
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na

[Verse 2: Tom DeLonge]
Late night, come home
Work sucks, I know
She left me roses by the stairs
Surprises let me know she cares

[Pre-Chorus: Tom DeLonge]
Just say it ain't so, I will not go
Turn the lights off, carry me home

[Chorus: Tom DeLonge & Mark Hoppus]
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na
Na-na, na-na, na-na, na-na, na, na

[Instrumental Bridge]

[Bridge: Tom DeLonge & Mark Hoppus]
Say it ain't so, I will not go
Turn the lights off, carry me home
Keep your head still, I'll be your thrill
The night will go on, my little windmill
[Outro: Tom DeLonge with Mark Hoppus]
(Na-na, na-na, na-na, na-na, na, na)
Say it ain't so, I will not go
(Na-na, na-na, na-na, na-na, na, na)
Turn the lights off, carry me home
(Na-na, na-na, na-na, na-na, na, na)
Keep your head still, I'll be your thrill
(Na-na, na-na, na-na, na-na, na, na)
The night will go on, the night will go on, my little windmill


Ship engineer's report 1.2: With the Clee-san and their science team lost, my engineers are now analysing the subversion entity we have codenamed The Beast. The Beast seems to infect us with a kind of particle beam that layers the target with techno-organic robots. Once these entities make contact with a compatible surface they begin to absorb material and infiltrate the target structure. When they make contact with organic matter they use the mass to form a neural control network, which then takes control of the ship. Each Beast cell functions like a biomechanical virus. It's capable of using and subverting cells in much the same as it's capable of using and subverting non-organic technology.


The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough


The North Atlantic Thermohaline Conveyor Belt (The Gulf Stream) is responsible for moving 20% of warm air from the equator to North America and Europe. This ocean current dictates everything from the weather, to the biosphere. However the melting glacier in Greenland is lowering the salinity of the North Atlantic and therefore slowing down the speed of the Gulf Stream. If the Gulf Stream were to come to a stop, Winters in the Northern Hemisphere may become cold enough for permafrost to form in the "American and European Heartlands" where virtually all of the continent's wheat, grain, barley and corn grow. This would effectively render the continents useless. What would follow would be pure chaos. Society would never be able to heal from wound it suffered.


Tuesday is the day of the week between Monday and Wednesday. According to international standard ISO 8601, Monday is the first day of the week; thus, Tuesday is the second day of the week. According to some commonly used calendars, however, especially in the United States, Sunday is the first day of the week, so Tuesday is the third day of the week. In the Islamic countries, Saturday is the first day of the week and thus Tuesday is the fourth day of the week. The English name is derived from Old English Tiwesdæg and Middle English Tewesday, meaning "Tīw's Day", the day of Tiw or Týr, the god of single combat, and law and justice in Norse mythology. Tiw was equated with Mars in the interpretatio germanica, and the name of the day is a translation of Latin dies Martis.

The name Tuesday derives from the Old English Tiwesdæg and literally means "Tiw's Day". Tiw is the Old English form of the Proto-Germanic god *Tîwaz, or Týr in Old Norse. *Tîwaz derives from the Proto-Indo-European base *dei-, *deyā-, *dīdyā-, meaning 'to shine', whence comes also such words as "deity".

The German Dienstag and Dutch dinsdag are derived from the Germanic custom of the thing, as Tiw / Týr also had a strong connection to the thing.

The Latin name dies Martis ("day of Mars") is equivalent to the Greek ἡμέρα Ἄρεως (hēméra Áreōs, "day of Ares"). In most languages with Latin origins (Italian, French, Spanish, Catalan, Romanian, Galician, Sardinian, Corsican, but not Portuguese), the day is named after Mars, the Roman parallel of the Ancient Greek Ares (Ἄρης).

In some Slavic languages the word Tuesday originated from Old Church Slavonic word въторъ meaning "the second". Bulgarian and Russian Вторник (Vtornik) (Serbian: уторак utorak) is derived from the Bulgarian and Russian adjective for 'second' - Втори (Vtori) or Второй (Vtoroi).

In Japanese, the second day of the week is 火曜日 (kayōbi), from 火星 (kasei), the planet Mars. Similarly, in Korean the word Tuesday is 화요일 (hwa yo il), also meaning Mars day.

In the Indo-Aryan languages Pali and Sanskrit the name of the day is taken from Angaraka ('one who is red in colour'), a style (manner of address) for Mangala, the god of war, and for Mars, the red planet.

In the Nahuatl language, Tuesday is Huītzilōpōchtōnal (Nahuatl pronunciation: [wiːt͡siloːpoːt͡ʃˈtoːnaɬ]) meaning "day of Huitzilopochtli".

In Arabic, Tuesday is الثلاثاء (al-Thulatha'), meaning "the third". When added after the word يوم (yom or youm) it means "the third day".

In the Eastern Orthodox Church, Tuesdays are dedicated to Saint John the Baptist. The Octoechos contains hymns on this theme, arranged in an eight-week cycle, that are chanted on Tuesdays throughout the year. At the end of Divine Services on Tuesday, the dismissal begins with the words: "May Christ our True God, through the intercessions of his most-pure Mother, of the honorable and glorious Prophet, Forerunner and Baptist John…"

In Hinduism, Tuesday is also a popular day for worshipping and praying to Hanuman, Kartikeya, Durga, Kali, and Ganesh, and many Hindus fast during Tuesday. Tuesday is also viewed as the day ruled by Mars in Hinduism.

In the Greek world, Tuesday (the day of the week of the Fall of Constantinople) is considered an unlucky day. The same is true in the Spanish-speaking world; it is believed that this is due to the association between Tuesday and Mars, the god of war and therefore related to death. For both Greeks and Spanish-speakers, the 13th of the month is considered unlucky if it falls on Tuesday, instead of Friday. In Judaism, on the other hand, Tuesday is considered a particularly lucky day, because in Bereshit (parashah), known in the Christian tradition as the first chapters of Genesis, the paragraph about this day contains the phrase "it was good" twice.

In the Thai solar calendar, the day is named for the Pali word for the planet Mars, which also means "Ashes of the Dead"; the color associated with Tuesday is pink.

In the folk rhyme Monday's Child, "Tuesday's child is full of grace".

Tuesday is the usual day for elections in the United States. Federal elections take place on the Tuesday after the first Monday in November; this date was established by a law of 1845 for presidential elections (specifically for the selection of the Electoral College), and was extended to elections for the House of Representatives in 1875 and for the Senate in 1914. Tuesday was the earliest day of the week which was practical for polling in the early 19th century: citizens might have to travel for a whole day to cast their vote, and would not wish to leave on Sunday which was a day of worship for the great majority of them. However, a bill was introduced in 2012 to move elections to weekends, with a co-sponsor stating that "by moving Election Day from a single day in the middle of the workweek to a full weekend, we are encouraging more working Americans to participate. Our democracy will be best served when our leaders are elected by as many Americans as possible."

Video games are commonly released on Tuesdays in the United States, this fact often attributed to the Sonic the Hedgehog 2 "Sonic 2s day" marketing campaign in 1992. DVDs and Blu-rays are released on Tuesday. Albums were typically released on Tuesdays as well, but this has changed to Fridays globally in 2015.

In Australia, the board of the Reserve Bank of Australia meets on the first Tuesday of every month except January. The federal government hands down the federal budget on the second Tuesday in May, the practice since 1994 (except in 1996 and 2016). The Melbourne Cup is held each year on the first Tuesday in November.

In astrology, Tuesday is aligned by the planet Mars and the astrological signs of Aries and Scorpio.

Named days

Black Tuesday, in the United States, refers to Tuesday, October 29, 1929, part of the great Stock Market Crash of 1929. This was the Tuesday after Black Thursday.
Easter Tuesday is the Tuesday within the Octave of Easter.
Patch Tuesday is the second Tuesday of every month when Microsoft releases patches for their products. Some system administrators call this day Black Tuesday.
Shrove Tuesday (also called Mardi Gras – Fat Tuesday) precedes the first day of Lent in the Western Christian calendar.
Super Tuesday is the day many American states hold their presidential primary elections.
Twosday (portmanteau of two and Tuesday) is the name given to Tuesday, February 22, 2022, and an unofficial one-time secular observance held on that day.


The Barbarians card is unlocked from the Barbarian Bowl (Arena 3). It spawns five single-target, melee Barbarians with moderate hitpoints and damage. They wield short swords and have blonde hair and moustaches. They are the same as those spawned by the Barbarian Hut, Battle Ram, and the Barbarian Barrel. A Barbarians card costs 5 Elixir to deploy.

Strategy

The Barbarians are a great option to use against enemy troops such as tanks and medium size pushes as the Barbarians have a moderate amount of hitpoints and damage, and are perfect for attacks with other tanks. Although they are very effective against single target troops like the Prince, Barbarians are susceptible to spells and troops which do area damage due to their slow move-speed. Their slow attack speed also leaves them vulnerable to swarms such as the Skeleton Army.

Despite being a swarm unit, Barbarians are fairly effective against an Electro Giant due to their high DPS and their moderately higher hitpoints compared to other swarm units, allowing them to survive the Electro Giant's reflected damage and defeat him for a +2 Elixir trade, but they will likely die in the process or have an insignificant amount of remaining health. Note that since the Barbarians will have little health remaining, any sort of damage dealt to them besides the Electro Giant's reflected damage will often nullify their defense, so the player should account for supporting troops or accompanying the Electro Giant as well.

Due to the amount of counters to a Barbarian and most resulting in a positive Elixir trade for the opponent, it is ineffective to deploy a group of Barbarians without support in one lane, as they can be easily countered due to their slow speed and can leave the player vulnerable to a push in the other lane. However, if the opponent is extremely low on Elixir, or their best counters are out of rotation, they can be very effective at forcing the opponent to spend Elixir poorly, as they can quickly chop down cheap troops and will completely destroy a Crown Tower by themselves.

They are excellent for taking out low numbers of enemy troops such as the Prince or Musketeer on the player's side. The 5 Barbarians will quickly eliminate the unit if they are dropped directly on top of it, surrounding it.

A successful defense with Barbarians will also make for a powerful counter-push; tank for the Barbarians for a threatening push or use them to tank for a glass-cannon, which also results in a threatening push.

They can also defeat a splash unit if placed directly on top of the unit, but failing to surround the splasher with Barbarians will cause them to take more damage than necessary. Note that this is ineffective against a charging Dark Prince, a Valkyrie or a jumping Mega Knight, as they have 360º splash.

The Barbarians can be effectively countered by most ranged splash troops such as the Bomber and Wizard from a distance. However, you must be careful as the opponent can use a Tornado or Freeze to immobilize or destroy the splash attacker, allowing the Barbarians to devastate the Crown Tower.

An effective counter is the Fireball; the damage and radius of the spell is more than enough to one-shot the Barbarians. However, keep in mind that if the Fireball is underleveled, or if the Barbarians are overleveled, it will not one-shot them.

Additionally, the Barbarians can also act as a bait for these counters, allowing you to use other cards that would be weak to Fireball, such as Zappies.

Poison can also be an effective counter to use. Its damage over time will eliminate the Barbarians and any supporting troops. However, as with Fireball, it will not defeat Barbarians with a level higher than the Poison.

If the Barbarians survive, try supporting them with a tank in front to get some use out of them.

A Rocket can also defeat them, however it is a negative Elixir trade. It is best to be used if the Barbarians are assisted with another card.

Rage used with Barbarians can do severe damage to a Crown Tower, as it is hard to stop because Rage increases movement and attack speed. The Barbarians together have high damage and can make short work of a tower before the opponent stops them. However, spells such as Poison still make quick work of this combo.

They are very effective at defeating enemy tanks due to their numbers (5 of them), high combined damage, and ability to tank most spells. Support troops will have trouble defeating them due to their combined hitpoints. If the combo happens to be any ground-based splash damage card + ground-based melee tank, wait for the troops to cross the river. As soon as they cross, immediately drop the Barbarians upon the splash card. They will surround and destroy it quickly before moving on to eliminate the now unsupported tank. This can result in a large positive elixir trade. However, if there is more than one splash unit, the Barbarians are likely to be taken out immediately. Note that this may be ineffective against a P.E.K.K.A. as she can one-shot Barbarians up to 2 levels higher.

They are very effective against Hog Riders and Ram Riders. Not only do they deal a lot of damage to these troops, but their high mass and slight spread forces the Hog Rider and Ram Rider to go around them, extending their distance from the Princess Tower. Because of this, the Barbarians can easily defeat these units with no damage to the Princess Tower.

The Barbarians, if placed early enough, can surround the Princess Tower, making it less vulnerable to attacks from a Goblin Barrel. They can handle it quite well with only minimal damage done. However, this is a 5 Elixir investment so consider using it if you lack better counters.

Splitting the Barbarians in the back can discourage the opponent from attacking either Princess Tower, due to the Barbarians' defensive presence, and spells will not have as much value. However, they are slow moving and as such, the opponent might deal some unnecessary damage before the Barbarians arrive on their target.

Due to being 5 of them, they can act as a Lightning rod for more fragile units like a Magic Archer or a Flying Machine. 2 of them will also survive for extra protection for the guarded fragile units.


Friends is a gritty documentary set in the city of Hong Kong. Starring Chan Lee, a Chinese business man, Ross who has a PhD in modern anime, Joey, an established actor, Rachel, a L’Oreal Shanghai executive, and the rest of the cast doesn't matter.


This is how a sub-conscious personality comes into play. The memory loss is the result of exposure to pornography, violent motion imagery, and/or mind-altering drugs which alter the prefrontal cortex of the brain. People who commit crimes on average have a less-developed prefrontal cortex. Some people might call this speculation a form of physiognomy. There exists a lot of empirical evidence showing that the brain is very similar to a computer that has an automatic memory model, and this model can generate information from texts, documents, and images. In other words, one can only assume that the brain's neural system processes that generate information are very similar to one or more of the human brain's internal information.


imagine finding out such a weird and interesting youtube bug, and then cursing the discovery with this video


The Wiesel Armoured Weapons Carrier (AWC) is a German light air-transportable armoured fighting vehicle, more specifically a lightly armoured weapons carrier, produced by Rheinmetall. It is quite similar to historical scouting tankettes in size, form and function, and is the only true modern tankette in use in Western Europe.

The Wiesel was developed for the German Army to meet a requirement for an air-transportable light armored vehicle for use by its airborne troops, as the infantry of the German Bundeswehr, especially airborne infantry, were considered unprepared to successfully fight enemy main battle tanks (MBT) in the 1970s. The requirements were that the vehicle should fit in common NATO transport planes and could eventually be air-dropped. It should be able to fight infantry as well as enemy tanks or aircraft. Porsche produced some prototypes of the future fighting vehicle for the Bundeswehr in 1975, but the Bundeswehr stopped the project in 1978 due to lack of funds. Nevertheless, Porsche continued development, because of interest from other countries.

The Bundeswehr eventually ordered 343 of the vehicles in 1985.[1] The Wiesel was introduced as a new weapon system for the Bundeswehr with deliveries beginning in the late 1980s. The vehicle was named Wiesel ("weasel") because of its small size and agility, which make it very difficult to detect on the battlefield. Production of the Wiesel 1 ended in 1993. Of 343 Wiesel 1 vehicles, 210 were armed with Raytheon TOW wire-guided anti-tank guided missile system and 133 have the one-man KUKA turret E6-II-A1 armed with the dual-feed Rheinmetall Mk 20 RH-202 20 mm autocannon. Germany deployed both types to Somalia in 1993 as part of the United Nations forces intervention in the Somali Civil War (UNISOM II).

The Wiesel 2 is an enlarged and extended version of the Wiesel 1 with five road wheels instead of four, and a more powerful engine. The Bundeswehr ordered 178 of the new vehicle in various types, including air defense, radar, and anti-aircraft missile launcher, 120 mm mortar carrier, command and fire control, and ambulance variants.The Wiesel 2 entered service in 2001.

Depending on the exact configuration, the Wiesel 1's length is about 3.55 metres (11.6 ft), height 1.82 metres (6.0 ft), and width 1.82 metres (6.0 ft). At only 2.75 metric tons (3.03 short tons), it weighs less than the armored variant of the U.S. Humvee military light truck. The engine is a 64 kW (86 hp) Audi 2.1-litre diesel engine giving a top speed of 70 km/h (45 mph). The Wiesel can ford 0.5 metres (1.6 ft) deep water and cross a 1.2 metres (3.9 ft) wide trench. It was manufactured by Rheinmetall AG.

The chassis is made of steel armour and can resist common 5.56 mm and 7.62 mm small arms ammunition and shell splinters. Air dropping the vehicle from a plane with parachutes was tested, but was not successful; four test-vehicles were destroyed. Nevertheless, the Wiesel can easily be flown in by transport helicopters, a single CH-53 Sea Stallion helicopter can fly in two at once, and common transport planes can carry four or more Wiesel vehicles.

The larger Wiesel 2 has almost twice as much internal volume as its predecessor, and is about 4.78 metres (15.7 ft) long, 2.17 metres (7.1 ft) high (depending on type), and 1.87 metres (6.1 ft) wide. Its weight is approximately 4.78 metric tons (5.27 short tons) in its heaviest configuration.


La revolución francesa en 14 minutos está rara ._.

Un saludo a Yoshimitsu


Отречёмся от старого мира!
Отряхнём его прах с наших ног!
Нам враждебны златые кумиры;
Ненавистен нам царский чертог!
Мы пойдём к нашим страждущим братьям,
Мы к голодному люду пойдём;
С ним пошлём мы злодеям проклятья,
На борьбу мы его позовём:

Припев:
Вставай, подымайся, рабочий народ!
Вставай на врагов, брат голодный!
Раздайся, крик мести народной!
Вперёд! Вперёд! Вперёд! Вперёд! Вперёд!

Богачи, кулаки жадной сворой
Расхищают тяжёлый твой труд,
Твоим потом жиреют обжоры;
Твой последний кусок они рвут.
Голодай, чтоб они пировали!
Голодай, чтоб в игре биржевой
Они совесть и честь продавали,
Чтоб ругались они над тобой!

Припев

Тебе отдых – одна лишь могила!
Каждый день – недоимку готовь;
Царь-вампир из тебя тянет жилы;
Царь-вампир пьёт народную кровь!
Ему нужны для войска солдаты:
Подавай же сюда сыновей!
Ему нужны пиры да палаты:
Подавай ему крови твоей!

Припев

Не довольно ли вечного горя?
Встанем, братья, повсюду зараз!
От Днепра и до Белого моря,
И Поволжье, и Дальний Кавказ!
На воров, на собак - на богатых!
Да на злого вампира-царя!
Бей, губи их, злодеев проклятых!
Засветись, лучшей жизни заря!

Припев

И взойдёт за кровавой зарёю
Солнце правды и братства людей.
Купим мир мы последней борьбою,
Купим кровью мы счастье детей.
И настанет година свободы,
Сгинет ложь, сгинет зло навсегда,
И сольются в едино народы
В вольном царстве святого труда!

Припев


you know, im suprised the creator was able to exploit the bug of "WATC" in the search bar.

he did a good job with that.


(BGM: Eniveres-vouz - spctrm)

Remember that autumn night?

Streaked with vermillion, and enveloped in a crisp breeze.

That night, we gazed upon the heavens.

Which were alight with invitations, to parties that were long since over.

That night, we made a promise.

You and I.

But our promise, was akin to wrapping ourselves in a cold blanket.

The warmth could never take hold.

No matter how strongly we wished-

miracles don’t exist.

Within our home, we lay still, cocooned within the biting blanket.

A promise,

is a promise,

right?

Phantasms linger still, crowding each room of this creaky house.

Whispering, mumbling, apparitions from beyond the void.

Shoulder to shoulder, we slowly suffocate. Our guests no longer a comfort, but a curse.

Please, lay your head down,

and go back to sleep.

Are you content with accepting this “white lie”?

For the sake of our promise, it’s best if we left those skeletons settle.

Hey you, don’t despair.

It’s not as though you’ll be left to gaze upon the stars alone.

After all,

a promise,

is a promise.

You, who thought that if you ran fast enough, you could reach the end of a rainbow.

Are you content with this promise?

Because that too, turned out to be simply-

wishful thinking.

Reality lies and deceives. But you can trust me.

Even if we’re both shivering in this blanket, far past the event horizon.

After all, we’re bound by oath.

When this star finally sputters, dims, and dies away,

We’ll be as two corpses in one grave.

Because I am you, and you are me.

＂Ａｎｄ  Ｉ．．．＂

(Shamelessly stolen from angusnicneven.com)


Standing here, I realize you were
Just like me trying to make history.
But who's to judge the right from wrong.
When our guard is down I think we'll both agree.
That violence breeds violence.
But in the end it has to be this way.
I've curved my own path, you've followed your wrath;
But maybe we're both the same.
The world has turned, and so many have burned.
But nobody is to blame.
It's tearing across this barren wasted land.
I feel new life could be born beneath
The blood stained sand.


[Verse 1]

Miku, Miku, you can call me Miku

Blue hair, blue tie, hiding in your wi-fi

Open secrets, anyone can find me

Hear your music running through my mind

[Chorus]

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

[Break]

I'm on top of the world because of you

All I wanted to do is follow you

I'll keep singing along to all of you

I'll keep singing along

[Chorus]

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

[Verse 2]

Miku, Miku, what's it like to be you?

20, 20, looking in the rear view

Play me, break me, make me feel like Superman

You can do anything you want

[Break]

I'm on top of the world because of you

All I wanted to do is follow you

I'll keep singing along to all of you

I'll keep singing along

I'm on top of the world because of you

I do nothing that they could never do

I'll keep playing along with all of you

I'll keep playing along

[Chorus]

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

I'm thinking Miku, Miku (oo-ee-oo)

[Outro]

Where were we walking together

I will see you in the end

I'll take you to where you've never been

And bring you back again

Listen to me with your eyes

I'm watching you from in the sky

If you forget I'll fade away

I'm asking you to let me stay

So bathe me in your magic light

And keep it on in darkest night

I need you here to keep me strong

To live my life and sing along

I'm waiting with you wide awake

Like your expensive poison snake

You found me here inside a dream

Walk through the fire straight to me


amazing how deleting the letter "H" in watch could lead you to a fricking creepy video


I will tell you the truth

I wanna take your youth

I wanna drink from you

Your blood tastes so sweet

Like sugar, baby

Like sugar, baby

Demons say "I deserve your DNA"

Be awake, forever for you, I wait

It's okay, it's okay, to go away

It might take a life to pay, pay it with the razor blade

Tell me what you want to say

I can't take the truth today, so tell me a fairy tale

Heaven say, "I'm on my way"

I don't care what Heaven say, I'm waiting for your embrace

You don't want me, do you?

You don't want me, do you?

Know what I'll do to you

Wish I never knew you

I wonder what you do

When I'm gone

Your blood tastes so sweet

Like sugar, baby

Like sugar, baby

Your blood tastes so sweet

Like sugar, baby

Like sugar, baby


The Sikorsky CH-53 Sea Stallion is a heavy lift military transport helicopter. The CH-53A carries a crew of four; pilot, copilot, crew chief, and an aerial observer. It can carry various payloads, including up to 38 fully-equipped troops, 24 litters with medical attendants, an internal cargo load of 8,000 pounds (3,600 kg), or an external load of 13,000 pounds (5,900 kg) on the single-point sling hook.Access to the main cabin is via the large passenger door on the right side of the fuselage behind the cockpit, as well as by a power-operated loading ramp to the rear. This loading ramp was capable of facilitating drive-on loading operations, enabling quicker cargo movements.


My name is Yoshikage Kira. I'm 33 years old. My house is in the northeast section of Morioh, where all the villas are, and I am not married. I work as an employee for the Kame Yu department stores, and I get home every day by 8 PM at the latest. I don't smoke, but I occasionally drink. I'm in bed by 11 PM, and make sure I get eight hours of sleep, no matter what. After having a glass of warm milk and doing about twenty minutes of stretches before going to bed, I usually have no problems sleeping until morning. Just like a baby, I wake up without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I'm trying to explain that I'm a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I were to fight I wouldn't lose to anyone.


I ᴍᴇᴛ a Traveller from an antique land,
Who said, “ Two vast and trunkless legs of stone
Stand in the desart.  Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read,
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed:
And on the pedestal these words appear:
“ My name is Oᴢʏᴍᴀɴᴅɪᴀs, King of Kings.”
Look on my works ye Mighty, and despair!
No thing beside remains.  Round the decay
Of that Colossal Wreck, boundless and bare,
The lone and level sands stretch far away.

— Percy Shelley's "Ozymandias" 1819 edition


The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. beep A single lap should be completed each time you hear this sound. ding Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.


Hey guys, here are the explanations of how this trick works! :D

When you remove the "h" from the "watch" of the link(URL), it can't parse the query string (the part after the ?) anymore. So instead, it became /channelname and will try to open the channel profile with the name "watc".

(By doing this, you need an account with over 100 subs, created longer than 30 days, and have a profile picture and banner uploaded to have a custom channel URL.)

After leading to the channel with "watc" in the URL, it brings you to the video with 666. And that's all!

But to understand how this works, YouTube channel settings allows you to set a redirect URL for a specific channel, so what this user had done is have the channel of "watc" redirected to the scary video, uploaded by the user 666."

Which means, when you arrive at the channel "watc", you will be automatically led to the video 666.

(Redirect URLs are only available to partners and advertisers who have this feature turned on by their partner manager or sales representative. so this means you probably need to have a channel with over 1k subs, have over 4k watch hours, 2-step Verification turned on, and have no Community Guidelines strikes to do this.)

Hope this solves the mystery! :)


Cheese is a dairy product produced in wide ranges of flavors, textures, and forms by coagulation of the milk protein casein. It comprises proteins and fat from milk, usually the milk of cows, buffalo, goats, or sheep. During production, milk is usually acidified and the enzymes of either rennet or bacterial enzymes with similar activity are added to cause the casein to coagulate. The solid curds are then separated from the liquid whey and pressed into finished cheese.[1] Some cheeses have aromatic molds on the rind, the outer layer, or throughout.

Over a thousand types of cheese exist and are produced in various countries. Their styles, textures and flavors depend on the origin of the milk (including the animal's diet), whether they have been pasteurized, the butterfat content, the bacteria and mold, the processing, and how long they have been aged for. Herbs, spices, or wood smoke may be used as flavoring agents. The yellow to red color of many cheeses is produced by adding annatto. Other ingredients may be added to some cheeses, such as black pepper, garlic, chives, or cranberries. A cheesemonger, or specialist seller of cheeses, may have expertise with selecting the cheeses, purchasing, receiving, storing and ripening them.[2]

For a few cheeses, the milk is curdled by adding acids such as vinegar or lemon juice. Most cheeses are acidified to a lesser degree by bacteria, which turn milk sugars into lactic acid, then the addition of rennet completes the curdling. Vegetarian alternatives to rennet are available; most are produced by fermentation of the fungus Mucor miehei, but others have been extracted from various species of the Cynara thistle family. Non-vegan cheese has a high carbon footprint.[3] Cheesemakers near a dairy region may benefit from fresher, lower-priced milk, and lower shipping costs.

Cheese is valued for its portability, long shelf life, and high content of fat, protein, calcium, and phosphorus. Cheese is more compact and has a longer shelf life than milk, although how long a cheese will keep depends on the type of cheese.[4] Hard cheeses, such as Parmesan, last longer than soft cheeses, such as Brie or goat's milk cheese. The long storage life of some cheeses, especially when encased in a protective rind, allows selling when markets are favorable. Vacuum packaging of block-shaped cheeses and gas-flushing of plastic bags with mixtures of carbon dioxide and nitrogen are used for storage and mass distribution of cheeses in the 21st century.[4]


The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.


[Refrain: The Minions]

Ha (Huh?), hey Mel, la bastichi

La papaya, du la potato (Yeah, la potato, oh, yeah)

[Chorus]

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I swerve in a Humvee (Nuh-nuh-nuh)

I just went crazy, I did it

I just went crazy, I did it, huh

I just went crazy, I did it, huh

I just went crazy, I did it

I made a song for the Minions, uh

How much they paid me? A million, uh

I shop and then donate to charity (Woo, I donate it to charity)

Take a cranky, I be smacking the ceiling, uh

I call my Minion my children (Children)

I call my children my Minions

We taking over the world (The world)

We make a whole lot of millions (Oh)

[Verse 1]

I need you to listen (Yeah)

I'm a rich Minion (Yeah)

We touch lot of millions

Yeah, I don't like Vector (I don't like— I don't like Vector)

Yeah, I don't like Vector (Take 'em out)

Yeah, my diamonds glitter (Yeah)

I just pulled up in a Tonka with all of the minions, we takin' a picture (Ooh, ah-ooh)

I had to make me some sense (What?)

I had to make me some bands (Bands)

I had to make me some money (The money)

You know that I'm in high demand (A lot)

I called the Minion up and this what he said (Uh-uh)

[Refrain: The Minions]

Ha (Huh?), hey Mel, la bastichi

La papaya, du la potato (Yeah, la potato, oh, yeah)

[Chorus]

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I swerve in a Humvee (Nuh-nuh-nuh)

I just went crazy, I did it

I just went crazy, I did it, huh

I just went crazy, I did it, huh

I just went crazy, I did it, uh

I made a song for the Minions, uh

How much they paid me? A million, uh

I shop and then donate to charity (Woo, I donate it to charity)

Take a cranky, I be smacking the ceiling, uh

I call my Minion my children (Children)

I call my children my Minions

We taking over the world (The world)

We make a whole lot of millions

[Verse 2]

I got diamonds on my body, I got every flavor

I'm in high demand, got a lot of millions

I got a high demand, I got all my millions, uh

I'm in high demand, I got all my Minions

I'm inside that Tonka, inside with all my twins

Pull up with all my goons, pull up with all my Minions

If my Minions, they don't want you, we can't let you in

Made this song for like two million, you know I always win

Tried to save my Minions, make money, man, that's all we did

I call my Minions up, they said, "That boy on red"

It's bananas for the Minions and my pockets bread

We do not think 'bout these haters, we just count this bread

[Chorus]

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I count money (Nuh-nuh-nuh, nuh-nuh-nuh, no)

I swerve in a Humvee (Nuh-nuh-nuh)

I just went crazy, I did it

I just went crazy, I did it, huh

I just went crazy, I did it, huh

I just went crazy, I did it, uh

I made a song for the Minions, uh

How much they paid me? A million, uh

I shop and then donate to charity (Woo, I donate it to charity)

Take a cranky, I be smacking the ceiling, uh

I call my Minion my children (Children)

I call my children my Minions (Ha (Huh?), hey Mel, la bastichi

La papaya, du la potato (Yeah, la potato, oh, yeah))

We taking over the world (The world)

We make a whole lot of millions

Man tf i used rich minions link to see this video. (Removed the 'h' from watch)

Song was mid, Yeat carried minions through the whole song


My dear Mia,

How I long to see your smile again. To call me "dad" and tell me how I just don't understand. To argue with you, to laugh with you, to be there to comfort you when you remember what happened to your mother.

You were so much like your mother. Maya too had a thirst for living; to challenge human boundaries and to answer "Why?" with "Why not?" Perhaps that is why you decided to take a trip to Indonesia that fateful day only to never return home as the same little girl I used to carry upon my back.

You were so pale. So quiet. So unnaturally still. The little boy you saved told me you kept telling him that everything was going to be alright. That both of you will make it back home safely to your families.

You always were such a bad liar.

I've tried, Mia. I've tried to let you go. When that didn't work, I tried to bring you back. I used every single resources and every single connection I have at the university. Eventually I succeeded, but it was never you. It was always something else.

Then I did the unthinkable for a scientist: I prayed. I prayed and prayed to have you returned. I prayed for everything to go back to the way it was. I prayed, and I got nothing.

That was when I realized something. I prayed to the wrong one.

Now, at the end of my life, I am beginning to see hope once more. I know that once this procedure is complete you will be back here once again. I know my time is running out, and I will never be reunited with your mother upon my death. But it will all be worth it, darling.

All just to see your smile once again.


Time, Dr. Freeman? Is it really that time again? It seems as if you only just arrived. You've done a great deal in a small time span. You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them... but these <b>are</b> extraordinary times. Rather than offer you the illusion of free choice, I will take the liberty of choosing for you... if and when your time comes round again. I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of... well... I'm really not at liberty to say. In the meantime... this is where I get off.

Time, Dr. Freeman? Is it really that time again? It seems as if you only just arrived. You've done a great deal in a small time span. You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them... but these *are* extraordinary times. Rather than offer you the illusion of free choice, I will take the liberty of choosing for you... if and when your time comes round again. I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of... well... I'm really not at liberty to say. In the meantime... this is where I get off.


English (Alison Side)
Everyday

Hanging around

I'm waiting for

The sun to come out

In every way

I'm shouting out loud

I want you now

So send me your love tonight

And I will hold it tight

Catch a ray of light from up above

When I feel the sunshine of your love

And one drop

Will be just enough

Sunkiss drop

Your warm embrace

Now your love is shining through

And the beauty that you bring

Just lifts me up

In everything that I do

When I feel the sunlight on my face

I'm so happy that I sing this song

All day

I wanna touch you

Feel your SUNKiSS♥DROP

I want it

I need it

I feel your SUNKiSS♥DROP

Sunkiss drop

Is on my lips

You make all my dreams come true

And the loving that you bring

Just feels so good

Everytime you come through

And I see the smile upon my face

And my love for you goes on and on

All day

I wanna touch you

Feel your SUNKiSS♥DROP
Japanese (Jun Side)

波が砕けて 光の粒を散りばめる

青い空に喧騒の夏模様

何かが起こる予感がしてた

君と視線が合って 笑い返した君が急接近

くちびる触れた

SUNKiSS DROP

弾け飛ぶ胸の鼓動は

夏のまぶしい日差しの せいだけじゃない

SUNKiSS DROP

灼熱の下始まった恋

今きらめきながらあふれ出す

(イエイ！)

(3 2, 3 2 1 そう！)

SUNKiSS DROP

手を伸ばしたら近くに 君がいたなんて本当なの？

ずっと永遠　だって突然

灼熱の下始まった恋

今戸惑いながら動き出す


Thanks kitsu for making me come here to realize my final evolution